- Joined
- Sep 11, 2013
- Messages
- 182 (0.05/day)
System Name | midnight toker |
---|---|
Processor | i7 Skylake QHQF (6700K ES) @ 4.2GHz |
Motherboard | ASRock Z170 Pro4S |
Cooling | Corsair H100i |
Memory | 16GB (2x8GB) Samsung DDR4 @ 3200MHz |
Video Card(s) | Gigabyte Geforce Gtx 1080 Ti Gaming OC @ 2080MHz |
Storage | 128GB SSD, 75GB & 2TB HDDs |
Display(s) | Acer Predator XB1 XB271HU 27" 1440p 144Hz G-SYNC Monitor |
Case | Cooler Master MB511 |
Audio Device(s) | Philips SHP2000 headphones |
Power Supply | EVGA SuperNOVA 1300W G2 |
Mouse | Microsoft Wireless Desktop 3050 |
Keyboard | same |
Software | Arch Linux, Windows 10 Pro 64-Bit |
Shimmering balls all over my face but ONLY when the camera is moving, so pleasingYes, I have looked long and hard especially at your Tomb Raider video (fullscreen 1080p) and to be fair, the only error I can distinguish is the 'acne' (for lack of a better term..., it still doesnt sit well with me, call me stubborn) in Lara's hair, specifically between the strands of hair and even more specifically, ONLY when you turn to look around, which to me is an indication that this is very likely game specific, or driver related.
Did I behold a remarkable leap from game specific to driver related issues?
I'll spare my home schooled peers from an analogy to such precise diagnosis as I'm still collecting stars to make my forehead shine brighter among us... With overlapping glitches hopefully.
The problem is taking place in most games on my setup. Can't turn DX issues into game specific. Pick one or the other.
I have tried different drivers and fresh Windows installs as mentioned - just making it clean-air-clear since crystal-clear wasn't enough.
Still gotta try even older drivers as a long shot, thanks to people actually willing to help.
Although you're really special and tasteful, I'm sorry to break it to you but no one likes "shadow acne" in itself or as a term.
Nope, water is screwed up in many places including that one.The water? I don't see an issue, its not pixelated, its just the way water is rendered, with several transparent flat textures that move over each other, the lowest layers being low-res texture. A perfect example of how developers use all sorts of trickery to save resources.
It gets worse on the still water within a lot of tombs to a point that people quite indifferent to artifacts wouldn't dismiss the thing as a native rendering quirk.
I'll record the issues zoomed in for further analysis in hopes of receiving more education on the matter.
I have yet to record the same footage with my good old 7990 and further expose the "shadow acne".
Ah, so challenging I wish I weren't sad about the aberrations.
The reason to try monitor is because you can distinguish for yourself if there are other artifacts caused by the TV's refresh rate trickery, which is a very common issue. Call it education of sorts, for yourself and this thread
NVCP settings are interesting because you 've gone through clean installs and it may be worthwhile comparing settings combined with several Nvidia drivers, most notably, comparing same settings on an old one that gave you no issues and the most recent.
What have we here?
Fellow home schooled worldwide, unite... Sit back in awe before some precious teachings.
Oh, I assumed there were a million reasons to try a "regular monitor". Input delay maybe? Perhaps the higher contrast ratio of a few monitors will save my life?
Actually, I think not, but I'm so disappointed I'm willing to try anything.
Yeah... I'll plug my pc to a 60Hz LED monitor just to compare it with my 60Hz LED dumb TV. A real 144Hz monitor set to 120Hz? Let's do it too.
There's no "refresh rate trickery" for HDMI input on my TV, its technical specifications are so plain I doubt it features any trickery at all. There is hardly - if any - difference in HDMI input handling between my current displays and your average monitor, but I'm really open to ruling out anything at the moment.
I've seen a fair share of graphical anomalies in my gaming years and I do know that a vast majority is very simply just engine/game related, OR attributable to how the engine and the API work together. Given the fact that DirectX is undergoing active development, well... 1+1
As for the set of screenshots with ultra low graphics quality on dated games with huge anomalies - that is another issue entirely, and yes, if you get this, it needs work.
That's what I love about gurus. They've seen it all. In a humble way.
That's not "another issue entirely". Not at all, in case describing the issue with minimal accuracy is somewhat intended here.
If you don't see how similar the shadow stripes on those screenshots behave when compared with 3D shadow problems in general (especially that on Lara's hair you could spot yourself), regardless of game release date, then we diverge entirely.
My younger brother is having very similar issues with his 4k TV being used as a monitor. Try a real monitor. TV's do all sorts of fancy image enhancing stuff, and not all of it can be disabled most of the time. I think the rest of the discussion is a moot point until we rule out the obvious oddity, which is using a TV for a monitor.
Can barely relate.
My main LED TV is a 60Hz 1080p dumb display, practically a monitor, featuring about the same specs as many monitors apart from screen size.
Actually, it's been established that display related matters are the moot point in this discussion.
Artifacting from tile based rendering, welcome to the tradeoff for performance and visual accuracy.
I saw sprites and shadow errors when the 1xxx series card were released.
:/
I've been willing to quit grieving altogether and finally get to the acceptance part but it's hard...
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