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Some new crysis 2 (cryengine 3) screenshots

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Hopefully replacing the fields of complex trees with the more simple sky scrapers should help performance a bit. :p

They propably offloaded some of the tasks to the cpu, which would make sense as crysis didn't make much use of anything above dual cores and the consoles have tri cores irrc. No reason to waste available power.

Hey, maybe the same goes for the PC version! :D
 

Benetanegia

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Now what I wonder is, if the original Crysis wasn't badly optimized and the new one is easier on systems ... where's the tradeoff? What's being sacrificed?

They are sacrificing the jungle. That alone means a lot when it comes to performance. At the first glance, it means that scenes will have 200.000-500.000 less polygons with alpha tranparency and the related 200.000-500.000 shadows projected by them.

They can also use the tricks that most other games use, like calculating reflections, shadows and the likes at lower fps than the game itself, decreasing the accuracy of light, many things that 95% of the people will not notice, but it's still going to be there for the eye trained ones to see. No matter how much they cripple the engine in some aspects, the same people that said "huh, COD4, Assassin's Creed, etc look the same or almost the same" will never notice the slightest difference. That's "crippling until it fits" and some people call that optimization, but it's not.

Of course there's probably some actual optimization going on too, but that's natural and not a proof of bad optimization in the past. Drivers still improve the performance of old cards but that doesn't mean they weren't properly optimized in the past. You work with what you have at the moment and do what you can with the available tools. An unilateral advancement can lead to a posterior advance from the other side, that way a game engine optimization can sometimes only occur after a driver optimization and viceversa. The state of the GPU computing in general is very different now than what it was 2 years ago and that enables many things that couldn't be done in the past.
 

ctrain

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This is a console port. Dont expect those graphics in game.

Why?

In the Crysis 1 editor all you had to do was flag something not to show up on lower settings and bam, like magic, it scales. Their artists probably create everything in passes, adding more and more detail on each one until satisfied. At one point they can just say "well, consoles / lower end pc's would probably catch fire past this point" and have future layers only show up on higher settings.

They can do their typical Crytek thing and go berserk with detail and it just scales down as expected.
 
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Is it too much to expect a patch for Crysis 1 & Warhead with these new "optimisations" to the engine intact?
 
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Hopefully replacing the fields of complex trees with the more simple sky scrapers should help performance a bit. :p



Hey, maybe the same goes for the PC version! :D

They said in this video that all the optimisations from their console reasearch will be on the pc version, although clearly some of the stuff is quite low poly in that vid so lets hope thats not their optimisations :p

They are sacrificing the jungle. That alone means a lot when it comes to performance.

They can also use the tricks that most other games use, like calculating reflections, shadows and the likes at lower fps than the game itself, decreasing the accuracy of light, many things that 95% of the people will not notice, but it's still going to be there for the eye trained ones to see..

In the vid above the CEO states that it is the only engine where everything in a scene is done in real time, no precomputed shadows or any of that rubbish. It's at about 1:30.
 
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This is a console port. Dont expect those graphics in game.

How is it a console port? It's made by crytek that should be enough to tell you it's not going to be a console port. You've seem them running the first level on crysis on the consoles; that proves they can have large open world on the consoles if they wanted to. Just because it's coming out on consoles doesn't mean it will be a port.
 
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Cry engine two is just as unoptimized as cry-engine 1 by the way.

Download Planet Calypso ( project entropia) They're not even using high res textures etc and the game runs like arse.
My god I actually go downloaded that game and it runs like an absolute whore :respect:
 

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Why?

In the Crysis 1 editor all you had to do was flag something not to show up on lower settings and bam, like magic, it scales. Their artists probably create everything in passes, adding more and more detail on each one until satisfied. At one point they can just say "well, consoles / lower end pc's would probably catch fire past this point" and have future layers only show up on higher settings.

They can do their typical Crytek thing and go berserk with detail and it just scales down as expected.

How is it a console port? It's made by crytek that should be enough to tell you it's not going to be a console port. You've seem them running the first level on crysis on the consoles; that proves they can have large open world on the consoles if they wanted to. Just because it's coming out on consoles doesn't mean it will be a port.

This is why.....

After the disappointing sales of PC-exclusive FPS Crysis, Crytek president Cevat Yerli has said that his company will no longer make titles exclusive to the PC platform. The main reason? Piracy.
“I believe that’s the core problem of PC Gaming, piracy,” Yerli explained. “It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.”

Yerli also commented on the possibility of bringing the visually impressive Crysis to either the PlayStation 3 or Xbox 360, saying that it would be nearly impossible. “Crysis would have to be largely changed to bring it to Xbox 360 or Playstation 3,” Yerli said. “Crysis is designed to be PC exclusive.”

Since Crysis was designed to be a trilogy, and Yerli has said that future games will be coming to consoles, you have to wonder what the future of the franchise will look like. If the first game can’t run on current-generation consoles, does that mean that later games will take a step backward in terms of graphical fidelity? Or will their be significant differences between the PC and console versions of the games? Source

This game SCREAMS port.

When Crytek, developers of Crysis, said they wanted to move into console development, they weren't kidding. The team announced their brand new graphics engine today, one that works on DirectX 9/10, PS3 and Xbox 360. The engine's scalability will allow developers to work on a variety of genres, such as action games and MMOs; however, in addition to focusing on the now, Crytek is touting their new engine is the only one designed for the next generation of gaming.

Carl Jones, director of business development, refuses to be humble about this announcement. "CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players," he touts. "We've been preparing a long time for CryENGINE on consoles and we're confident that Crytek will again amaze developers at GDC."
The business team will be available at GDC later this month to discuss licensing details. In addition, Crytek will undoubtedly showcase the new tech during public presentations at the show. We're interested in seeing if the new CryENGINE will be able to come close to replicating Crysis' incredible visuals on today's home consoles. Source

Oh wow we get an MMO capable engine! Gee I wonder if this engine will be watered down compared to the Crytek 2 engine?! :rolleyes:

Open your eyes! This WILL be a crappy port.
 

ctrain

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This is why.....



This game SCREAMS port.



Oh wow we get an MMO capable engine! Gee I wonder if this engine will be watered down compared to the Crytek 2 engine?! :rolleyes:

Open your eyes! This WILL be a crappy port.


Ok, the engine tries to stream all its content now. Can you take a guess what a certain game with over 11 million subscribers does? (hint: the same thing) What about UE3? (hint: it does the same thing too, to some extent)

They want to be THE middleware solution that people choose.



PS they had separate branches for the engine for both PC and consoles and CE3 was the ultimate result of the merger.


You've already seen the first Crysis level running on consoles and it's close to the exact same thing you'd see on the PC version, though with severely crippled settings.
 

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They said in this video that all the optimisations from their console reasearch will be on the pc version, although clearly some of the stuff is quite low poly in that vid so lets hope thats not their optimisations :p

OMG that looks like shit and I'm not talking about the quality of the video. Look at the details and the explosions. Definately when they said Crysis couldn't be made on consoles they were 100% right, because that's not Crysis. I think the PC version will be much better, like the one we see on the screenshots and that the gameplay is not watered down as the one we see in the vid. But I admit that at this point it's just hope.

In the vid above the CEO states that it is the only engine where everything in a scene is done in real time, no precomputed shadows or any of that rubbish. It's at about 1:30.

Well I was not talking about precomputed, but real-time calculated every odd frames for example. It's still real time but it's not refreshed as often as the scene. This trick is done in many games, but Crysis didn't "fake" anything. And that's the real deal about Cryengine. That's what most people never understood.
 
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Games on consoles can be ported to PC and look much better on a PC. Higher resolution textures and added effects. With the CryEngine 2 which is supposed to be pretty easy to use, I don't see what the problem is. I hope this game isn't the 1st Crysis or designed like Crysis. Crysis sucked. It had great graphics that were implemented extremely poorly. Who knows maybe actually playing Crysis 2 will be actual fun?!
 
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Games on consoles can be ported to PC and look much better on a PC. Higher resolution textures and added effects. With the CryEngine 2 which is supposed to be pretty easy to use, I don't see what the problem is. I hope this game isn't the 1st Crysis or designed like Crysis. Crysis sucked. It had great graphics that were implemented extremely poorly. Who knows maybe actually playing Crysis 2 will be actual fun?!


Im must agree with you big time on that one erocker:toast:
 

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Games on consoles can be ported to PC and look much better on a PC. Higher resolution textures and added effects. With the CryEngine 2 which is supposed to be pretty easy to use, I don't see what the problem is. I hope this game isn't the 1st Crysis or designed like Crysis. Crysis sucked. It had great graphics that were implemented extremely poorly. Who knows maybe actually playing Crysis 2 will be actual fun?!

They can be.......however those days are over.
 

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They can be.......however those days are over.

Not really those days were advances in software that allows games to be ported easily. It should get better as we head into the future.
 

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Not really those days were advances in software that allows games to be ported easily. It should get better as we head into the future.

Youll see.
 

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Always the optimist MailMan.

^^
 

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Hey mailman, the cryengine is highly scaleable though, they probably just need to put the settings for each console and pump out a copy optimised for that system.

and then we has PC users get to set things up manually depending on our hardware : ]

Have Faith Crytek seem to be a better company then many other games workshops.
 
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The fact that they will release Crysis 2 on consoles really bug me. Because is that mean they acknowledge the first one is unoptimized or Crysis 2 is just a game with torn-down engine.

IDK - CryTech have been adamant about stating that although CryEngine3 will have its Xbox and PS3 "ports," the PC version will be carrying the icing and cream - if you know what I mean.

There've been some CryEngine3 tech demo vids showcasing the engine on console renders, and supposedly the PC version will still be far superior - both in visuals and physics . . . I guess we'll have to wait and see. They've also supposedly stated that their primary designing has been done solely on PC, and they're just "breaking it down" from there for the consoles to run smoothly.


Those early screens look nice - looks like I was right in my assumption that Crysis2 will have more of an urban setting. Thankfully CryTech is finally getting away from those damn jungles! :p
 
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I'm a big fan of the 1st Crysis, its my first step into high-end gaming coming from PS2/HL2/CSS/WoW and it made my jaw drop.

The ports to consoles really make it seem like they will tone down the graphics. If consoles couldn't handle the first Crysis how can they handle Crysis 2? I'm excited to see how this turns out!
 
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