Discussion in 'TechPowerUp Club Forum' started by Fourstaff, Nov 8, 2010.
i will soon.
Watching Viledomorin vs ISJecho on the husky channel. viledomorin used that same damned banshee build that vileillusion used on me and mussels. Just as effective too.
4 nexus voids have gotten me to top 8 silver 4v4
Congrats! 4 nexus or 4 stargate? Keep at it and you will make gold in no time.
4 nexus, on district 10 and the new big map anyway
start 2nd nexus at 13 probes at the far back exp, saturate and crono boost probes w/ both nexus's till saturated, drop 2 stargates and start your third nexus at one of the far expands, once you have gas saturated and maybe 5 probes mining, drop 3 more gates and crank voids, before your main is mined out put down your 4th exp. Fastest way to 200/200max voids ive found.
On smaller maps have been making my first pylon at 9 instead of 8 and getting my gate down faster.
I like the expos, but that is too early. Get into the gold and higher leagues and that won't work, people are too good at scouting, early pressure, and harassment. Shoot for 7 mins on your first expo as toss, first base should be saturated, or at least close before you expo.
yeah people love harassing at 4/6 mins and taking out your econ, so builds like that wont work without other players defending you.
oh its a bronze strat, but one I've refined till it can work in silver, easily break 2k mining avg
Lol, just had a fun match. Me and mussels were 2v2ing, he was terran, I was zerg, taking on a toss, terran team. I went speedling/muta/banes, mussels was going viking, tank, MM. Late in the game, I accidentally flew my mutas right into 15 or so thors, 55 mutas turned into 25 mutas in one second flat.
Mussels put the hurt on the thors, but he still lost, they had maybe 7 left. They came rushing into the main base with the thors, saying GG. What they didn't realize is that I already started making 15 ultalisks.... Yeah, by the time it was over I had 26 ultralisks flying into their base, not much can stop 26 ultralisks when they have viking backup.
They were cool about it though, said "I take it back, nice play from the zerg".
that was quite a fun game, i dominated air and just didnt let them expand, vikings cant do much to a planetary fortress, but they were too scared to do anything knowing i was watching.
AI changes have officially hit the 1v1 AI matches. Before, they changed in the multiplayer, but not single player. With the latest patches, they have fixed that. Just got DT rushed at 9 minutes by the AI. Also had overlord drops.
AI is getting smarter. I wish they would take in ideas from the public AI and implement them in though, and then mash everything up to make an unpredictable AI rather than mineral hax AI.
Well since mussels decided to not show up tonight, I had to 1v1. Got 4 wins and 2 losses. In one of my wins, I was going MMM tank when I got nuked hard. Now, I am color blind, so the supposedly red dot is a fucker and a half for me to see, so I evacuate my SCV's, unfortunately RIGHT into the damned nuke, so yeah, I lost 27 SCV's to a nuke. Fortunately I had a decent MMM tank blob and wiped him out in a Leroy Jenkins all in dash.
I think I have finally perfected an all mech terran strategy. In 1v1, there are counters to it, but I am not sure how the hell you would beat it in 2v2 when your partner is filling in the weaknesses. It essentially starts with hellion tank, which allows for expanding pretty easily and once you get the expo up, start adding in thors.
I stack em up so the hellions go first and essentially hold the enemy army at bay while the tanks pound away. Once the hellions go down, the thors soak up damage while the tanks continue to pound.
Playing against the AI and the AI has no counter to it. Had them go 80% immortal and they still couldn't come anywhere near killing my army.
There is no such thing as "perfect mech", your mech is certainly very strong but it lacks a crucial ability: air defence. Your partner needs to effectively cover your area and his area from air based harrassments, and that can seriously strain any player. Against pooling fast muta style, you are effectively sitting duck until your first Thor comes out, and even then your defensive options are pretty limited. Milk the strat until people learn how to counter it though
Same way with bio blob. Me and mussels got stomped by a guy that did speedling muta better than anyone I have ever seen. Had blink stalkers and I still couldn't keep up. It really doesn't take me that long to get my first thor out. I can get it by 9 minutes pretty easily. In 2v2, we are playing gold/plat/diamond, so I don't see people countering it that well.
The beauty of lower leagues is that you can pull out some half baked idea and still get away with it. We don't get that luxury in higher leagues :shadedshu
Me and mussels have taken out masters and super high ranked diamond players before, but in 3v3 and 4v4. It's our 2v2 that we are gold. I wouldn't call mech terran a half baked idea either, seen a few pros use it now. Every build has counters, but this one is going to be tough to beat.
I used it once tonight and it worked well against top 25 plat players. They tried everything, mutas, banes, roaches, brood lords, tanks, MMM, and thor. Nothing worked. Mussels was backing me up with blink stalkers.
Its not the composition, its the execution and the timings which will mess you up. Against a good 2v2'er, I found out that forcing a particular branch (mech/bio) will put you in a very disadvantaged position, and its easy to exploit opponents forcing one particular style to win. At least that is what my experience playing more 2v2/3v3 told me. Masters players aren't that great either, I finish No 1 Master in my division and I can hardly call myself a good 2v2 player. Every so often I face against pro players (I remember facing Beastyqt, ThorZaIN, can't remember others) and they practically ripped me apart through superior micro and engagement.
yeah the weakness we found with his build is mobility, if they hit with fast or stealth units while he's moving the siege up, its a real pain. thats why i had stalkers and chargelots (in the end just stalkers) constantly moving around for expo harass, and then to reinforce him when the enemy appeared.
by the time they breached his hellions i was there to soak up even more damage, and the thors really slapped down the enemy air forces hard.
What I am about to show you is 30 seconds of utter fuck you in the way that only a mech build can do. My teammate was going all air, so they countered with light anti air. They failed to scout me, so all they saw was my hellions dashing across the map killing random zerglings....
They were pretty low ranked. The Terran was number 1 gold and the zerg was top ranked silver.
Void spam... not quite as bad as it used to be.. but still annoying..
No way was that terran #1 gold... who the hell rushes a bio army at thors with sieges behind them... let alone carriers too boot... Also didnt see him pop a stim once
and it looks like a mass hydra build? ya no those 2 sucked...
I didn't check his division. My 3v3 random, I am number 3 gold, because there are only 3 members in that division.
lol 1aclick hydras off creep. That was probably tower defence against bots.
I know, had that been roach or ultralisk I would have been SCREWED, I just thought it was awesome watching two armies close to pop cap getting melted by 10 siege tanks and 13 thors. Sad too cause the Zerg had 4 bases and over 5K mins, 3K gas in the bank. If had larva and an ultra cavern, he could have nearly remaxed his army on ultra/hydra and wiped us both out.
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