• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Shaders reporting error on latest version

Joined
Jan 18, 2018
Messages
1 (0.03/day)
Likes
0
#1
2.5.0.gif
2.6.0.gif

As you can see, 2.5.0 Reads the shaders correctly but 2.6.0 does not. Also, both doesn't display the Shader clock... This is on a newly build PC with latest drivers and directx. Any ideas?
 

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
17,246 (3.43/day)
Likes
18,274
Processor Core i7-4790K
Memory 16 GB
Video Card(s) GTX 1080
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 7
#2
Yup this is a bug in gpuz, also the missing open cl check. Both will be fixed in next version, which should be out very soon
 
Joined
May 12, 2017
Messages
51 (0.18/day)
Likes
25
#3
What about ROPs/TMUs, that's different too, & what happened to Texture Fillrate.

EDIT: GPU chip too.
 
Last edited:

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
17,246 (3.43/day)
Likes
18,274
Processor Core i7-4790K
Memory 16 GB
Video Card(s) GTX 1080
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 7
#4
Yes, these are all connected
 

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
17,246 (3.43/day)
Likes
18,274
Processor Core i7-4790K
Memory 16 GB
Video Card(s) GTX 1080
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 7
#5
Fixed in 2.7.0