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Star Wars The Old Republic Clubhouse

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your actua play time does not matter. it's 1 month from when you start playing.

so if you start dec 20, it will end jan 20
You mean if I play only a couple of hours/week I have just wasted 60$ ??????
Thanks, but no thanks Bioware.
 
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Yeah, that's how monthly subscriptions for most things work, not just games. Your television service provider is going to charge you the same amount of money every month regardless of whether you don't watch a single show or if you sit in front of the TV 24/7 for the whole month.
 

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WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!:banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
 
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WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!:banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
Probably because EA sank up to $300 million dollars into developing it.
 
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WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!:banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
Chill dude, give it a year or so and it'll be free . . . sorta.
 
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Probably because EA sank up to $300 million dollars into developing it.
They already regained those money by just selling the game, never-mind the future monthly fees...Blizzard made a couple of billions so far, so why not Bioware...
 
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Is anyone currently playing this game? I bought the retail standard version and I cannot get the launcher to run asset updates without failing. Clicking repair puts the launcher into an infinite cycle of download then fail. I'm very disappointed with BW right now. A few google searches will turn up threads on this same problem. Apparently the issue is pretty widespread. BW hasn't made a comment on it yet or an effort to quiet the upset masses. Anyone on this forum have a similar problem and/or find a solution?

It's funny, I think BW may have made an initial comment about this matter... Something along the lines of, "It's your computer's fault."

:banghead:
 
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They already regained those money by just selling the game, never-mind the future monthly fees...Blizzard made a couple of billions so far, so why not Bioware...
Bioware and EA are not non-profit corporations. If you want to play the game, you pay the fee. That is all.
 
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WHY THE FUCK IS THIS GAME PAY TO PLAY! I WOULD HAVE GOTTEN IT IF THERE WASN'T A MONTHLY FEE!:banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
Because it's a high-production MMO, the likes of which nobody has ever seen. WoW at launch was nowhere near as fancy as SWTOR is. BioWare spent tons on Voice Acting, writing 8 different stories, and setting up dozens of servers in anticipation of a huge launch. I read the figure was about $150m in development, and nearly that much in marketing and things such as website, licensing, and customer service.

This was never marketed as KOTOR 3, it was always intended to be an MMO. I find it ridiculous that people are whining so badly that it is pay-to-play. Free to play games never have decent features, or run even remotely well. I would rather pay for SWTOR and get a high quality experience than save some money and hate every second of playing.
 
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SW:TOR was always touted as an MMO, and nothing else. Subscription fees are standard, nothing more or less than what was expected. Unless you've never played an MMO before, I don't see how this comes as a surprise for anyone. Swtor.com had information up for months on the game, so if a person didn't know that they had to pay a monthly charge shows a lack of research on that person's part.

As for the game itself, it's much better than WoW in my opinion. The story line is much more in-depth than anything WoW threw my way. I also enjoy the various features such as companions to help you during questing/crafting and the voice acting. This is a game that I'll enjoy for a while.
 
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Since the search feature is down on the SWTOR website, anyone else having flickering shadows again with Crossfire?
They got it working on the last beta build before early access, but then something changed and now they're broken again.

However some people tell me they work fine for them, so I don't get it.


Is anyone currently playing this game? I bought the retail standard version and I cannot get the launcher to run asset updates without failing. Clicking repair puts the launcher into an infinite cycle of download then fail. I'm very disappointed with BW right now. A few google searches will turn up threads on this same problem. Apparently the issue is pretty widespread. BW hasn't made a comment on it yet or an effort to quiet the upset masses. Anyone on this forum have a similar problem and/or find a solution?

It's funny, I think BW may have made an initial comment about this matter... Something along the lines of, "It's your computer's fault."

:banghead:
This issue has been around since early BETA - where you'll download an asset or file and it will fail to install.
The workaround is to take the downloaded files and copy/save them before the launcher attempts to install.

So for example, you're on asset 13, and it's six gigabytes. When it's about 50mb (or something close like that) to go, pause the launcher then close it. Go into your SWTOR folder and there should be one named 'patcher_XtoXX' where X's are numbers, or it may read 'assets_swtor_us_version' etc. Within that folder will be the data that you've already downloaded. Make a copy of the folder and move it elsewhere from SWTOR.
Also, find the files 'assets_swtor_en_us.version' and 'assets_swtor_main.version'
Yours may be slightly different in name, but they should be obvious, and they're in the root SWTOR folder. Make a copy of them as well.

Now reopen the launcher, let it resume and finish the small remaining download and attempt to install.
Should it fail, close the launcher. Go into your SWTOR folder and remove the temporary patching folder AND the assets.version files mentioned above. Then copy/paste back your temporary saved files. Rinse and repeat until the launcher installs properly.

Note that you cannot do this with files that have already been installed (or attempted to) and failed prematurely. You will need to remove the files and start again as per above.
 
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Came here to talk the game.. to bad it seems to be trolls against subscriptions.. go get a job if u cant afford $15 a month (3 trips to mcdonalds a month) then u need to grow up a bit.
 
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Shibdib - Firkrann Crystal

Sith Juggernaut
 
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What I do...

 
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lol, im bio so im enjoying my reusable stims and medkits.

U auction house those, or just mass vendor sales?


--


http://www.swtor.com/community/showthread.php?t=119676

^^ Probably my biggest issue with the game. Being an ex wow player I fully understand where he is coming from. The delay from pressing the button to an insta cast spell actually casting is redic right now, I find myself constantly spamming my rotation only to see my guy breakdancing thru the animations yet none of the spells firing. And as he points out this has nothing to do with latency or FPS, this is all an engine problem that plagued alot of other mmo's yet WoW seems to be the only one who has minimized this to make combat a smooth and enjoyable experience.
 

1Kurgan1

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They already regained those money by just selling the game, never-mind the future monthly fees...Blizzard made a couple of billions so far, so why not Bioware...
Actually I believe they have only sold around 1.5 million copies, thats 90 million made, so they haven't even made back 1/3 of what it costs them to make the game. Blizzard makes over 150 million a month, and they have been in the business for over half a decade, kind of a unfair comparison you are making here.
 
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lol, im bio so im enjoying my reusable stims and medkits.

U auction house those, or just mass vendor sales?


--


http://www.swtor.com/community/showthread.php?t=119676

^^ Probably my biggest issue with the game. Being an ex wow player I fully understand where he is coming from. The delay from pressing the button to an insta cast spell actually casting is redic right now, I find myself constantly spamming my rotation only to see my guy breakdancing thru the animations yet none of the spells firing. And as he points out this has nothing to do with latency or FPS, this is all an engine problem that plagued alot of other mmo's yet WoW seems to be the only one who has minimized this to make combat a smooth and enjoyable experience.
I haven't noticed the lag as much, but I get like 27ms. We've cleared EV on normal 8 man, half way through 16 man(other 8 players are a touch behind gearwise). And I disassemble everything I craft for mats..
 
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I just hit 50 the other day. The last few planets I have to admit drag on pretty badly >.<
 
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This game is boring as sin. I got bored in the BETA! Thats never happened before. Anyone who is mad about the game being sub-based... youre not missing anything
 
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This game is boring as sin. I got bored in the BETA! Thats never happened before. Anyone who is mad about the game being sub-based... youre not missing anything
The game has no endgame content. And leveling is WAYYYY too fast.

That being said, rated warzones r on the way which will be nice. That alone will provide me and my 3 friends i dragged from wow with entertainment. But who knows when we'll see them..

Also endgame pvp gear right now is a joke, its just farmed as theirs no weekly/daily cap on the tokens. That and the OP'ness of sorc/sage and ops/"their counterpart" makes pvp a pain right now.

All in all, from the PVP side it has alot of potential. But their need to be some changes, most of which will basically be copy and pasting wow (Seasonal gear, hard caps on the number of commendations/tokens, rated warzones and arenas, CROSS REALM MATCHMAKING bolded for importance)
 
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I hate to knock the idea of a clubhouse since they are famous for other reasons, but an MMO is about server and guild.

I can see this thread dying out as it's not going to be a consolidated and updated source for people seeking information on the game.

Maybe if nothing else people will find objective reasoning to play or not to play the game - though the SWTOR forums should be enough.

Anyways, end game being boring maybe isn't the right word.
You have to consider that - as atypical MMOs go - when you reach the level cap, you aren't 'geared' to raid or do difficult events. There's a process (usually involves a pattern or cycle) that you go through to get some basic end-game equipment and then from there, you have a fighting chance at being successful in raids.

SWTOR offers that. There's several ways and methods to prepare for the raids:
'Daily' quests - results in modifications and accessories
PVP quests - results in equipment/armor/weapons
Hard mode flashpoints(group instances) - results in equipment/armor/weapons and crafting materials


All of which, if you consider is a mixed bag of single play, to four player group to eight player warzone group, means that you'll be spending several weeks( if not longer depending on the size of your guild), trying to upgrade everyone so they can do normal difficulty raids easily, and then take on harder difficulty raids with success.

Most MMOs have some type of raid or two at the end of the game these days, but not all of them give you a handful of options on how to go about preparing for these raids.


Given that the main reason for raiding(in developers') eyes is to acquire items/loot, then they only need to provide enough events where each piece of equipment you need is rewarded. I.e. you have ten equipment slots, then there needs to be ten drops.
Thus they don't need to make an unncessary amount of raid bosses and raid zones. People in general don't care about the fun or the mechanics, they just want loot.
Now combine that with knowledge that these raids still use horrific random loot generators, and you have prescription for what developers consider success.

They keep people playing because of the carrot-stick mentality, and they don't have to put any extra or unncessary effort into doing so.

What developers fail to realize is that people unsubscribe when all they are left to do is log on a few days a week to attend raids that take several hours only to find the loot(assuming they complete the raid [bugs, lag, bad luck etc] isn't even for classes that are in attendance to the raid.
What people want, is a fair challenge, gauranteed results for their hard work/efforts and then they can turn around and make use of the items they've achieved. They'll be more likely to stick around and play the game, WITH THEIR NEW ITEMS.

Unfortunately, despite all SWTOR's bugs and growing pains, the above mentioned issue is the crux....a large glaring reminder that this game is an average modern template MMO just abusing the Star Wars franchise and in doing so, suffers all the same pit-falls and groan moments you get with these type of games (thanks largely in part to Warcraft's abuse of their successs - why develop for progress when people are complacent?).
So you spend all your time enjoying a nice single player driven levelling experience, then get hit in the face with a truck with the reminder that you just left Warcraft, Aion, Warhammer, Rift etc, only to come full circle right back to it.

I don't suspect that MMO end-games will change in a significant way anytime soon, but they could evolve the genre by making changes such as considerations to the time people haev to spend in order to achieve things that are only being delayed simply because the developers want to take shortcuts.



If you haven't started it yet, and didn't play in BETA, do yourself the favor and stay away from the game.
If you're like us and already raiding nightmare modes, then get ready to unsubscribe for six months afterwards.
If you're halfway through and enjoying it so far, start to ween yourself off it slowly until you really don't care anymore. Then when you hit 50, unsubscribe and move on.



The only reason to play SWTOR is if you love anything and everything SWTOR.

That's the real tagline that they won't admit.
 
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I hate to knock the idea of a clubhouse since they are famous for other reasons, but an MMO is about server and guild.

---Insert wall of text---

Ur post is kinda all over the place and a huge wall of text.

But were a clubhouse and not a guild, somewhere to vent some qualms with the game without the trolls at the swtor forums to worry about. I'm going to ask to have the first post switched over to me and get this organized a bit.


And you like many sound like you came over expecting WoW 2.0 which SWTOR is not.. It has alot of WoW elements and will likely add a few more, but its also less then a month released while wow is 4(?) expansions and numerous content patches in. The game has alot of promise, and nearly endless room for expansion thanks to the fact that space is massive. It lacks endgame due too the fact that most players r just now getting 50, anyone before this is not a casual gamer and is the loud minority. That being said, my next post will be version 1.1 details, which include a new OP (Raid), level 50 brackets, and numerous bug fixes.
 
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Game Update 1.1: Rise of the Rakghouls

Version 1.1 Release date 1/17/2012



we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)
http://www.swtor.com/gameupdates

Flashpoint: Kaon Under Siege


A new Flashpoint introduced with Game Update 1.1, 'Kaon Under Siege' takes players to Kaon, a small world in a resource-rich sector of space known as the Tion Hegemony. A mysterious outbreak of the Rakghoul plague has ravaged the planet's population, and those not lucky enough to be killed by the virus have mutated into twisted monstrosities. In the midst of the chaos a small group of survivors have been able fend off the seemingly endless waves of Rakghouls, but their time is running short. You, along with up to three of your Imperial or Republic allies, will have to travel to Kaon to rescue the survivors and discover the truth behind the release of the plague.

Operation: Karagga's Palace, part II

Part II of the Karagga's Palace Operation picks up where the first section ends. After you first confront Karagga and defeat the monsters in his beast pit, you and your allies will battle your way through Karagga's palace before confronting the Hutt himself. You and your allies will have your skills and teamwork tested against Karagga's private army of bounty hunters and Battle Droids, but your efforts will not go unrewarded. Defeating Karagga and his army will reward you with powerful weapons and armor, with even more exceptional rewards for players who conquer this Operation's hard mode.


Patch Notes (Will update, these are the PTR notes)
1.1
Star Wars: The Old Republic - Game Update 1.1



General

Anti-aliasing is now available and can be enabled in the preferences menu.


Classes and Combat


General

Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.


Guard

This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.


Jedi Consular

Project: This ability no longer shakes the screen of onlookers.


Shadow

Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.


Jedi Knight

Force Leap: This ability no longer functions on Portable Holo Dancers.



Sith Inquisitor


Assassin

Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.


Sith Warrior

Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.



Imperial Agent


Bug Fixes

Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.


Bounty Hunter


General

Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.


Companion Characters



General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.


Companions


Kira Carsen

Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.


Bug Fixes

Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.


Crew Skills


Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.


Flashpoints and Operations



General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.


Flashpoints


Cademimu

General Ortol’s rocket fire damage no longer occurs when the rocket is not active.


The Black Talon

Some enemies in this Flashpoint are no longer invisible.


The Foundry

Corrected an issue that could cause the final boss to become stuck at 10% health.


The Battle of Ilum

Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.


The False Emperor

The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.


Operations


Eternity Vault

Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.


Karagga’s Palace

Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.


Bug Fixes


Flashpoints

Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


Items


General

An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.


PvP

Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.


Missions and NPCs


General

All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


Missions


Imperial

Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.


Republic

Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”


NPCs



Bug Fixes

Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP


General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.


Warzones

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.


Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.


Bug Fixes


General

The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.


Huttball

Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.


Ilum

Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.


UI


Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.


Items

Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.


Bug Fixes

Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.



Miscellaneous Bug Fixes

The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.

1.1a (Fixes to be included with the above patch notes, will likely be released with 1.1)
Star Wars: The Old Republic - Game Update 1.1 Additional Notes


Classes and Combat


General

The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
Using character rotation keys no longer breaks a character out of cover.


Jedi Knight


Guardian

Enure: This ability’s cooldown has been reduced to 1.5 minutes.
Force Push: Now finishes the cooldown on Force Leap.

Bug Fixes

Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.

Sith Warrior


Juggernaut

Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
Force Push: Now finishes the cooldown on Force Charge.

Bug Fixes

Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.

Smuggler


General

Flash Grenade now has a 60-second cooldown.

Scoundrel


Sawbones

Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.

Scrapper

Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.

Dirty Fighting (Shared Tree)

Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.


Companion Characters


Companions


Ashara Zavros

Ashara’s Force Blast ability has had its damage increased.
Ashara now animates correctly when using dual wield attacks.

Jaesa Willsaam

Fixed a bug that could block marriage dialogue options with this companion.

Bug Fixes

Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.


Crew Skills


Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.


Artifice

All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.

Biochem

All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

Cybertech

Wynz-Tek grenades now require 400 Cybertech for use.
Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.


Flashpoints and Operations


Flashpoints


Maelstrom Prison

X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.

Colicoid War Game

This Flashpoint’s mission now correctly leads the players into the Flashpoint.

The Red Reaper

The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.

Directive 7

Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.

The False Emperor

Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.

Operations


Eternity Vault

The Ancient Pylons now reset correctly if not solved within the allotted time.
Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.

Karagga’s Palace

Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.


Items


General

Several tanking relics that had the incorrect stats have been corrected.

PvP

The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.

Bug Fixes

Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
Battlemaster Bags now correctly contain Battlemaster Commendations.


Missions and NPCs


Missions


Imperial

A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.

Republic

Back Alley: Players now receive credit for defending the point with the turret.
Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.

NPCs


Bug Fixes

Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
Players using the French and German clients can now obtain daily PvE missions.


PvP


World PvP


Ilum

Automated defense turrets have been added to Empire and Republic taxi spawn points.
Particle Cannons around the Empire and Republic bases now activate more reliably.

The Outlaws’ Den (Tatooine)

Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.


Space Combat


Bug Fixes

Armor Upgrade 2 now has the correct armor value.


UI


General

Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.


Bug Fixes

Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
Inviting a new player to a guild no longer causes the member list to display incorrectly.


Miscellaneous Bug Fixes

Corrected an issue with older ATI cards that could cause the game to render as a black screen.
Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
Corrected an issue that could cause the game to crash during area transitions.
Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.