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Shadow of the Tomb Raider benchmark

Can anyone explain to me about gpu bound as i just downloaded this game left everything on default and did the benchtest once it was done i got 58% or 59% gpu bound does that mean the cpu or gpu falling behind on render?

V-sync could be on.
 
Your CPU is holding up the GPU is my understanding.
Ah thank you just abit confusing with the benchmark graph as it all over the place as one stage it the cpu on top of gpu at the start then at the end of the gpu was on top of the cpu. As i left everything on default and got about 31fps average on xeon e5450 and asus gtx 1050 ti oc expedition. I know the cpu is old and holding back but it decent enough to run this game if i change alot of the settings to see if it get better or worse than the first benchmark. As the cpu is overclocked to 4ghz at the moment and the gpu clocks is at default.

Im begining to understand it more now i can get the frame graph close to eachother. Just the milliseconds graph shows two massive spikes by the cpu render while the gpu stays relax across the graphic. Something is off in my overclock. I wish more games and benchmark test have graphs like this game have which give a clear view on the performance
 
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Well i did bump the xeon e5450 to 4.2ghz with the ram freq to 1129mhzthe fps went from 38 to 46 with everything low to off and 1920x1080 res while watching cpu and gpu hit 100%. Seems the game is more cpu bound is my guess

As this is the best i can squeeze out of the xeon e5450 overclocked to 4.2ghz, memory 1129mhz, gpu core and memory overclocked to 100 via msi afterburner res 1600x900 with everything low and off
125977

125978
 
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Readouts like these make me want to buy this game just for the benchmark.
 
I need to rerun this, before and after Crossfire.
 
Everything maxed out with 290 Crossfire:

1562095872360-png.126050
 
Does this game or the benchmark support SLi?
 
If you are talking about device hung pop up which linked to event 4101 nvidia driver crashed and recovered. I had the same problem on the single gpu on resident evil 2 remake you have to add the registry tweak to fix that problem it the three registry TdrDelay, TdrDdiDelay, TdrLevel that needed to be added. Have a look on the internet to set it up on your computer as those three registry are not there with fresh install of windows. Every time you used ddu to do clean up the graphic driver you have to add the three registry again
 
Force Alternate Frame Rending 1 Exclusive full screen
TR Full screen Rendering 1.jpg


Force Alternate Frame Rending 2 Exclusive full screen
TR Full Screen Rendering 2.jpg


Single GPU exclusive Fullscreen
TR Single 970.jpg


Force Alternate Frame Rending 2 Same as OP Settings exactly
TR.jpg


So after all those runs, SLi does make a difference but not by alot and by going into Nvidia Control panel and Force Alternate Frame Rending 2 and having the game set to NON Full screen seems to give the best results for me anyway. Not as optimised as I thought this game to my surprise..

Oh its also reporting the wrong Driver as Im running the latest
 
tomb.jpg


20190709205903_1wqw.jpg
20190709211253_1.jpg
 
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Nvidia graphic latest driver have a few fixes for ray tracing on this game for the rtx graphic card users
 
1080p Highest preset Dx12
R9 380 4Gb Crossfire, Dual X5675 stock clocks
126884
 
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I wonder what those gpus would do when not hamstrung by those xeons...
I will try my friends 1070Ti SLI with that xeons. :) I have used GTX 970 with an older dual xeon E5450 before and that was fine for Battlefield 4. I hope there will be more games that support more cores. dx12 helps a little
 
We know its 'fine' but you are leaving performance on the table with those CPUs at stock and as old as they are. Crossfire and SLI at 1080p even with the older cards, needs all the CPU horsepower it can get.

Even if games supported XX amount of cores and threads, the slow speed and low IPC will still place a glass ceiling on things.

You are 7% GPU bound... that clearly tells us you are really really CPU limited here.
 
That interesting to know :)
 
CPU: 4.2Ghz locked, no boost, no EIST, C-States off.
GFX: Stock besides prefer maximum performance in Nvidia Control Panel.

1563221142932.png
 
I will try my friends 1070Ti SLI with that xeons. :) I have used GTX 970 with an older dual xeon E5450 before and that was fine for Battlefield 4. I hope there will be more games that support more cores. dx12 helps a little

He is right about those old xeon's. Stock they are weak. A shame that your motherboard dosent support overclock as the old x58 i7 and xeon's can reach some pretty nice overclock when cooled properly. Xeon's can reach 4.2 and up to 4.6 ghz depending on silicon and cooling.

If you wanna see what x58 can really do when overclock. Look in the link below of my system. It has a i7 980X cpu. But that dosent matter as xeon and i7 cpu for x58 is the same. Xeons hust have support for a few more features like ecc memory.

 
You're held back a ton too.. 10% gpu bound

Yeah i know and as i have told you before. That's why i am planing to get a ryzen 3000 setup later some time after ryzen 9 3950X comes out.
 
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