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Shaders reporting error on latest version

turbocomppro

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2.5.0.gif
2.6.0.gif

As you can see, 2.5.0 Reads the shaders correctly but 2.6.0 does not. Also, both doesn't display the Shader clock... This is on a newly build PC with latest drivers and directx. Any ideas?
 

W1zzard

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Yup this is a bug in gpuz, also the missing open cl check. Both will be fixed in next version, which should be out very soon
 
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What about ROPs/TMUs, that's different too, & what happened to Texture Fillrate.

EDIT: GPU chip too.
 
Last edited:

W1zzard

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Yes, these are all connected
 

W1zzard

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Software Windows 10 64-bit
Fixed in 2.7.0
 
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