- Feb 3, 2017
- 1,766 (1.79/day)
|Motherboard||ASUS ROG STRIX Z370-I GAMING|
|Cooling||Alpenföhn Black Ridge|
|Memory||2*16GB DDR4-3200 CL16|
|Video Card(s)||Gainward GeForce RTX 2080 Phoenix|
|Storage||1TB Samsung 970 Pro, 2TB Intel 660p|
|Display(s)||ASUS PG279Q, Eizo EV2736W|
|Case||Dan Cases A4-SFX|
|Power Supply||Corsair SF600|
DX11 vs DX12. Methodically interesting problem.I've debunked some of the comments are down to cherry picking results like Battlefield V and Deus Ex Mankind divided.
- DX:MD and Division work better with DX12 for AMD cards and DX11 for Nvidia cards. If you compare Nvidia DX11 result and AMD DX12 result it is a wash.
- All Battlefields give some edge to AMD with DX12. Recently, DX12 tends to give an edge in average FPS overall. Unfortunately pretty much nobody plays Battlefield with DX12 due to various issues, stuttering being a big one.
It is not DX12 and never was. Vega keeps up well in (heavily) compute-limited games. Convienently, a lot of common games like this that are often benchmarked are DX12. How about Gears of War 4 where AMD cards generally struggle? RoTR/SoTR and Sniper Elite 4 where results are simply competitive?You do realize the Radeon VII, while not perfect keeps up with the RTX 2080 in DX12 in 2K and 4K high PQ settings go. This isn't isolated to just one or 2 reviews. This spawns across multiple reviews.
That... is not as simple as that. AMD and Nvidia spec cards differently. Neither run on base frequency in any real case. AMD rarely reaches boost, Nvidia almost always exceeds boost clock and often by a noticeable amount.On paper AMD often offer far more TFLOPS, but in reality they still end up losing.