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Skidrim remaster (Skyrim) get's it's requirements printed.

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http://www.pcgamer.com/skyrim-speci...source=facebook&utm_campaign=buffer_pcgamerfb


Not bad really, a GTX 470 is quite slow now, anyone with maybe a 2GB GTX 660Ti and up should be fine for high settings, i'm guessing addiing AA and ultra will need 3GB Vram.
 

Ahhzz

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Whew... just barely hit on the video card heheh. But, I have no intention of loading that up. I get enough "remastered" from the mod masters :)
 
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Whew... just barely hit on the video card heheh. But, I have no intention of loading that up. I get enough "remastered" from the mod masters :)

Yeah i won't be bothering until it hit's bargain basement, i have been happy with my original release and the mods i used.
Plus my video card is also a bit lacking too.

Does well in modded original though.

 

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W T F

Seriously, that this exists at all is just so much bs.

EDIT: Remaster Morrowind and be done with it. Or even Fallout NV is much more worthy a remaster, or even better, any game made by Obsidian in a Bethsoft engine, but they're to busy being excellent. Bethsoft just has wankers, spanking out crap.
 
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Seriously, that this exists at all is just so much bs.

The gaming industry is getting dried up and stale, they have to release PC version of games and add some shine to it and sell it as a new game.

Where you been? under a rock? :rolleyes: :toast:
 
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W T F

Seriously, that this exists at all is just so much bs.

EDIT: Remaster Morrowind and be done with it. Or even Fallout NV is much more worthy a remaster, or even better, any game made by Obsidian in a Bethsoft engine, but they're to busy being excellent. Bethsoft just has wankers, spanking out crap.
considering there are mods to move the morrowind and oblivion contents to the skyrim engine. updating the skyrim engine makes more sense.
 
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no-one knows when that will come out, as a matter of fact what happened to morroblivion and skyblivion, I don't think even those were finished. I'd rather see bethesda remaster morrowind instead of this or at least dedicate that time to a different elder scroll project.
 

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According to Bethesda it would take almost as long to remaster Oblivion as it would be to make an entire new game so I guess the same applies to Morrowind unfortunately. At least that's what they claim. It was easier to remaster Skyrim for a quick profit and move on. I can't provide links due to inability to access game sites at work but Google "Bethesda explains why it chose to remaster Skyrim over Oblivion" and pick a site to read if anyone wants to.

So, why do a Skyrim remaster at all when there are so many mods out there to tailor Skyrim to your tastes? The only reason that I can think of is that there could be a lot of people out there that simply can't figure out how to install mods or can't be bothered with learning how. I encountered that quite a bit on a site dedicated to modding L4D and L4D2. People would ask the same questions over and over about how to install this mod or that mod even though the answers were already there and only took a couple of minutes reading to find out the answer to their question so most people just stopped answering these questions. Unfortunately some, even when shown how to do it, still couldn't figure it out and just gave up.
 
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Bethesda to postpone Elder Scrolls VI
Is going to launch skyrim special edition
But we need Elder scrolls VI: ....
 

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From the words of Skywind developers, they are solely focused on the artistic aspect of the remake.
For me a remastered Morrowind without its overcomplicated roleplaying system, levitation, spellcrafting and item wear system is definitely not Morrowind at all.
I've tried a pre-alpha and while it does look like Morrowind, it still feels like playing generic Skyrim mod. The progress has been made in level design, environment design, sound and dialogue voicing, but everything else is probably the same.
Perk system in Skyrim was a total bust, crudely migrated from Fallout series in order to please console crowd. I doubt there will be any TES sequels or prequels any more, unless Bethsoft goes bankrupt and becomes desperate for additional income.
 
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According to Bethesda it would take almost as long to remaster Oblivion as it would be to make an entire new game so I guess the same applies to Morrowind unfortunately. At least that's what they claim. It was easier to remaster Skyrim for a quick profit and move on. I can't provide links due to inability to access game sites at work but Google "Bethesda explains why it chose to remaster Skyrim over Oblivion" and pick a site to read if anyone wants to.

So, why do a Skyrim remaster at all when there are so many mods out there to tailor Skyrim to your tastes? The only reason that I can think of is that there could be a lot of people out there that simply can't figure out how to install mods or can't be bothered with learning how. I encountered that quite a bit on a site dedicated to modding L4D and L4D2. People would ask the same questions over and over about how to install this mod or that mod even though the answers were already there and only took a couple of minutes reading to find out the answer to their question so most people just stopped answering these questions. Unfortunately some, even when shown how to do it, still couldn't figure it out and just gave up.

I was never one to hit the mod limit and have to use some utility to circumvent that, however did a fair amount of modifications - some graphical, some mechanical.
For one I was never comfortable with the entire process of obtaining, installing, packaging and maintaining the mods. If it wasn't cryptic versions by authors for different mods, mod compatibility with other mods, lack of support for the mod because some geek got lucky and found a girlfriend e.g. he stopped caring about the mod, then it was that the mod had to be installed with a mod manager, but wait..there's multiple mod managers, and then they get updated, and then it wants to rescan your mods;- but not only rescan, it wants to redo your plugin and order list...then it wants to put them in silly locations which you can't change..and it to this day is still one big headache.

So, an out of the box TES: V that has all the graphical improvements that you can get with mods(for the most part) and some gameplay tweaks -..yes I am all for that and will happily trash my highly customized Skyrim install and start again.
 
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Whew... just barely hit on the video card heheh. But, I have no intention of loading that up. I get enough "remastered" from the mod masters :)
meh ... you don't ... "just barely"
as recommended they write : Geforce 780/ Radeon R9 290 ... AS IF A 780 was EQUAL to A R9 290 ... (a 7970 ghz ed. or R9 280X i would understand)

i.e.: between my 290 and my 980 i didn't notice much, but from a 770 to a 290 ... that was night and day :p ok now with a 1070 ... errrr well ... still steady 59fps (limiter at 59 instead of 60 for reason.) i get this will be a remaster (more like ... "we took the idea and codding from the modders community, to implement them as ours" :laugh: ) and the requirement is upped (logically)

oh well all i wait on that release is
1. 64bit exec (FINALLY!)
2. FULL MODS COMPATIBILITY, and not "most of them will be compatible" and for that one ... it's not granted ...

oh well 1 of 2 exigence fulfilled ... i guess i will stay on my original Skyrim (which STILL look totally awesome after all those years and kick actual gen games asses! thanks to the modders and the awesome community around it! :p ) good ol' Skyrim is still the best
otherwise i would have stopped playing it after the 2nd play-through and not after the XXth time (out of 780hrs and still counting up now that my install is stable again with ENB and all my 255 usual mods, and almost at 960gb of screenshots on a backup drive, mostly landscape :p )
nice landscape i almost feel at home ... Skyrim is one of the only single player game i love to replay and immerse in it... :p
ScreenShot12070.jpg ScreenShot12072.jpg
sometime a nice follower with a storyline pop up ... like M'Rissi (call that a pearl ... alongside some custom voiced followers like Onean and Neisa the ammount of work put in it is borderline legendary )
ScreenShot12068.jpg

But we need Elder scrolls VI: ....
naaahhh not really ... for me Skyrim is an apex ... and not because i live in mountain (too bad i am Swiss and not a bit more on the northern side of the earth :laugh: )

TESVI: Elsweyr maybe ...
TESVI: Black Marsh? NUH NUH NUH NOPE :laugh:

wait ... all region are covered now, by ESO :roll:(or are they ... not sure didn't investigate ESO enough to be sure :p )

So, an out of the box TES: V that has all the graphical improvements that you can get with mods(for the most part) and some gameplay tweaks -..yes I am all for that and will happily trash my highly customized and start again.
nuuuhhh .... i am against all that bethesda do if vanilla ... (ok ... except DOOM 2016 ...) nonetheless i can safely bet that my moded Skyrim original can look just as good, if not better, than the remaster :rolleyes:


oh and @rtwjunkie ARCHERY RULLZ!
ScreenShot2774.jpg
 
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I honestly don't get the obsession with Skyrim. It's not thát brilliant, especially not for its time of release (it honestly offers nothing new) and previous installments were much, much more impressive at their time.

Skyrim is just an Oblivion v2 that has a lot of stuff streamlined up to the point where it becomes boring very quickly. Levelling and progression has been simplified to the extent of making it completely uninteresting. Animation is still shaky and stale as fuck. Only archery has any form of realism to it, melee combat and spellcasting is dreadful and clunky. Even with 19718579015681 mods, it still shows its flaws in those aspects. No amount of modding can really hide how clunky this game really is.

Skyrim isn't a bad game, but I really don't get why people are still so into it. I got bored with it very quickly. The vanilla storyline is méh on all counts. The side quests are OK but nothing groundbreaking like the spell building you could unlock in Oblivion. The depth in gameplay is gone entirely. And the atmopshere of the game has lost most of its mystical charm moving from Morrowind to Oblivion - Oblivion almost does it better than Skyrim imo, but Morrowind was really something else, it felt much more fantasy and rich in lore, more exotic or something.

I just don't get it.

About ESO @GreiverBlade: ESO covers the whole world but does it in a different age entirely. Don't get me hung up on the exact timeframes because I didn't nolife the TES lore (blasphemy I know, but I play games for the gameplay), but it's a few *ages* before Oblivion/Skyrim. FWIW I liked the game world in ESO a lot better than the one presented in Obl/Skyrim, and its gameplay too - its not as one-dimensional.. The MMO does that better than the original TES series, including animations and actual balance. Too bad it lacks everything else :p
 
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I feel this release is very misleading. It's not as much an "HD" remaster as slight reshading with heavy texture softening (blur). They've also changed the color of the lighting a lot in many scenes, and added a lot of foliage, but it far from comes off as primarily a higher res remaster like they make it sound.

IMO you're better off with mods.

 
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well then only the 64bit exec is something worth ... my modded skyrim looks better than the remaster if i take similar viewpoint.
 

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My biggest impression from the above comparison is that they've made Skyrim a somewhat brighter place which doesn't really fit the atmosphere of a ES game for me so I will pass.
 
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Should of released it in the "remastered" state.. Then I would of finished the game... Vanilla looks ugly..
 
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My biggest impression from the above comparison is that they've made Skyrim a somewhat brighter place which doesn't really fit the atmosphere of a ES game for me so I will pass.

It's not just the lighting that bothers me, it's that they use heavy blurring to soften textures. It all just looks like unnecessary, FPS robbing bloat to me.
 
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Geez, that movie shows how meagre this remaster really is, and most notably how little GFX have progressed in the Bethesda house and for consoles between release and remaster.

I can probably do better with just SweetFX, minus the added foliage.

This is really weak
 

crazyeyesreaper

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According to Bethesda it would take almost as long to remaster Oblivion as it would be to make an entire new game so I guess the same applies to Morrowind unfortunately. At least that's what they claim. It was easier to remaster Skyrim for a quick profit and move on. I can't provide links due to inability to access game sites at work but Google "Bethesda explains why it chose to remaster Skyrim over Oblivion" and pick a site to read if anyone wants to.

So, why do a Skyrim remaster at all when there are so many mods out there to tailor Skyrim to your tastes? The only reason that I can think of is that there could be a lot of people out there that simply can't figure out how to install mods or can't be bothered with learning how. I encountered that quite a bit on a site dedicated to modding L4D and L4D2. People would ask the same questions over and over about how to install this mod or that mod even though the answers were already there and only took a couple of minutes reading to find out the answer to their question so most people just stopped answering these questions. Unfortunately some, even when shown how to do it, still couldn't figure it out and just gave up.

The reason they choose to do Skryim remaster is simple. Skyrim to Fallout 4 the game engine is mostly the same. Essentially the Gamebryo source code as of Fallout 4 enabled the DX11 game path. In Skyrim much of the game engine was the same as Fallout 4 but they did not implement DX10 / DX11 code path. The remaster of Skyrim is nothing more than a game engine update to the Fallout 4 engine. This allows new effects that come with DX11 along with 64bit exe and better multi threading due to updated API.

Essentially while people bitch and complain that Bethesda did very little for the Skyrim remaster understand very little about game development. While Bethesda did very little to improve graphics they literally with an updated game engine just removed some of the shackles holding modders back. They now have a 64bit exe no more ram limit. better multi threading. Better CPU usage etc. Meaning mods that could crash a system or were hitting engine limitation will no longer suffer from that issue. Most of this was discussed back when the remaster was announced. Essentially if you own Skyrim + all DLC you get the update to the new engine for free which should in theory result in a modded Skyrim running better overall while also looking better.
 
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which should in theory result in a modded Skyrim running better overall while also looking better.
in theory, because of all i see from that remaster ... if i put aside 64bit exec ... good ol' Skyrim modded looks way better and will run just as fine as the remaster "will".

if not for the 64bit, that edition would be a failure.

nonetheless .... modders already bypassed the limitations that the 64bit exec will alleviate, altho it needs some extra steps but ... still...
 
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To the people who say the remaster version is using non-appealing stuff with graphics, wouldn't it be actually easy to change that later via the ini or even with a mod?
I can see the community is going to release a mod right after the remaster version to fix its flaws, and even the ability to make it look the same like the vanilla. Myself, I am not bothering about these issues. Making the game executable modern and smooth with recent hardware and software is my main reason to get the remaster over vanilla.

I just hope my old save game for vanilla will work on this new remaster.
 

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in theory, because of all i see from that remaster ... if i put aside 64bit exec ... good ol' Skyrim modded looks way better and will run just as fine as the remaster "will".

if not for the 64bit, that edition would be a failure.

nonetheless .... modders already bypassed the limitations that the 64bit exec will alleviate, altho it needs some extra steps but ... still...

Modded skyrim still has limitation its DX9 based. Remaster should be using DX11 code path meaning better multi-threading no more single CPU core limitation among other things. Old mods work with the new game anyway. The difference is we get the benefit of a more efficient API. Also no shit modded skyrim still looks better Remaster was basically a more efficient better running multi-thread aware Skyrim so it can actually properly run on new consoles.

DX9 single core base code would run like shit on the PS4 / Xbone due to low IPC of AMD CPU used in consoles. So essentially the remaster is free to all PC users with game + ALL DLC. So free upgrade 90% of mods should work out of box with no changes. And you get the benefit of some new features, better CPU multi-threading etc. So if modders wish they can actually push Skyrim even further than they already have.

The other thing people forget. Skyrim in game Shadows are CPU based and if you remember game is single core heavy. Remaster should remove this bottleneck. The biggest gripe i have with Bethesda titles pre Fallout 4 is the shit shadow rendering.
 
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Modded skyrim still has limitation its DX9 based. Remaster should be using DX11 code path meaning better multi-threading no more single CPU core limitation among other things.
Remaster was basically a more efficient better running multi-thread aware Skyrim so it can actually properly run on new consoles.

DX9 single core base code would run like shit on the PS4 / Xbone due to low IPC of AMD CPU used in consoles. So essentially the remaster is free to all PC users with game + ALL DLC. So free upgrade 90% of mods should work out of box with no changes. And you get the benefit of some new features, better CPU multi-threading etc. So if modders wish they can actually push Skyrim even further than they already have.

The other thing people forget. Skyrim in game Shadows are CPU based and if you remember game is single core heavy. Remaster should remove this bottleneck. The biggest gripe i have with Bethesda titles pre Fallout 4 is the shit shadow rendering.
well ... so, they added 64bit and DX11 code path but... the remaster, on many aspect, looks worse than even a vanilla Skyrim (C.F.: the comparative video), then actually it's a console update... (oh well what's free is free)

btw... unless you have a verrrryyyy "potato" PC, even heavily moded Skyrim was still running smoothly enough, my rigs is did play Skyrim range from the C2D E8500 4gb DDR2 800 7870 GHZ to my actual rig, passing by a diverse configuration like a Phenom II X6 955 8gb DDR3 1333 GTX 460, a FX6300 16gb DDR3 2400 R9 270/290 a i3-4130T (2c/4t 2.9ghz) 8gb DDR3 1600 GTX 860m (750Ti) and the older or weaker are even under the minima for the remaster... (talk about low IPC for some ...)

Old mods work with the new game anyway.
not a "granted" ... and if the author don't wan't to rework a non compatible mode, no biggies the remaster is not needed :laugh:

Also no shit modded skyrim still looks better
i meant IF the remaster does not look better, as a DX11 64bit game compared to a DX9 32bit one, then ... what did Bethesda do... monkey work? if you look the screens i posted, i.e.: water rendering: from classic to remaster, they claim "new water shader" and you see some vapor added on the stream (actually the river look less ... "alive" in the remaster than in the vanilla) you actually see that the water on my shot looks better and also have vapor.

actually the remaster is like i concluded a little above in that post, a console update, to make it look almost as it is for PC since the beginning.

@Vayra86 actually most MMO are same type, boring gameplay (click monster=>activate skill/spell=>deal with the parry/dodge/resist/hit=>click new monster) and interesting lore/background (exceptions apply like Tera/Blade & Soul/Black Desert, i don't know what type of target system ESO use :laugh: ).
If you play for gameplay, then maybe you played TESV wrong ... because even for Magic or close range there is more than what i described above, granted Archer is the most interesting play type, actually my only grief was the rendering in 1st person which can be corrected in some way, just as many other flaw (excepted the progression and experience, but that flaw is minor) can be corrected, and you don't need 19718579015681 mods, just the necessary up to 255 of them :laugh: ;) for me it's an ENB (not counted into mod count) around 43 textures/shader/mesh mods (including npc and pc mesh/tex) 1 or 2 housing mod, ~10 armor/weaponry (new type, lore friendly or not and remodel) and ~200 follower mods :laugh: (standalone basic, fully custom voiced, story driven type... etc)

yep that game is not for you, tho that does not make it like you describe it, even Morrowind is "meh" today it was seeming it had more depth and mystic side because it was back in 2002,... Alduin versus Dagoth Ur? actually Dagoth was more looking like a marionette, than a actual boss.


bottom line: it's the community and the modders who make skyrim, not Bethesda (Oblivion was same and Morrowind too )
 
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