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Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot

INSTG8R

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This is a Jackie Chan moment:


The game is not done. The game is far from done. They haven't delivered what was promised. And now they're expanding the scope of the game adding a feature that was never advertised. If this isn't feature creep, I don't know what it is.
Actually this was part of what they have promised a couple of years ago. You must not follow closely with the games progress.

I am currently playing Alpha 3.0 and it is exactly what they promised but just needs some bugs fixed. I can hardly wait for Alpha 4.0 probably by the end of next year.

While I don't fully support their fundraising practice I understand why they are doing it. It is a bit greedy and I wished they would stop the fundraising or limit it. I certainly am not giving them anymore money.
 
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what I want to know, if this is like other MMO, do you lose access to your property if your account isnt active, or if subscription isnt up to date or are there other circumstances where can you lose the property entirely.
 

dorsetknob

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Dorset where else eh? >>> Thats ENGLAND<<<
what I want to know, if this is like other MMO, do you lose access to your property if your account isnt active, or if subscription isnt up to date or are there other circumstances where can you lose the property entirely.

contemplate post #7 :rolleyes:o_O:wtf:
 
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And no Game to play them with sorry but

Well... I've been able to fly that ship and walk in the hangar for over a year now. In several game settings, as well. There is quite a lot of work already done and to be played with.
 
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In the 3.0 beta right now. The planetary landing piece is very fun, riding around planets/moons. Depending on how crowded the server gets, I am getting around 45FPS or so(at 3440x1440).

I would suggest to anyone interested, to invest very cautiously. Wait for a free fly(basically they open the game to anyone for a weekend). You can also check out the all of the content they put on youtube, and some of there live streamers are very very active.

There was a good bit of controversy over this cash for land stuff. The gist of it, to me is, if you want to have UEE(police) protection from someone killing you/stealing ore/stealing ships. You buy into this(later on in game currency will be the only option as I am aware) You don't HAVE to have it. You can just settle a piece of property and not register it.

That being said, they do what they can to raise money and further develop the game. The videos show that development, it's a very open process with feedback from the community going into production.

Participate, or don't...w/e floats your boat.
 
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Wow...Star Citizen players are something else. Sorry but if you're going to pay $50-$100 for VIRTUAL LAND then I don't even know what to say lol. I guess you can build on it and then flip it? Maybe buy fixxer-uppers and then make profit? Hmm...I might have to get in on this...NOT.
 
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ITT: people who have no recent knowledge about star citizen and think its another dayz or NMS.

It is completely fine for an organization to buy a plot for 50-100$ if it means its gonna be shared between 20+ people
 
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ITT: people who have no recent knowledge about star citizen and think its another dayz or NMS.

It is completely fine for an organization to buy a plot for 50-100$ if it means its gonna be shared between 20+ people
And you'll be able to buy these with in-game currency. I'm wondering if the TPU team is interested in going in on something that would give us an in-game presence, but it's probably better to wait and see what kinds of options will be available to player organizations.
 
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Sounds like they pulled a No Man's Sky and are telling EA to hold their beer. Brilliant. In the end it will be boring and you'll be tired of it in 5 hrs and uninstall while crying, b/c you spent a bunch of money on nothing.
 

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Star Citizen is easily one of the greatest success stories of our times.

You should clarify it's the developers you're talking about here. If so, then yes, no developer I know of has ever managed to grab so much cash and deliver so little after so long (or: never in the field of game development was so much owed by so few to so many).

The supposedly never-before-seen scope of the game keeps getting mentioned, yet we've had many title that started small and added to their scope after a proper launch. Just look at Path of Exile, for example. I just don't see what would be the harm in releasing a proper space sim and adding planets and economies in time. Luckily for me, as hyped up as I was when I first read about SC, I didn't put a penny in it.
 
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Until Squadron 42 comes out I will not buy anything.
Sorry, but flying pretty ship pointlessy for a price of full game does not appeal to me that much...
 

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The fact it raised as much money as it did shows how much demand there is for a quality space game. AAA publishers have completely ignored that genre. Star Citizen swooped in to deliver us all from that neglect.

Microsoft has owned Freelancer/Starlancer IP for over a decade now and did absolutely nothing with it. If Microsoft didn't hand its gaming division to Xbox, Microsoft could have been raking in those hundreds of millions instead of Chris Roberts.

Makes you wonder what an AAA revival of MechWarrior would do.
 
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$168M raised for an incomplete (and imo currently unplayable) game, and now this? At some point more money doesn't even really help development. There is a point of diminishing returns. This company's never-ending cash grab for promises of future minor feature adds, while making constant excuses for delays in getting to a base working game, is far worse than the current loot box uproar as far as I'm concerned.

I loved the old Wing Commander games, and had high hopes for SC. Maybe they'll prove me wrong. But it has every warning sign of people at Cloud Imperium showing up to work one day with a taped sign on the door that the company has closed and the money will be in a bank account in the Bahamas.

As a side-note I worked at a IT company where that happened, and thankfully I left a few months before that happened...and it happened a week before Christmas no less.

+1 on the bold part. I was thinking the very same. Is there really still any excitement left for this game? I stopped being enthused a year in. Two years later I gave up and it's been another year since then we were promised it would be done by 2017. Well, hello 2018 in 27 days, where is it? Wait.....let's come out with another hype ploy and then come up with 'fill in the blank' reason for even a further delay.

Perhaps the people who are already vested, feel obligated to keep donating. IMO this will most likely be remembered as the most money scammed for a kick start game that never completed.

Sometimes you can't fix things no matter how much money you throw at it. Take your losses and quit while your ahead.

IMO this type of cash grab is worse than micro transactions issues being discussed in the news lately. At least with micro transactions, it provide a product you can actually use and enjoy in a game that itself is actually completed and not a figment of imagination 3 years later.

If you don't believe me I have a virtual bridge I'd like to sell you. o_O
 

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Game has raised $3 million since the OP was written. Obviously people are buying these plots of land in very large numbers.
 

INSTG8R

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Well... I've been able to fly that ship and walk in the hangar for over a year now. In several game settings, as well. There is quite a lot of work already done and to be played with.
well....that was totally worth 5 years and $168 million. Same time and more money then GTA V's development, and you can WALK around a HANGAR?!? And FLY a SHIP? WOWZA!!!

All this for a game that was supposed to be finished with a fraction of the budget and released in 2014, then 2016, and now has no release date. This entire project stinks of scam. The new battlefront II delivers more content for your buck, and is a more impressive title (and at this rate, will have fewer micro-transactions =) )

Also, as a reminder, this game was supposed to cost less then 4 million to make as well. We are 37.5x HIGHER then that as of may 2017, at $150 million, and the final number is over $160 million currently, yet the game is still in alpha. Can you say scam?

Game has raised $3 million since the OP was written. Obviously people are buying these plots of land in very large numbers.
Fools and their money are soon parted. Anyone investing in star citizen at this point is buying into a scam.
 
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well....that was totally worth 5 years and $168 million. Same time and more money then GTA V's development, and you can WALK around a HANGAR?!? And FLY a SHIP? WOWZA!!!

All this for a game that was supposed to be finished with a fraction of the budget and released in 2014, then 2016, and now has no release date. This entire project stinks of scam. The new battlefront II delivers more content for your buck, and is a more impressive title (and at this rate, will have fewer micro-transactions =) )

Also, as a reminder, this game was supposed to cost less then 4 million to make as well. We are 37.5x HIGHER then that as of may 2017, at $150 million, and the final number is over $160 million currently, yet the game is still in alpha. Can you say scam?


Fools and their money are soon parted. Anyone investing in star citizen at this point is buying into a scam.

Having to start from scratch, and with the scope of the project re-adjusted several times, and a project planning that was initially based on guesstimates, its no surprise to see SC in development as long as it is. The fact remains, those minor 'pieces of content' you can play DO contain almost every bit of core mechanics, architecture, infrastructure, and even assets that you will be seeing in the final game.

As a reminder; 4 million for this project was way back when, with a MUCH smaller scope than we have today.

Honestly - in most 'early access' scams I've seen companies started covering their retreat first, by saying 'sorry cant deliver this, sorry cant deliver that'; then they push out a series of completely broken updates, and then they go AWOL. Not one company has merged its funding with its development in the way Star Citizen does it. Yes its novel, and its risky, and above all: it is constantly re-adjusted. Whether or not you find that trustworthy and view this as an artifact of pioneering something, is up to you.

I'll say this: so far I haven't seen a live development process where the backers are actually really taken along for the ride such as this. To call SC a scam is just too easy. For all the work that's being done, this is one pretty damn elaborate scam, a scam that would take more effort to keep up than it would actually making the promised product.

So, conclusion: I think you're wrong, and a little bit uninformed.
 
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Having to start from scratch, and with the scope of the project re-adjusted several times, and a project planning that was initially based on guesstimates, its no surprise to see SC in development as long as it is. The fact remains, those minor 'pieces of content' you can play DO contain almost every bit of core mechanics, architecture, infrastructure, and even assets that you will be seeing in the final game.

As a reminder; 4 million for this project was way back when, with a MUCH smaller scope than we have today.

Honestly - in most 'early access' scams I've seen companies started covering their retreat first, by saying 'sorry cant deliver this, sorry cant deliver that'; then they push out a series of completely broken updates, and then they go AWOL. Not one company has merged its funding with its development in the way Star Citizen does it. Yes its novel, and its risky, and above all: it is constantly re-adjusted. Whether or not you find that trustworthy and view this as an artifact of pioneering something, is up to you.

I'll say this: so far I haven't seen a live development process where the backers are actually really taken along for the ride such as this. To call SC a scam is just too easy. For all the work that's being done, this is one pretty damn elaborate scam, a scam that would take more effort to keep up than it would actually making the promised product.

So, conclusion: I think you're wrong, and a little bit uninformed.
So star citizen falling to feature creep is now a good thing?

Roberts was given the money he wanted, but instead of finishing the project, he vastly up-scaled what he wanted to do. Then he was given more money, and up-scaled the project asking for more money. and the cycle repeats itself. Somehow, he always needs more money, even when he has enough to "finish squadron 42", a module that is now 3 years late, a module that was supposedly almost done in 2014, then again almost done in 2016, and then AGAIN was almost done and would be released in 2017, and here we are, with it being late again.

The scope of this project has run away from him, public opinion is beginning to turn on him, and the game is far from done. He has the mechanics done, fantastic, now what about everything else? Mechanics are usually the first part of a game finished, the worlds being built take the longest, and there is little evidence that there is much done outside of what is in the alphas.

There is little novel about star citizen's funding. Selling micro-transactions and DLC for an alpha game was already done, specifically by ark:survival evolved. Continuously raising more crowdfunding was already done, by double-fine. SSC caught the public eye, but as is evidence by the comments, has now worn out it's welcome.

Roberts asked for $4 million, was given over $160 million, delayed the project time and time again, started an entire con, citizen con, for an alpha game, and constantly finds more ways for people to give him money while allowing the scope of the final product to run wildly out of control. He may not be "scamming" people intentionally, or in the traditional sense, but SC is a scam. At this rate, it will never be done, or when it is, it will be a buggy, unfinished mess despite being the most expensive game of all time, and all the effort that money should have bought will be nowhere to be found.

I am hardly "uninformed". I've been watching SC since 2012. It has thrown up huge red flags with it's development, and roberts has shown he has little to no self control with his product (common amongst big name developers, see mighty number 9). The game, frankly, should have been done by now. The feature creep is going to kill it. We've seen other games like this before, games like mighty number 9, that took in massive amounts of funding, vastly increased their scope, got delayed numerous times....and turned out to be complete trash. People come along to defend it and roberts, while conveniently ignoring all the major problems with its development, or as you did, playing them off as good things.

For every DOOM, there are 10 Duke Nukem Forevers. SC is a DNF. Progress has been far too slow for the number of people working on it, funding will be drying up soon (based on the rate roberts was going through money before), and robert only has a basic pre alpha game to show for it. This game has cost more then GTA V or destiny 1 did to develop (GTA V $137 million, Destiny <$140 million), and frankly, nothing shown justifies that kind of expense. I respect the man for trying, but his track record after wing commander was projects that went far over budget and either lost money or broke even while being very disappointing products. SC is following the same path, and I fully expect it to either collapse in pre alpha or take at least another $100 million to finish via additional fundraising.

TL/DR: Chris Roberts is a great example of why publishers still exist. The man can do great things when someone is holding his leash and keeping him in line, but when simply given money and creative freedom, he goes completely off the rails. Anyone expecting game of the decade, game of the year, or even game of the month from star citizen at this point is setting themselves up for disappointment. The project has been completely mismanaged, huge amounts of money have been wasted, and the game is nowhere near finished.
 
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nothing shown justifies that kind of expense
According to the feature set, being developed by the 5 studios it is, i would say that anything short of 250$ million will surprise me as a suited budget.

This game is aiming to be GTA V times 100. For better and worse.
It is the gaming world equivalent of getting a man to mars in terms of how enthusiastic its feature set.

Will they succeed? mo idea. I have my small 25$ ship, and not planning to spend a dollar more until it will get more mature in development.
 
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According to the feature set, being developed by the 5 studios it is, i would say that anything short of 250$ million will surprise me as a suited budget.

This game is aiming to be GTA V times 100. For better and worse
According to power-point slides, yes. But according to power point slides, I should be a multi millionaire and god-emperor, and AMD should have surpassed intel in performance around 2013, while intel should have been doubling IPC every 3 years. Doesnt mean it will happen.

Star citizen has burned through massive amounts of money over 6 long years, taking both more time and money then GTA V, but what they have accomplished is nowhere near "GTA V times 100". it resembles a pre alpha demo that could have been made on the OG $4.2 million in funding.
 
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Having to start from scratch, and with the scope of the project re-adjusted several times, and a project planning that was initially based on guesstimates, its no surprise to see SC in development as long as it is. The fact remains, those minor 'pieces of content' you can play DO contain almost every bit of core mechanics, architecture, infrastructure, and even assets that you will be seeing in the final game.

As a reminder; 4 million for this project was way back when, with a MUCH smaller scope than we have today.

Do you at least acknowledge we can have this conversation well into 2050s when RSI is working on their beta 10 and adjusting the engine and AI to take advantage of the newly released 10,000 CPUs and whatnot?

As I have said before:
1. Titles that expanded in scope after their initial release are not unusual.
2. Nothing that's being worked on SC right now precludes the release of a flight sim.
 
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