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Shogun 2 : total war

AlienIsGOD

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does this game not like Crossfire setups? I've found that when i disable my other 4850 the game becpmes more smoother to watch. Is this just any early problem and has anyone else had Crossfire issues?

Other than that, im enjoying the game and just finishing up the tutorial then going to dive into SP with a LAN or MP game going on with a friend to teach me the ropes :D
 
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My brother has this game, every time he clicks on "custom battle" the game crashes.

Does anyone else have or has solved this problem?

His pc specs:

5000BE,
3GB RAM
8800GT
1280x1024
 
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My brother has this game, every time he clicks on "custom battle" the game crashes.

Does anyone else have or has solved this problem?

His pc specs:

5000BE,
3GB RAM
8800GT
1280x1024

Maybe he set his unit size too high in the settings?
 
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Maybe he set his unit size too high in the settings?

Hmmm, that might well be it.

Now, I don't have the game myself (it's totally not my genre) but is 'unit size' changed in the graphic options? :eek:
I only looked at his graphic options, changed shadows and particle size to low due to the mature age of his 8800GT.. but left everything else on high (after all he can't game at a higher resolution than 1280x1024).

However, all the other game modes (campaign and whatever) play fine.

I did google the issue, the problem does exist for other people too, but there was no solution only people ranting on how the game is broken and how a patch needs to be released asap... :ohwell:
 

crazyeyesreaper

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just have him wait a bit,

the DX11 patch due in may has over 500 bug fixes along with DX11 etc should fix the issue

and to alien is god, you need the 11.4 preview driver + latest CAP to get crossfire working even then its hits or miss

almost every total war game ever made has issues with multi gpus

rome has mini map flashing
medieval 2 depending on setup has animation stuttering
empire also has animation stuttering
napoleon same as above
shogun II also has the same as the above and there seems to be issues with AFR rendering. In reality performance and support seems to be ALL over the place with the total war series
 

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does this game not like Crossfire setups? I've found that when i disable my other 4850 the game becpmes more smoother to watch. Is this just any early problem and has anyone else had Crossfire issues?

Other than that, im enjoying the game and just finishing up the tutorial then going to dive into SP with a LAN or MP game going on with a friend to teach me the ropes :D

you're CPU limited. disabling the second GPU frees up some CPU resources.
 

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@ Mussels, what kind of an OC would ease up the bottleneck? 3.2? 3.4? hopefully not much higher than that cause my HSF sux bawlz :nutkick:
 

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@ Mussels, what kind of an OC would ease up the bottleneck? 3.2? 3.4? hopefully not much higher than that cause my HSF sux bawlz :nutkick:

i ran at 4.3GHz on my wolfdale and it still bottlenecked my 4870 crossfire setup. you wont remove the bottlneck completely on socket 775, for these single threaded DX9 games.
 
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This is another series which I'm planning to buy. From ROME to this one. But I figure I'll only be able to play the series after MEDIEVAL II on the PC I'm building. I can borrow Medieval 1 from my housemate.
I did beat ROME a few days ago as the Green Romans. Now I'm playing Barbarian Invasions as the Saxons. Next is Alexander.
Just figuring if I'm going to own all the TOTAL WAR games as retail, might as well install them all and play each game.
 

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Shogun 1
Medieval
Rome
Medieval 2
Empire
Napoleon
Shogun II

all work and run fine on modern ATI / AMD hardware

Shogun 1
Medieval 1 both do not work on nvidia gpus after 8000 series
 
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Well I got an excellent price here for the retail limited edition, the equivalent of 24 Euro, it's half the price on Steam, anyway my son plays the Total War series but I noticed a few things. First the game looks worse than Medieval 2, no available antialiasing, DX11 (and hopefully DX10 since we'll have to wait some time for the GTX570 SC which we'll get from a generous friend) still to come through a patch and pretty low framerates on my SB machine. What's going on?
 
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Shogun 1
Medieval
Rome
Medieval 2
Empire
Napoleon
Shogun II

all work and run fine on modern ATI / AMD hardware

Shogun 1
Medieval 1 both do not work on nvidia gpus after 8000 series

the bold isn't true, I had shogun tw and shogun tw warlords edition running fine on my 9600gt. haven't tried on my current rig.
 

crazyeyesreaper

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well then your lucky

because i was forced to run them in software mode at 640x480 and even then my mouse cursor was in the wrong spot, aka its at the bottom of the screen but when you click it selects things in the middle of the screen highly annoying. and well documented issue on just above every total war forum in existence.

http://forums.nvidia.com/index.php?showtopic=40869&st=40

altho seems for some ppl the newer 400 and 500 series cards no longer have issues but for most 8000 and 9000 series still cant run Shogun or Medieval but it basically comes down to a driver issue that Nvidia never bothered to fully fix.

example same issues that plague the 8000/9000 series cards are also happening to the ancient 7000 series with newer drivers,
 
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Maybe he set his unit size too high in the settings?

Nope that didn't work.

Neither did upgrading to the latest Nvidia driver. Nor checking that he had the latest directx.

just have him wait a bit,

the DX11 patch due in may has over 500 bug fixes along with DX11 etc should fix the issue

Hopefully. His card doesn't support DX11 but if it gets the game running without such glitches then that'd be perfect.

By the way, I don't know if I said this before but I googled about this problem -- apparently those afflicted are waiting for a patch to fix it up. I was hoping there was some solution though... :)
 

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thats the point DX11 patch is 2 patches 1 is the graphics overhaul the other is a massive number of bug fixes. for both single and multi player,its just CA there slow at this lol ;)

and yea hopefully it gets resolved and CA comes good on there promises to patch things up and get DX11 out soon otherwise i have a feeling there gonna lose more potential customers,

Empire pissed alot of people off with 6 months of a AAA title that you can play or beat, then they lied to most users about Shogun II failed to deliever the patch on time and are no about a month late on getting it out. If this patch isnt epic im pretty sure alot of ppl on TWC will be pissed.
 
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well then your lucky

because i was forced to run them in software mode at 640x480 and even then my mouse cursor was in the wrong spot, aka its at the bottom of the screen but when you click it selects things in the middle of the screen highly annoying. and well documented issue on just above every total war forum in existence.

http://forums.nvidia.com/index.php?showtopic=40869&st=40

altho seems for some ppl the newer 400 and 500 series cards no longer have issues but for most 8000 and 9000 series still cant run Shogun or Medieval but it basically comes down to a driver issue that Nvidia never bothered to fully fix.

example same issues that plague the 8000/9000 series cards are also happening to the ancient 7000 series with newer drivers,

well great, says it's a driver issue and I can't remember the driver i was using that worked. lol. Oh well, i have an old amd 754 rig with a 9800xt that i can use if it doesn't work on my main rig.
 

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same i built an old as dirt unit just in case ;) granted ati gpus work fine even 6970s but.. takeda 3 a game much like shogun but with real life generals etc. wont run on my hardware so ancient PC i built is getting a little extra attention lately
 

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i wonder where that 1st week of May patch is ? :banghead: Altho i must say im starting to enjoy this game :D on my 2nd go around at SP, the 1st one didnt end so well. Got a few tips from my friends that play and am now on the way to playing a proper campaign.
 

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few extra tips for those on legendary difficult if you outnumber the enemy and have a good chance of winning auto resolve the battle it seems cheap but the AI will win the battle if its in your favor and do a better job then you,

try and build a core region of about 6 provinces, and capture at least 1 trade node preferably 2 nodes, dont both building market places etc, start off researching to build up your farm lands, then i suggest, build up you holy sites and building temples mostly because the warrior monk archers kick a metric shit ton of ass, and have 2 battle field arrow abilities not to mention if your defending they can put up barriers think of them like stakes from Medieval 2 but way better if done right you can funnel your enemy into a barrage of arrow fire and weaken there moral follow it up with katana troops or naginata monks and youll route them pretty quick
 

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Whats in the patch

Additions

DirectX 11 support, including:

• Advanced Shadows

The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.

• Support for MSAA 2x,4x,8x.

Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Shader Model 4.1 cards will support 2x, 4x MSAA. Shader Model 5 cards will support 2x, 4x, and 8x MSAA

• Enhanced Depth of Field

With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline. With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field.

• Tessellation Support

Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.

• Anti-aliasing support

---------------------------------------------------------------

Bonus extras

4 new multiplayer maps:

• Aki
• Hida Mountain
• Flood Plains
• Sanriku Ria

---------------------------------------------------------------

Bug fixes

General fixes (includes single player and multiplayer fixes)

• Tweak on Alt-F4 fix
• Fixed firing-arc overlay for blinding grenades to show minimum range
• Slight changes to the intercept for igniting buildings
• Fix for battlefield dominance being awarded to both players
• Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements
• Legendary force achievable in single player
• Fix for stacking effects
• Ninja hiding tweaks
• Change to how victory types are assigned so that Heroic victories are a bit rarer (they’re the most common now) and decisive / close are more common. Pyrrhic can be more common than before
• Fixed entities floating outside castle wall when they get knocked down or knocked flying while climbing off the top of walls
• Fixed bug with looping transition animation due to move orders with invalid path locations being spammed by the squad repeatedly
• Capture buildings cache if the building was captured from held before telling the Aide de camp
• Improved torch caching
• Fix for crash in battlefield zone cursor intersection
• Adjustment to AI to make it more difficult for the AI to use cavalry against spearmen
• Fix for drop-in ambushes not starting if the player under ambush presses ‘Start Battle’ first
• Ship banners are now appearing correctly in replays
• Fix for men staying at the bottom of the walls when they are attacked whilst climbing
• In naval replays, some ships’ flags were appearing in the wrong colours, now fixed
• Order to burn down a building now finishes if the building is destroyed by other means
• Fix to rare crash when placing mines in naval battles
• Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression. Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types. AI experience levels now fully derived from combat (the AI experience boosting mechanism has been removed).
• Updated pre-battle speeches to take greater advantage of available situational information
• Grass and scrub no longer gets in the way of the camera during pre-battle speeches
• Armies sharing the same deployment zone are no longer deployed on top of each other by default
• Fixed bug in tracking-camera caused by restricted camera behaviour activated by Legendary difficulty mode
• Improved first-person camera and projectile camera: time dilation effect is now relative to projectile speed. Artillery engine crew now trigger the projectile camera when their engine fires. Projectile camera remains stationary at the projectile’s terminus to allow the player to see the results
• Pre-battle speeches now distinguish between multiple causes of the gates being forced open at the start of the battle
• Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
• Improved the calculation of unit combat status. This corrects errors in the reporting of a unit’s tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information
• New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
• Fixed issue where the Total War camera sometimes snaps downwards when switching the camera type and/or starting a transition. (This was particularly evident at the end of the pre-battle cinematic)
• Fixed issue in reinforcements system that allows multiple armies to feed more units into one army than is allowed on the battlefield
• Fixed crash-bug caused by placing Yari Ashigaru into pike wall formation, then incrementing/decrementing their formation width and moving the unit before ending the deployment phase
• Fixed issue that allowed siege defenders in ‘fight to the death’ mode to continue fighting in the end phase of battle after their fort was successfully captured by the attacking force
• Pre-battle speeches are now disabled in custom battles if the player does not field a General
• Fixed crash bug where the Stand and Fight special ability was used in a custom battle on a general unit that had been removed and re-added to the battle setup
• Fixed crash bug resulting from construction of an RTS camera with specified position
• Fixed crash bug that could sometimes occur when the FPS camera’s context-entity died
• Cinematic camera movement speed is no longer height-relative. This allows for greater control and adjustment of camera positions in the cinematic editor
• Fixed flaw in unit logic that could cause a crash in the multiplayer lobby when interacting with a veteran unit that has zero men.
• Pre-battle speeches now allow for minor clans to be playable.

Naval combat

• Fixed intercepting with surrendered ships
• Fixed ships getting stuck on the edge of the battlefield
• Fixed sail-configuration not fully working when using speed-up
• Fixed enemy naval mines being visible in deployment
• Hull-damage indicators now consistent across campaign and naval battles

Audio

• Audio rebalancing
• Added projectile injury sounds
• Added special ability UI sounds
• Added new unit melee sounds (male/female units, swords/spears, mixed)
• UI sound when unit ordered to climb wall
• Naval mines trigger launch sound
• Front-end seasonal sounds to match scene
• Fixed problem with music not playing on custom battle screen
• Music volume now defaults to 75%
• Fixed rare issue with sounds not triggering after extended gameplay
• Separate sounds for female units
• Added reverb for distance sounds
• Fix for host being able to hear UI sounds for units that have been gifted to another player
• Fixed move-UI sound being played instead of attack-UI sound when choosing artillery bombardment location
• Added new sound when buildings selected in campaign map
• Aide de camp now supported during pre-battle speech

User interface

• Fix for some effect-bundle tooltips being cut off
• Fixed finance summary profit totals
• Fixed radar map image not updating when new clan discovered, and fixed rebel-owned region tooltip
• Fixed front-end camera transition
• Fixed mpc win movies showing same faction for both allies
• Fixed radar flee- icon crash bug
• Changed public-order display on finance panel to show current factors (rather than predicted)
• Re-enabled slider for mission-event text
• Fix to block co-op tax exemption exploit
• Fixed assassination-movie location bug with garrisoned generals
• Fixed bribe/move options panel text
• Fixed mpc multi-turn move diplomacy panel exploit
• Added extra update for diplomacy 3D model view
• Fixed avatar snapshot uploading so that it only occurs when avatar changes
• Made regions with imminent rebellion flash red on public order maps
• Changed ‘become shogun’ event message into a movie popup
• Mousing-over factions in diplomatic relations now previews faction details
• Fixed avatars with bow-skill not loading customised model into battles
• Added display of convalescing characters into radar list
• Fixed agent options crash bug
• Customised avatar of opposing player in MP battles now loading correctly
• Fix for saving replays in results screen
• Battle-regroup flag now has tooltip and is shown on radar
• Fix for cards getting stuck to cursor
• Enabled right-click on multiplayer units to show encyclopedia
• Made selected cards more recognisable
• Minor chat fixes and polish
• Fixed toggling of group-behaviour
• Text input improvements
• Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
• Morale and charge bonus icons now show correct images on unit-information panel, and now show in campaign
• Weather/Waiting panel in battle now gives details on effects current weather will have on battle
• Added extra guarding for accessing model to prevent potential crashes
• Modified drag-out behaviour so if user holds CTRL while dragging out units, they will walk to destination

Battle camera

• Fixed bug in historic battles where the camera would be left in cinematic mode after the end of the intro cutscene (particularly in Okehazama where it never returned to normal)
• Sekigahara and Okehazama historic battle in-game cutscenes are now skippable
• Heat haze in Nagashino historic battle reduced

Campaign map (some singleplayer, some multiplayer)

• Katana cavalry is no longer immune to attrition
• Wako trade ships upkeep cost reduced (to match other trade ships)
• Various fixes in general’s retainers
• Increased chance of critical success for successful actions
• Slightly increased the value of resources not traded away
• Changed general skill ‘strategist’ to award the movement extension instantly (not just in the beginning of a new turn)
• Fixed issue where rebellion in regions could happen without prior warning of unrest
• Fixed issue where rebellion could happen in region on the turn after it was captured
• Finances map now shows regions that will rebel next turn as flashing. Tax-exempt regions with negative public-order value also flash
• Movement-distance display now updated when skills applied
• Random first-level art picked for research in first turn if researching nothing
• Accuracy mod bonus applied correctly
• Fix for issue where double-click on character skills could make skill points get lost
• Added preferences variable to control campaign-camera edge-scroll delay
• Re-added ‘trade route raided’ messages
• Fixed navies being deregistered from trade nodes when the commander dies
• Trade-route raiding now updates when war declared
• Fixed predicted number of turns for replenishment
• Fixed issue that wouldn’t always allow navy-merging very close to trade nodes.
• Fixed rare lockup with agent acting against garrisoned settlement
• Fixed Namban trade port not updating number of available trade routes correctly
• Fixed path-finding state bug which could leave armies unable to move for a turn.
• Fixed inability to disembark army from navy in port which is under blockade.
• Fixed negative bonus-value modifiers for looting
• Fixed instance of trade route removal not cancelling existing raids
• Fixed rare disembark-at-port problem
• Reordered code on becoming Shogun to prevent inappropriate messages being issued
• In Diplomacy, probability of acceptance is now reported as high for gifts
• Fixed crash in family-system after adopting uncle back into family
• Workaround for bad path-finding data in starting position
• Fixed rare lockup where army disembarks from navy into zone-of-control in player settlement, the navy is too close to a third party neutral navy, and the player declines to attack the disembarking army
• Fixed rare load-crash when loading a pre-battle save game during an AI turn when that AI had previously issued a multi-turn order that involved an army disembarking from the navy in a future turn
• Agents will no longer play multi-turn action animations if the player cannot afford the action
• Autoresolve battle visual fix: army cannot drop to zero soldiers before the last round
• Night battle support for pending battle power-bar. Will update if night battle is selected (and if the UI queries the value again)
• Autoresolver will destroy or capture ships that are too weak to be used in battle
• Repairing a ship in a port no longer invalidates its hull panel information.
• Fixed a glow under the shroud when a castle is under siege
• Kyoto has an additional defence bonus in the autoresolver
• Improved defensive behaviour of single-region clans when building up forces to attack
• Improved force conglomeration when pulling in defensive forces from distant regions
• Fixed Bribe and Demoralise action-usage
• Fixed naval-repair behaviour
• Fixed minor clan alliance-breaking behaviour
• Fixed a number of issues that may lead to corrupted save games
• Fixed a number of AI-recoverable lockup issues
• Fixed number of AI/model positional inconsistencies
• Some efficiency improvements
• Fixed case where ninjas could end up standing on top of each other
• Fixed issue with not being able to back out of a sally-out attack
• Fixed issue with not being able to withdraw from an attack against an army that is standing very close to a castle (but not besieging) when the attacking army is inside that castle
• Fixed various issues with agents remaining in castles or armies they shouldn’t be in after creating a vassal or bribing an army or castle
• Fixed AI lockup involving agents attempting to join a force that already contains three characters
• Fixed not being able to issue an order to blockade a port when the cursor was over a navy inside that port
• Fixed rare crash in recruitment system where armies could end up with the wrong unit leading the force
• Fixed issue with being unable to issue orders to agents inside a castle
• Improved recruit-to-general performance, especially when clan has a very large number of regions
• Sabotage Building action now applies a varying amount of damage linked to the ninja’s skill
• Fixed rare bug of a new Daimyo spawning a castle where a battle had just occurred, forcing the battle to be fought again
• Fixed spawned Ashikaga clan armies appearing on top of Ninjas
• Agents can no longer be recruited within besieged settlements
• Reinstated missing realm-divide event-log entry
• Fixed generals defecting to Wako or European Traders
• Fixed issue with AI not correctly issuing Demoralise and Bribe orders
• Fixed rare crash bug where merge-cursor would appear when the cursor was over a farm or special building, when the user had a navy with an agent onboard selected
• Fixed night battles being able to exclude a human player from participating in a battle
• Fixed lockup when carrying out a bribe action when another character is moving
• Building Sabotage events now show region name
• Fixed rare crash involving ambushers standing on top of each other
• Fixed Generals enlisted statistic so it takes into account generals acquired via dilemmas
• All newly recruited Geishas will be between 18 and 25 years of age
• Agent options dialogue no longer appears if the target army is in the same clan but already contains the maximum number of agents
• Removed gap in Agent Indicator flag on enemy army which signified Ninja presence
• Fixed bribed armies not ending their siege
• Fixed armies created via Incite Revolt appearing on top of the monk that incited the revolt
• Fixed rare crash in matched animations on campaign map

Units

• Removed passive ‘encourage friendly morale’ bonus from General’s units
• Increased flanking morale-penalties
• Changed casualty morale-penalties to be smaller at low casualty levels, and higher at large casualty levels
• Reduced siege-unit accuracy
• Increased detonation-radius on fire rockets
• Inspire ability bonus to morale reduced to 10 from 12
• Inspire ability bonus to accuracy reduced to 15 from 40
• Inspire ability bonus to reload reduced from 50 to 20
• Inspire ability bonus to melee attack reduced from 7 to 3
• Rapid Volley reload-rate bonus reduced from 70 to 30
• Whistling Arrow penalties to units reduced
• Fixed Hattori Daimyo’s portrait in campaign
• Tweaked AI recruitment-priorities so more clan-specific units are recruited
• Added in missing bridge map from Iwami province
• Fixed errors with some Yari Ashigaru unit morale values, so clan specific versions now always have higher morale than generic versions
• Increased multiplayer costs of Cannon Bune and Nihon Maru to 4000 and 5000
• Morale for multiplayer Warrior Monks reduced by 2
• Multiplayer Naginata Warrior Monks melee attack reduced by 3
• Bow Cavalry multiplayer cost reduced to 650
• Katana Cavalry multiplayer cost reduced to 800
• Yari Cavalry multiplayer cost increased to 850
• Fire Projecting Mangonels multiplayer cost increased to 1500
• Fire Rockets multiplayer cost increased to 1800
• European Cannons cost increased to 1500
 

AlienIsGOD

Vanguard Beta Tester
Joined
Aug 9, 2008
Messages
5,111 (0.89/day)
Location
Kingston, Ontario Canada
System Name Aliens Ryzen Rig | 2nd Hand Omen
Processor Ryzen R5 5600 | Ryzen R5 3600
Motherboard Gigabyte B450 Aorus Elite (F61 BIOS) | B450 matx
Cooling DeepCool Castle EX V2 240mm AIO| stock for now
Memory 8GB X 2 DDR4 3000mhz Team Group Vulcan | 16GB DDR4
Video Card(s) Sapphire Pulse RX 5700 8GB | GTX 1650 4GB
Storage Adata XPG 8200 PRO 512GB SSD OS / 240 SSD + 2TB M.2 SSD Games / 1000 GB Data | SSD + HDD
Display(s) Acer ED273 27" VA 144hz Freesync |TCL 32" 1080P w/ HDR
Case NZXT H500 Black | HP Omen Obelisk
Audio Device(s) Onboard Realtek | Onboard Realtek
Power Supply EVGA SuperNOVA G3 650w 80+ Gold | 500w
Mouse Steelseries Rival 500 15 button mouse w/ Razor Goliathus Chroma XL mousemat | Logitech G502
Keyboard Logitech G910 Orion Spark RGB w/ Romer G tactile keys | Logitech G513 Carbon w/ Romer G tactile keys
Software Windows 10 Pro | Windows 10 Pro
Patch is already on my system :D went to load it up and it asked waht DirectX mode I wanted. Finally SP is playable w/o crashing and Crossfire seems to work better. Like the UI additions and like how some things are explained when hovering that werent b4.
 

crazyeyesreaper

Not a Moderator
Staff member
Joined
Mar 25, 2009
Messages
9,763 (1.77/day)
Location
04578
System Name Old reliable
Processor Intel 8700K @ 4.8 GHz
Motherboard MSI Z370 Gaming Pro Carbon AC
Cooling Custom Water
Memory 32 GB Crucial Ballistix 3666 MHz
Video Card(s) MSI GTX 1080 Ti Gaming X
Storage 3x SSDs 2x HDDs
Display(s) Dell U2412M + Samsung TA350
Case Thermaltake Core P3 TG
Audio Device(s) Samson Meteor Mic / Generic 2.1 / KRK KNS 6400 headset
Power Supply Zalman EBT-1000
Mouse Mionix NAOS 7000
Keyboard Mionix
i have to say multi threading is better as well for me, im able to run an extra 2000-3000 soldiers more on the field of battle that i couldnt handle before, seems the DX11 patch wasnt just for show lol
 

AlienIsGOD

Vanguard Beta Tester
Joined
Aug 9, 2008
Messages
5,111 (0.89/day)
Location
Kingston, Ontario Canada
System Name Aliens Ryzen Rig | 2nd Hand Omen
Processor Ryzen R5 5600 | Ryzen R5 3600
Motherboard Gigabyte B450 Aorus Elite (F61 BIOS) | B450 matx
Cooling DeepCool Castle EX V2 240mm AIO| stock for now
Memory 8GB X 2 DDR4 3000mhz Team Group Vulcan | 16GB DDR4
Video Card(s) Sapphire Pulse RX 5700 8GB | GTX 1650 4GB
Storage Adata XPG 8200 PRO 512GB SSD OS / 240 SSD + 2TB M.2 SSD Games / 1000 GB Data | SSD + HDD
Display(s) Acer ED273 27" VA 144hz Freesync |TCL 32" 1080P w/ HDR
Case NZXT H500 Black | HP Omen Obelisk
Audio Device(s) Onboard Realtek | Onboard Realtek
Power Supply EVGA SuperNOVA G3 650w 80+ Gold | 500w
Mouse Steelseries Rival 500 15 button mouse w/ Razor Goliathus Chroma XL mousemat | Logitech G502
Keyboard Logitech G910 Orion Spark RGB w/ Romer G tactile keys | Logitech G513 Carbon w/ Romer G tactile keys
Software Windows 10 Pro | Windows 10 Pro
in some of the cutscenes b4 battle im noticing some graphical errors, as in some of the textures are blocky and large pixels. Could be my cards, could be an error; someone lemme know if this happens to them.
 

crazyeyesreaper

Not a Moderator
Staff member
Joined
Mar 25, 2009
Messages
9,763 (1.77/day)
Location
04578
System Name Old reliable
Processor Intel 8700K @ 4.8 GHz
Motherboard MSI Z370 Gaming Pro Carbon AC
Cooling Custom Water
Memory 32 GB Crucial Ballistix 3666 MHz
Video Card(s) MSI GTX 1080 Ti Gaming X
Storage 3x SSDs 2x HDDs
Display(s) Dell U2412M + Samsung TA350
Case Thermaltake Core P3 TG
Audio Device(s) Samson Meteor Mic / Generic 2.1 / KRK KNS 6400 headset
Power Supply Zalman EBT-1000
Mouse Mionix NAOS 7000
Keyboard Mionix
run Unigine Heaven and or 3dmark 11 see no issues? then its the game, gotta remember this Creative Assembly a company that released 3-6 DLC packs during a 6month period instead of fixing the game breaking CTD that corrupts all save files mid campaign when Empire Total War was released ;) it takes them a long time to iron things out, i am surprised the DX11 patch is out now, i didnt think we would actually SEE it till June/July so there ahead of the curve lol there still 2-3 more patches to go id wager before everything is ironed out.

so yea my max battle size went from 35,000 to 37,000-39,000 soldiers on the same graphics settings
 

zanat0s

New Member
Joined
Apr 10, 2010
Messages
166 (0.03/day)
System Name Kaizen- continuess improvement
Processor i7 965 Oced @ 4.1Ghz
Motherboard EVGA 3X SLI CLASSIFIED V.760
Cooling watercooled Koolance
Memory 6 X 2 GB Dominator GT 1866Mhz 7-8-7-7 20
Video Card(s) 1 Sapphire 6990(soon to be 2)
Storage Agility-EX 3 120 ggb and one WD black for downloads
Display(s) 2 X 30 DELL 300WFP 2008
Case Silvverstone TJ-07
Audio Device(s) Asus Xonar 1.3 HDMI
Power Supply Tangan 1100 Watt(is this good or not?)
Software Windows 7 74 Bit Pro!
any good ideas where i can get good tips info to get better?

currently i suck at the game!
 
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