Discussion in 'TechPowerUp Club Forum' started by Fourstaff, Nov 8, 2010.
which one's your favorite of the 5 DD?
mine is definitely #3. That was awesome.
Hey guys thanks for the links! I appreciate it! Seems like I'm still behind quite a bit even with terminology. Strategy seems hard for me to pick up just from viewing replies. What I'm trying to under stand the most is build orders. Even though I don't play, is there a pretty specific build order you guys usually play?
Force Starcraft 2 Strategy is a good guy on Youtube for looking at build orders.
The best thing to do is watch a lot of videos like that and try to replicate it. Focus on one race at a time, and get comfortable with it.
Another recommendation I have is to watch Day9 coach DJWheat. This was very informative even for me playing at a 2v2 Platinum level. At work or I'd give you links.
Hey guys been playing Terren vs Zerg against multiple maps/AI's and see that map's matter! I get slaughtered on small maps cause I cant push out decent tech immediately against an initial push. Even though I get swarmed against my hellions I still like them Siege tanks are nice but take time to siege up and down, hard to micro(micromanage?). Banshee's with hellions are the shit, but are limited to ground units only which means reapers or medevacs with marines are necessary.
I dont play much online but if anyone wants to play Co-Op vs 2/3 AI(med/1 hard) I'd totally enjoy it. PM me for email addy if you are interested.
Nice to hear that you are enjoying yourself! Please do note that mass Hellions are absolutely worthless against everything other than mass marines and mass zerglings/banelings. If you are slaughtered in small maps, it means that you are not building your army fast enough. Usually for terran it means that your opening should be 3racks (easiest to defend against early pushes). Siege tanks should be in siege mode just outside their base, so that when you poke in with you hellions or whatever, they run out and then the siege tanks will grind your opponent's army into dust.
Have you tried banshee cheese? Basically, start normally, but get your second gas when you get your orbital command after 16th scv, dont get marines (or get 1), rush out the factory, and once factory is done get 2 starports. Factory should be building a tech lab, and use the rack to build the next one (if there is space, if you are blocking the ramp ignore). Fly around and pump out banshees. Awesome cheese against unsuspecting opponents.
Banshee cheese?(is that possible?) I understand a quick peek/harrasment but banshee's take so much doesn't it just take longer?
What other builds do you suggest for small maps? Better yet, how crucial is building placement in small maps? Should I be placing racks at/close to entrances?
Banshee cheese is only possible against zerg (most of the time) due to the fact that zerg is no good against air in the opening minutes. Be careful against counter cheese though. Best map to practise this is Scrap Station of course.
For small maps, building placement is of utmost importance: it can make or break your game. Block off the ramp to your main base with 2 supply depots and a barrack (usually, sometimes you will need more buildings), it prevents an early push by zerg, a mass zealot push, and can buy you valuable seconds to get your army right. Another important thing is to scout: After you get your first supply depot use the building scv to scout around the opponents base. If he seems to be getting an early extra barrack, or early 2 gate, then be prepared to bunker up and defend. For zerg, its rather common for them to expand at 14/15 drone, you will have to scout that too, and if the map is small enough, push out with your puny army and force them to defend using workers. improperly defended early expo's (expansions) can result in free win.
Final tip: Play against humans rather than computers as much as you can. if you dont want to spoil your win rate, use the "custom game" function instead, and pick one of the popular maps. You will learn so much faster (but lose so much more) by playing against people who are better against you, take a look at what they do and copy/adapt to your playstyle. Watch reviews as often as you can too, I like HuskyStarcraft, he is quite enjoyable.
add fortheswarm.org to the website list.
It is my Zerg site.
also, im tosspro 192. D Zerg player.
Zerrantos - NA
2 post above me added
Sooo does anyone want to play?
I'm always game for some Zerg AI squashing.
You guys can add me as well, Fyl 937 EU account
I'm always up for a 1v1
Starcraft II demo was released today. 3 campaign levels, no Battle.net.
Really? Any other details/links?
Oh and will some one please play some 2v2 vs AI w/ me?
the demo (mirror) is 1.5gb and contains PC & MAC installation files. 3 campaign levels, no multiplayer.
Why vs AI?
Also you on NA or EU?
NA, and I suck so much I need to practice with a good player to learn from
I try to play every day, but sucks that you're on NA servers. :/ But best of luck to you.
Well just finished my first win against hard AI. Battled for 50 minutes vs Zerg and had Brood Lords and Battlecruisers end the game. Kept infesting my marines but had a couple thors hanging with them to send'em away. Upgraded the snot out of marins and air which I think helped win the match.
Totally enjoyed it!
mlee, if you want a scrub partner, hit me up on one of my IM's right now. I'm down for a few matches.
Figures, right after I log off. I'll add you on messenger and see if you want to play sometime.
Sounds like a plan bro!
New patch updated today, 1.2.0. Lots of changes!
* Battle.net Chat Channels have been added! Players can now join others in both public and private channels.
o Added in-game chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
o Added Battle.net option to auto-join previous private channels.
o Added Battle.net option to prevent chat channel text from appearing in in-game chat display.
* A new Master League has been added! This league now represents the highest tier of players.
* Cusomizable Hotkey Support has been added.
* Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
* An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.
Additional Improvements and Changes
* Several help dialogue and tech tree improvements have been made:
o In-game help is now available in Battle.net.
o The help dialog's tech tree has been improved.
o Unit information in the help dialog now displays abilities and upgrades.
* Several Save/Replay File dialogue improvements have been made:
o Added ability to sort replays and saved games by name and date.
o Added ability to right-click and rename a replay or saved game from within the game interface.
o Added a new tab for auto-saved games and unsaved replays.
o Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
o Added visibility for where replays and saved games are being saved to.
o Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.
* Camera following behavior for observers and replays has been improved.
* The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
* Mouse buttons can now be bound to the Push-To-Talk hotkey.
* A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
* When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
* Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
* Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
* Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
* Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).
o Players can no longer block off ramps with two 2x2 buildings.
o Hallucination research time decreased from 110 to 80.
+ Cost decreased from 50/100 to 25/75.
+ Build time decreased from 45 to 35.
o Void Ray
+ Now deals 20% more damage to massive targets.
+ Flux Vanes speed upgrade removed.
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
+ SCV construction movement has been made more consistent.
woot. yay for updates! Now if only they had a specific units cap so people can't come in with 500 carriers (impossible yes, but perception is reality) and overwhelm everything.
Dang.. flux vanes upgrade for voids removed
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