Discussion in 'TechPowerUp Club Forum' started by Fourstaff, Nov 8, 2010.
anyone play SOTIS the dota mod? if so add me catnipkiller
Zerg units are weakest cost for cost. They trade fighting power for mobility and map control. I don't think you should stay on 1 base zerg, they get progressively harder to pull off as you get better (and play against better players). Terrans do very well off 2 base due to tanks (which guard 2 bases very well), and they can abuse drops to harrass. Cost for cost, Protoss is the best but they are the least mobile of the 3 races (if you don't consider Terran's mech), really, their only way is to use proxy pylons or warp prisms, neither of them suitable to make game changing plays in midgame.
Please add your 3 digit, locale (NA or EU etc), and preferably your skill level.
Reinstalling SC2 now.
You deleted? Traitor! :shadedshu
Can't see how anybody can delete Sc2 unless its not you are only playing it for the campaign (which is hugely disappointing)
I swapped from my 965BE on a Crosshair III to a i7 940 on a Rampage III: Gene, destroying my Raid0 and I needed to reinstall Windows. Just now getting around to getting all of my games reinstalled.
Forgive me, please!
Ah, you got me worried
Bump! Results of using 2fact 2 port: Crushingly good against people who are not prepared against it. Once they are prepared though, its still quite hard to counter the build. Very powerful, but you need to have a lot of guts to fight with a seemingly smaller army, and you must have absolute map knowledge (or better yet, control) at almost all the times post the 10 min mark. APM? Mid to high (I can pull it off convincingly with my 70+ apm). Execution is not hard as long as people do not cheez you, even then a bunker or two will kill off all cheez.
hey everyone, just finished recording my self playing ladder so I can send to Day9 for this tuesday. Hope you enjoy ^^ and make sure to enjoy in 1080p
What are the new funday monday and newbie tuesdays? I forget.
For funday monday, Zerg have to consistently keep using contaminate on opponent structures.
Newbie tuesday is he wants people to record them selves playing to see if they're using basic mechanics, such as using hotkeys, looking at mini-map, keeping money low...etc
Ah, so basically critiquing his last newbie Tuesday. Good call on contaminate. Such a PITA to deal with.
Command Center Group 1? Fruitdealer style? Personally I set my army at 1, but I think that's preference. You seem to like late scouting (ie not right after Supply Depot), but that can be risky because if your opponent decides to cheese you, you are screwed. Do scout around the base, esp against toss. Your second gas is early too (standard 111 would be after fac started I think). Building a bit too spread out, so flying around takes longer. Would be slightly better if you clump them up a bit more, but not necessary. I like your Raven opening, that explains early gas. Your macro slips a bit around the 7 min mark, which is extremely risky. That said, you scouted the expo, so you should be fine. Good push timing, and I have a feeling that your opponent slipped up in his macro too. Also, his Coll tech is too early, and his army is too small. I like your style. I dont think that will qualify as a newbie Tuesday, because you seem to understand how to successfully play Sc2, just that your mechanics and timings are slightly off.
Ye cc on ctrl 1, bw habbit. Army on 2 & 3, rax on 4, factory 5, starport 6 and sometimes 9/0 for tech structures.
I send my 1st scv as soon as I put my 1st gas down with this build because I need the slight eco advantage. Not to mention, toss only cheese on maps like delta, steppes and blis sands.
Fast 2nd gas because I need a ton of gas.
My macro slipped 'cause I was waiting for my supply depot to finish.
For tuesday, it's not really a typical newbie tuesday, it's more of he just want to show people where your eyes should be looking, always using mini-map and using hotkeys to get around.
I do this build every time vs toss, my win rate vs toss is 98.77% on ladder. Only time I have trouble with this build is on scrap station because it takes awhile to get to him since going around takes too long and getting through both center rocks takes a long time as well, and by then he has a large force.
This build (imo) works absolutely beautifully vs toss, (hence my win rate vs toss) because if he goes with alot of stalkers, I have PDDs w/ raven, if he has a ton of zealots, my mass marines/tank/banshee kills him, if he has immortals, again marines and banshees, if has fast voids, again marines, collossi gameplay gets killed with banshees. This build works is instant win if he fast expands.
But when I scout and don't see an expo, I know around 6min-6:30 mark a 4 gate push is coming, so around 5:30 I build a bunker and holds just perfectly. Not to mention by this time aorund I'll have siege researched plus 1 raven w/ mass marines.
The key point of this strat is not to go in and kill him instantly, it's contain him with tanks, marines and the 1 raven while I harass with banshees and secure my natural expo.
Also what is your strongest strat vs toss? Do favor bio or mech, or a tad of both?
No strongest strat against toss, that's my weakest matchup. I like my bio ball, but bio is not that effective against toss. I tend to mix a bit of bio with some air cover (banshees and ravens, Vikings if there are coll). Works wonderfully if my econ is higher than his (depending on map), and I suck completely against toss in small maps.
I will be online for a few hours if anyone wants to play. Just hit me up. My username and user code is on the first page.
Totally would if you were on EU servers D:
i'm up for some SCII. add me JC
It's been so long since I had played SC2 that I am once again terrible at it. I'm going to be practicing against the computer for a while.
The toilet has flushed.
Kind of wish casters wouldn't cast games like these. People are robots, can't think for them selves and try to come up with their own strats. I guarantee people will copy kiwikaki's strat, just like all the robots are now copying Echoic's TvT hellion strat.
People see something cool and rushhhhhhhhhh to try it.
Well Imitation is the best form of flattery
I learned to play basketball by trying to play like Micheal Jordan. Did I have his talent, no. Did I play like him, no. Did I enjoy the game more trying, yes.
If all you can do is copy a build, you're going to fail. The metagame will change, and people will learn how to counter it. All in all, it makes reactionary players more well-rounded. So what if people copy a build. If it's good, try it. Why not. It's not like build orders are intangible property and you should only do a build that you came up with yourself...
good example is cannon rush. after being hit by it 3 times, i learned to counter it in PVP as a noob player. i still run into heaps of players using it, and dominate them - and they ragequit as soon as it loses.
Problem is that there are very few build orders, and inevitably people will use similar builds to the pros. And then there are revolutionary builds like iEchohic's or SlayerSBoxer (from Starcraft 1) which are so powerful that its silly for people not to follow. Also MarineKing.Prime's marine heavy opening. Those are extremely interesting builds which should be explored. I believe for the majority of the people they should copy from the pros and make their own flavour based on they style and skill, rather than start from a clean slate and build their own strat. Its hard as it is to make sure a build works as intended, even harder to come out with something totally new and make it work.
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