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Square Enix Reveals next-gen Tech Demo - Agni's Philosophy

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#1
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#2
What are the hardware used and is there a possibility for download?
 
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#3
look like "ati girl" :p
 
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#4
Square Enix always knew how to do this kind of stuff. I wish they'll use this engine for next Deus Ex :D Unreal Engine for Human Revolution was good but still, this would top it out :D
 
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#5
I was going to say I'm not that impressed, but then I saw that old dudes beard!

Hair rendering in this is epic.
 
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#6
I was going to say I'm not that impressed, but then I saw that old dudes beard!

Hair rendering in this is epic.
Yeah hair/cloth is the best thing i ever saw. I've been waiting for "real hair" like forever, lol 8 years for sure and the time has finally come :)


Particles/smoke, sparkles are nice as well., U4E has nice particles too, but imo Square Enix did better.. U4E physx particle trails look so artificial (like in this video).

Although i agree with you in U4E thread, that lava looked gorgeous :D
 
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#7
Last edited:

Frick

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#9
According to Japanese websites GameWatch and 4Gamer, Agni’s Philosophy was running on a single GTX 680 that was paired with an i7-3770K (at 3.5GHz) and 32 GB of RAM. As GameWatch suggests, this tech demo did not stress the aforementioned machine much, meaning that such graphics can be easily achieved by high-end PC systems. The tech demo used 1.8GB of texture data and was said to be running with a combination of MSAA and FXAA.
What’s also interesting is that, according to the 4Gamer article, the entire city was tessellated. We’ve been saying that tessellation would be a great technique that could potentially replace current LOD settings and eliminate pop-in, and it seems we were right. Moreover, and by using this technique, Agni’s Philosophy pushed scenes with 10 million polygons. Kudos to Square Enix for doing so.
Last but not least, the tech demo was running at 60fps – on that PC system that was described above – and not at 30fps. Impressive, right?
Mmmm now make it a good game.
 
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#11
Somehow technology like this never seems to be implemented, or at least well. Sigh. We can only hope.
Remember some of the first tessellation examples? Those were beyond epic.