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Star Wars Squadrons Benchmark Test & Performance Analysis

W1zzard

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Star Wars Squadrons comes at a very reasonable $40 and gives you that Star Wars pilot experience everybody is looking for. Sounds and graphics are excellent, and FPS are high, especially on AMD Radeon. We tested the game's performance with 29 graphics cards, including NVIDIA Ampere.

Show full review
 
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Noticed performance was really good when I got it. 5500 XT 8GB pushing 100fps in ultrawide @~1080p with it pretty much maxed. Was expecting to have to lower all the settings down, but kept turning it up and FPS stayed strong.
 
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Well I have played at 1080/144, and with an Oculus rift, everything maxed out and it's pretty good, I'm holding back major gushing here it's Efin amazeballs.
Sat in a racing seat in vr, my cousin nearly threw up, but wouldn't get off it, awesome sauce, tho I'm a massive Starwars fanboii no doubt.
 
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Once again , Frostbite 3 by DICE shines again !
 
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I think EA won me over, I want this, honestly.
 
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Benchmark Scores Look in the various benchmark threads
Very well optimized by all, though the drop in the charts for the 5700XT with increasing resolution is interesting though, I wonder why?
 

bug

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I would love to play something that holds a candle to TIE Fighter, but what kind of DRM does this employ?
 
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Perfectly playable with a RX 580? Damn, that's really nice!
I would love to play something that holds a candle to TIE Fighter, but what kind of DRM does this employ?
From what I have read, Denuvo.
 
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I do believe this will be the first game I get when my fiber finally gets connected. Was thinking No Man's Land...but this looks like it might satisfy my early teen fantasies from when I first saw episode 4. And I can do it at 4k on my 1660 too while waiting for a 3080 or AMD card to become available at reasonable price!
 

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Ah i see you tested at 60Hz, so you didnt get the wonderful smearing broken-ness of playing on high refresh displays

FPS: great
gameplay: Great
VR gameplay: seated with controller only, but totally immersive and the best seated experience i've had to date. just learn the controls before you dive in, on your controller of choice since you cant see it like a VR wand.

Bugs: Oh boy, dont try this on a monitor above 60Hz until its patched. Any refresh rate above 60Hz, when the FPS goes above 60 things turn into a smeary, jittery mess for some unknown reason. The in game refresh rate setting is broken for multiplayer, so on a 144Hz display you're limited to singleplayer only, unless you want a seizure.
 
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Very well optimized by all, though the drop in the charts for the 5700XT with increasing resolution is interesting though, I wonder why?

The 5700XT just doesn't do amazing at 4K in general. It could be the 256-bit bus or some other bottleneck but I guess it does make sense given it's only a midrange graphics card.

For those interested:

2080 Ti vs 3080

The 3080 sees a 17.74% increase in FPS at 2K over the 2080 Ti
The 3080 sees a 21.33% increase in FPS at 4K over the 2080 Ti
 
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bug

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Bugs: Oh boy, dont try this on a monitor above 60Hz until its patched. Any refresh rate above 60Hz, when the FPS goes above 60 things turn into a smeary, jittery mess for some unknown reason. The in game refresh rate setting is broken for multiplayer, so on a 144Hz display you're limited to singleplayer only, unless you want a seizure.
I play on a 144Hz freesync display and haven't noticed anything like that and have about 10 hours logged in SP & MP. I have a vega 56. Been a few days since I played though so maybe a recent patch screwed things up?
 

bug

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Unlike other Origin -> Steam games, Squadrons does not launch Origin when started from Steam
So I was right: game launcher, not game launchers :D
 

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I play on a 144Hz freesync display and haven't noticed anything like that and have about 10 hours logged in SP & MP. I have a vega 56. Been a few days since I played though so maybe a recent patch screwed things up?

must be an nvidia thing, as you're the second AMD user to report no problem... but the refresh rate issue is all over reddit and their forums
 
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must be an nvidia thing, as you're the second AMD user to report no problem... but the refresh rate issue is all over reddit and their forums
Oh weird. I really would have had no idea. I'm not even sure I'm using the latest drivers either. I've gotten way lazier about that stuff in my older age; if it works and performance is OK then it means there's nothing for me to use time fixing. :D
 

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Oh weird. I really would have had no idea. I'm not even sure I'm using the latest drivers either. I've gotten way lazier about that stuff in my older age; if it works and performance is OK then it means there's nothing for me to use time fixing. :D
You are getting wiser, grasshopper.
 

titusn

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I play on a 144Hz freesync display and haven't noticed anything like that and have about 10 hours logged in SP & MP. I have a vega 56. Been a few days since I played though so maybe a recent patch screwed things up?
No, the so-called 60Hz+ bug people are talking about and claim happens to everyone has not at all been technically verified.

People perpetuating this myth, including the article here, are just parroting a single reddit post where an alleged dev was careless enough to say that 'they might have seen something similar once on a machine where hdr was active without an hdr monitor'.

Now this pops up again and again as 'admitted by the devs', despite any proof or serious investigation from reputable sites. Digital Foundry, famed for graphic engine analysis, just covered this game without mentioning any of this.

It's just that some players claim to 'feel' it's less fluid than when locked at 60Hz, despite nominal fps and frametimes at 144Hz that correlate normally. They even attack or try to belittle people who state they have no problems of that nature.

I run a gtx970,1080p,144hz Gsync @120fps, and there are no problems seen or measured at my machine, and I can easily spot the difference between 120hz and 144hz. For me this game is just as fluid as for instance Everspace @ 120fps. Decreasing the game to 60Hz does not make it more fluid either, which is logical if you had no problems to begin with.

Now that's not saying there are no problems for others, but bold claims that all 60hz+ players are suffering from the same bug are just lies.

This seems exactly like the Poscap scandal a few weeks ago, where Reddit & Youtube 'investigators' cried hardware defect, parroted all the way to news sites posing it as truth, but which was fixed with a driver update a week later.
 
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No, the so-called 60Hz+ bug people are talking about and claim happens to everyone has not at all been technically verified.

People perpetuating this myth, including the article here, are just parroting a single reddit post where an alleged dev was careless enough to say that 'they might have seen something similar once on a machine where hdr was active without an hdr monitor'.

Now this pops up again and again as 'admitted by the devs', despite any proof or serious investigation from reputable sites. Digital Foundry, famed for graphic engine analysis, just covered this game without mentioning any of this.

It's just that some players claim to 'feel' it's less fluid than when locked at 60Hz, despite nominal fps and frametimes at 144Hz that correlate normally. They even attack or try to belittle people who state they have no problems of that nature.

I run a gtx970,1080p,144hz Gsync @120fps, and there are no problems seen or measured at my machine, and I can easily spot the difference between 120hz and 144hz. For me this game is just as fluid as for instance Everspace @ 120fps. Decreasing the game to 60Hz does not make it more fluid either, which is logical if you had no problems to begin with.

Now that's not saying there are no problems for others, but bold claims that all 60hz+ players are suffering from the same bug are just lies.

This seems exactly like the Poscap scandal a few weeks ago, where Reddit & Youtube 'investigators' cried hardware defect, parroted all the way to news sites posing it as truth, but which was fixed with a driver update a week later.

Uhhh... i get that bug myself, and the HDR bug. Both are totally verified and reproducible. your theories are a bit laughable compared to someone who experiences the problem firsthand.
 
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