"I go fast!1!11!1!"
- Oct 13, 2008
- 25,036 (6.37/day)
- IA, USA
|Processor||Intel Core i7-6700K (4 x 4.00 GHz) w/ HT and Turbo on|
|Motherboard||MSI Z170A GAMING M7|
|Memory||2 x Kingston HyperX DDR4-2133 8 GiB|
|Video Card(s)||Sapphire NITRO+ RX 590 Special Edition 8 GiB DVI + HDMI|
|Storage||Crucial MX300 275 GB, Seagate Exos X12 TB 7200 RPM|
|Display(s)||Samsung SyncMaster T240 24" LCD (1920x1200 HDMI) + Samsung SyncMaster 906BW 19" LCD (1440x900 DVI)|
|Case||Coolermaster HAF 932 w/ USB 3.0 5.25" bay|
|Audio Device(s)||Realtek Onboard, Micca OriGen+|
|Power Supply||Enermax Platimax 850w|
|Mouse||SteelSeries Sensei RAW|
|Software||Windows 10 Pro 64-bit|
|Benchmark Scores||Faster than the tortoise; slower than the hare.|
Since it's in fashion to drag Epic Games Store through the mud, it only seems fair to call attention to changes in Steam policy that are progressively adversarial towards indie developers trying to find an audience.
The business of making indie games has always been difficult, but recently it's become a lot harder. On October 5th, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers.
Over the past three months I have looked at almost 700 games in my Steam Discovery Queue. I saved the store page html for each of these games so I could analyze what Steam is showing me. Here is what I learned.