PZRes
New Member
- Joined
- May 21, 2019
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- London
Hello,
I'm the Research Intern at Parent Zone - a social enterprise specialising in digital family life.
We are carrying out some research into modern gaming business models and any effects they may have on the treatment of gamers, with a particular concern around potential financial exploitation of gamers under 18 years of age. We want to explore the extent to which gamers are being financially exploited in various ways. We are posting in this and other forums to find out what gamers have observed, experienced and how you feel about it.
We are thinking about financial exploitation in a broad sense, we want to leave it open to you to tell us your opinions on any instances of exploitation you may have observed or experienced within modern gaming (across platforms and formats), but it might include issues to do with:
-Loot boxes/crates and keys.
-Other microtransaction purchases of individual items, whether cosmetic or performance-enhancing, including but not limited to: weapons, attachments, perks and skins etc.
-‘Non-microtransaction’ purchases like the initial purchase of a premium game, and the various options/versions and levels of access.
-Early access, or pre-order early access games that just aren’t ready for release (because it’s full of glitches or requires updates, for example).
-DLC.
-Other game elements that may have been designed to push the player to spend money. These elements could include anything - the in-game store system/interface, prompts; purchases needed in order to speed up progression through the game (to avoid grinding), or just give the player a chance of progressing/competing; paywalls/access to a ‘full game’ experience (or even a ‘minimal’ game experience) and opaqueness around how much you will be required to spend in order to progress/compete in the game; limited-time events, misleading/deceptive information, marketing or sales.
We are asking for your help because you are the experts and the people with lived experience. Feel free to tell us about anything of concern to you. Don’t assume we will already know about some instance of exploitation or unethical monetisation strategy, tell us about whatever matters to you.
If for any reason you would prefer not to post your responses in a public thread, please send them to info@parentzone.org.uk, and include 'FAO Research' in the subject.
You can go ahead and start crafting your responses now, or if you want some suggested questions to answer then please continue reading.
Some questions to get you started, but please don’t feel restricted by them...
-Are there any instances of monetisation strategies in games that you feel are unethical or exploitative or disrespectful of those playing the game? This could be to do with in-game purchasing, or the broader ecosystem of monetisation.
-If you were offered the opportunity to make regulatory changes that impact the gaming industry, what would you change and for what reasons?
-Are any particular publishers or games more exploitative or more prone than others to trying to rip gamers off?
-Do you worry for children playing any games that you have expressed concern about?
-Do you think there is an inconsistency between the design values (what makes a ‘good’ or well designed game?) of those creating (or overseeing the creation of) games and the consumer base buying and playing them? If so, please explain, and was it always like this?
Also, remember, feel free to tell us about examples of people in the games industry doing things professionally and respectfully.
Thank you for your time.
I'm the Research Intern at Parent Zone - a social enterprise specialising in digital family life.
We are carrying out some research into modern gaming business models and any effects they may have on the treatment of gamers, with a particular concern around potential financial exploitation of gamers under 18 years of age. We want to explore the extent to which gamers are being financially exploited in various ways. We are posting in this and other forums to find out what gamers have observed, experienced and how you feel about it.
We are thinking about financial exploitation in a broad sense, we want to leave it open to you to tell us your opinions on any instances of exploitation you may have observed or experienced within modern gaming (across platforms and formats), but it might include issues to do with:
-Loot boxes/crates and keys.
-Other microtransaction purchases of individual items, whether cosmetic or performance-enhancing, including but not limited to: weapons, attachments, perks and skins etc.
-‘Non-microtransaction’ purchases like the initial purchase of a premium game, and the various options/versions and levels of access.
-Early access, or pre-order early access games that just aren’t ready for release (because it’s full of glitches or requires updates, for example).
-DLC.
-Other game elements that may have been designed to push the player to spend money. These elements could include anything - the in-game store system/interface, prompts; purchases needed in order to speed up progression through the game (to avoid grinding), or just give the player a chance of progressing/competing; paywalls/access to a ‘full game’ experience (or even a ‘minimal’ game experience) and opaqueness around how much you will be required to spend in order to progress/compete in the game; limited-time events, misleading/deceptive information, marketing or sales.
We are asking for your help because you are the experts and the people with lived experience. Feel free to tell us about anything of concern to you. Don’t assume we will already know about some instance of exploitation or unethical monetisation strategy, tell us about whatever matters to you.
If for any reason you would prefer not to post your responses in a public thread, please send them to info@parentzone.org.uk, and include 'FAO Research' in the subject.
You can go ahead and start crafting your responses now, or if you want some suggested questions to answer then please continue reading.
Some questions to get you started, but please don’t feel restricted by them...
-Are there any instances of monetisation strategies in games that you feel are unethical or exploitative or disrespectful of those playing the game? This could be to do with in-game purchasing, or the broader ecosystem of monetisation.
-If you were offered the opportunity to make regulatory changes that impact the gaming industry, what would you change and for what reasons?
-Are any particular publishers or games more exploitative or more prone than others to trying to rip gamers off?
-Do you worry for children playing any games that you have expressed concern about?
-Do you think there is an inconsistency between the design values (what makes a ‘good’ or well designed game?) of those creating (or overseeing the creation of) games and the consumer base buying and playing them? If so, please explain, and was it always like this?
Also, remember, feel free to tell us about examples of people in the games industry doing things professionally and respectfully.
Thank you for your time.