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The Call of Duty 5 Tweaks, Tips and News Thread

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Is CoD 5 for PC??
 
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yerp sure is :)
 
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Ive been invited for a CoD5 MP beta. :D
 

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www.callofduty.com

Just as a reminder, here's how we're selecting Xbox 360 BETA participants from the CallOfDuty.com community:

1. VIP members (former CharlieOscarDelta users / early sign-up's)
- If you are a former CharlieOscarDelta member, make sure you transfer your account!
2. Community members based on when they created their accounts

And of course, if you pre-order a copy of CoD: WW at GameStop (and are in the U.S.) you have another chance to get your spot in the Xbox 360 MP BETA, so not to worry.
PC players, your BETA is coming up! Stay tuned and keep checking CallOfDuty.com for updates coming shortly.
 
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i wsa on the 360 version before and its good peoples :D

cant wait for my m8 to get his pc key :D
 
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i wsa on the 360 version before and its good peoples :D

cant wait for my m8 to get his pc key :D

Im hoping I get one too. Not using the 360 one until last minute.
 
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when in october will the demo be free to download? and god forbid i have to get it off thoes dam join before you can download it servers. god i hate thoes dam thing's. show all die a long slow hdd melt down...........pssst psssssssssst......fizzle fizzle fizzle BANG!!!!
 

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Well any doubt about this game being dull online should take a look at this.

Also the beta will be open to everyone on the PC and continue until the day the game is officially released.
 
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when is the demo free to download and better yet where to download it?
 

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when is the demo free to download and better yet where to download it?

As soon as its relesed Ill post the info here. Just keep checking back ;)

Also Iv added 4 new screens on the front page. I posted them at the top so you don't have to scroll all the way down. :D Did any of you guys see this trailer I posted above?
 

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OK guys if you wanna play the PC Beta you will need to register at www.callofduty.com NOW! The beta is going to be here soon but your going to need a key. Don't worry they are sending out as many keys as needed to those who registered. The sooner you register the faster you get the key. Better move! DOUBLE TIME!
 

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it amazes me how XBOX can get the beta first since CoD was originally designed for PC - but then again I guess a lot of stuff is cut out of the Console versions that make it easier & quicker for them to release compared to PC versions where a lot more effort, quality & time has gone into it.

however If one of my mates comes up to me tellin me how good the beta is on his Xbox - I will stab him & make kebab out of his dead body. IMHO both beta's shoulda been released at the same time.

why should Xbox get it first??? its stupid & unfair because 'IF' the game is as good as they say it is then it adds further insult that even though you've followed CoD since the early days where as consoles didnt - what is all this loyalty towards consoles??? its a PC game made firstly for PC's then consoles, they should f**king wait their turn
 
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registred now hope i get the key so i can download and play :)
 
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Ok guys I got a big update from treyarch last night. Read below!
FYI this info is also on the front page.
Hi everyone,

We're rapidly approaching the PC BETA, and as such I wanted to lay out a few key features to the PC version of CoD:WW, and what ramifications it will have on the PC BETA.

First, the entire key authentication / master server paradigm is changing for the first time in a Call of Duty PC title. In CoD:WW, you will be authenticating in-game against a more global master server. This server will keep track of and maintain unique Profile names (like a screenname) which will be tied to your CD Key. So while username / passwords will not be required to play our game, you will have globally unique profile names.

Why are we doing this? Because also for the first time ever in a Call of Duty PC title, we're bringing Friends and Invites (which are typically console staples) to the PC. So we have built-in Friends functionality. You can add friends, filter your servers by Friends (see which servers your friends are playing in), join their servers, etc. You can also invite any online friends to come join you in your current game. We didn't want the new Squad mechanics we've developed to get watered down on the PC, which is ultimately why we decided to bring you Friends & Invites, and thus globally unique profile names.

Now we understand that clan tags can change frequently, and it would be obnoxious and not very user friendly to keep changing your profile name. So we've added in clan tag prefixes, which will show up in-game. This should allow you to take full advantage of our Friends & Invites features, and still be able to make yourself more uniquely identifiable in-game.

So what does this have to do with the BETA?

You will be required to enter a CD Key for the BETA, much like you will when you get the full game this November. These PC keys will be available to all registered users of CallOfDuty.com, including any new users who sign up after the PC BETA releases. These keys aren't intended to limit the BETA to a certain number of players; they are here to allow you to create these unique profile names for our Friends and Invites features.

How will BETA servers work?

The PC BETA will pretty much be a limited MP distribution of our game. So you will be able to host your own servers, and GSP's will be able to sell BETA servers and put up as many dedicated servers as they'd like. All of this will function as if it were a regular Multiplayer game. It's important to note, that for the BETA, the dedicated server will be Windows only.

Will our XP / accounts / friends transfer over from the BETA?

No, all accounts will be deleted after the BETA, just like on the Xbox 360.

More specifics on when the BETA will be released, how it will be released, and where you'll be receiving your keys will be made available in my next update. Rest assured, we want to get you this BETA just as badly as you want to play it, so your patience is appreciated.

Regards,
-JD
 
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hmmm

Looks good so far :) dont like the all accounts will be deleted thoe.
 

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Sadly the Beta is still pending for the PC. However I found this unique little question and answer post on another forum that involved one of the developers. It answers a lot of my personal questions but doesn't answer where my stats will be stored. Anyway heres the info below....

Question 1: The Molotov Cocktails are weak, will this be fixed?

Vahn's Response: I increased the damage radius of the Molotov.


Question 2: When will the Roundhouse glitch be fixed?

Vahn's Response: We have fixed that glitch for the first title update to the retail game.


Question 3: Will there be any maps larger than Makin, Roundhouse, and Castle?

Vahn's Response: We have some bigger maps in the retail game. Downfall and Seelow in particular.


Question 4: Bolt-action rifles suck, Tommy gun rocks. Any plans on fixing that?

Vahn's Response: Yes. I tweaked the bolt actions already. I have not tweaked the SMGs.

I am not convinced the SMGs are over powered. Yes, it is true they are high-damage, but only if the fire rate is slow (like the MP40).

After the update, if you want a one-shot kill with bolt-action rifles then it's going to have to be a precision shot (neck and above). A shot in the foot will NOT be a one-hit kill.


Question 5: Will there be a higher level cap/new playlists in the Beta?

Vahn's Response: We will most certainly increase the level cap again. Probably as early as next Friday. I won't know if we will put HQ in the beta, but it's not out of the realm of possibility


Question 6: Will there be anything like Old-School from CoD4?

Vahn's Response: I won't promise you that we will do that; but it is feasible and very likely that will do lots of playlist experimentation (double XP, no XP, Longer game timers, No Perks, etc., all) based on community input.


Question 7: The bipod is useless, will we be able to deploy it while prone?

Vahn's Response: We are trying very hard to put the feature where you go prone it deploys a gun with a bipod back in the game. It's very difficult to make work right and it was not ready for the beta or the retail game. I have seen it working and if we can make it fun, we will bring that feature back.


Question 8: Are the "Monkey" and "Play Dead" perks just 'hidden' in the Beta?

Vahn's Response: When you guys read about rumors like climbing trees and playing dead, many (but not all) of those things we talked about doing (some we even prototyped) and (some) turned out not to be fun. For example: Playing dead was not much fun. The game is too fast paces and deadly. What ended up happening was people just walking around shooting bodies. That is not the game we wanted to make.


Question 9: Will there be rewards for head-shots other than XP?

Vahn's Response: No. XP only, it took a lot of memory to add weapon camos and in most cases didn't look good on WWII guns. The memory was used to add/upgrade other gameplay features.


Question 10: Will Beta stats/XP carry over to the retail game?

Vahn's Response: No.


Question 11: Will the PC version be as 'moddable' as CoD4?

Vahn's Response: Yes. Indeed. The PC team would probably just flat out murder me if I told you what sorts of mods have already been made. (The did some simple moding to make sure it was working ok, it is).

Consider that we have some AI path finding in the MP executable because of the dogs, I am pretty sure we are going to see some real insanity from the mod community!


Question 12: The tanks are overpowered!

Vahn's Response: We didn't want a tank to be able to be taken out with just 1 player by himself.

That didn't feel right at all. We tried it.

However, if 2 players work together and concentrate on the armor weak spot, destroying a tank is not difficult at all.


Question 13: Juggernaut-Overpowered, Stopping Power-Underpowered, Flak Jacket-Worthless.

Vahn's Response: I wanted to reply to this specific point because it's a common misconception. Whenever we see something like the above post, we are baffled by it.

Stopping Power is ignored when it's runs into someone with Juggernaught. In that situation, it's like neither of you have the perk.

To be super clear about this, I am not saying that Juggernaught does +10 and Stopping Power does -10. It's not balanced that way. At all.

But, I am saying that in-game logic the "benefit" of having the Perk is completely and totally ignored.

As to your complaint about the grenades and flak jacket?

We will have to agree to disagree here. Many community members complained that COD4's grenades were too powerful and spammy.

In a game mode like War and HQ, you will be thinking about that Flak Jacket.

If you are very used to the grenade splash damage (really the range because the damage is very similar) in COD4, this will feel a bit different.


Question 14: Will there be a swear filter?

Vahn's Response: We don't currently have any plans to implement a swear filter. The game is rated 'M' for Mature and is very violent. Swearing and gibs are a part of the game.


Question 15: Will there be in-game host migration?

Vahn's Response: No. COD3 had host migration because COD3 was a peer to peer game, where COD:WaW is a client-server game. We have always said that this game was built on the COD4 engine. This is one of the trade-offs you make.


Question 16: I'm worried everyone will use the flamethrower and it will be VERY overpowered.

Vahn's Response: The Flamethrower unlocks at a very high level. So, people will have to decide if they want the Flamethrower or they want to Prestige and unlock more Create a Class slots.

I don't think you will see large numbers of games with large numbers of people camping out at level 64 with the Flamethrower.

It's a short range weapon that also says, "Shoot me, I have a Flamethrower."

It's DEADLY. Don't get me wrong. It's BRUTAL. But, it's not worse than any other weapon in the game.

Until we have enough data that says we botched up the Flamethrower and it's over powered and the entire community has leveled up to 64 and does not want to Prestige so they can keep their flamethrower – I’ll take a wait and see attitude.

We almost made it a kill streak item, which would allow us to limit the number in the world. However, in the end we didn’t need to. It’s just like any other Perk weapon. It has advantages and disadvantages. It will work for some play styles and not work for others. I’ve wracked up huge kill streaks with it and I’ve been knifed in the face by the guy I was trying to kill.


Question 17: Why can't my gun turn any farther when mounted on a bipod? Is this supposed to happen?

Vahn's Response: It depends on what you are mounting against.

All COD games normally take a lot of creative liberty with what happens in first person vs third person.

Some examples:

-notice how you always have to look up at everyone even though you are the same height (camera placement for the guns).

-notice how you can walk up right to the wall and you don't have to lower your gun?

With the bipod mounting feature, it was a lot tougher.

While it feels to you that you should be able to move around in 1st person, if you looked at yourself in 3rd person, something is in your way. It could be something small, it could be something large.

We had it the way you suggested for about a week, but then guys would "float" in air or their legs would be inside a wall, etc., all. We had to change it.

Unfortuantly, it meant restricting the player movements which is never an easy decision for us.

Am I 100% happy with the bipod attachment right now? No. It would be a lie to tell you that I think this feature is perfect, because I don't. We are working on feature enhancements.

Please don't ask me for a timeline, because I'd be making it up.


Question 18: Will prestige icons be the same as CoD4?

Vahn's Response: No.


Question 19: Will the fire on the ground from cocktails/flamethrowers cause any damage?

Vahn's Response: Not in MP.

The fires on the ground will burn out very quickly. This was by design. Their were tuning and performance issues any other way.


Question 20: B..b..b.but JD said...

Vahn's Response: JD is the community manager, not a developer.


Question 21: Bouncing Betties are hard to avoid, any tips?

Vahn's Response: Their are two defenses against them. Bomb Squad and Flak Jacket, one for the careful or sneaky player and one for the run and gun player.


Question 22: Will there be a Team Tactical?

Vahn's Response: Can, and probably will, be done. In general, I think we want to do a lot of playlist variations.


Question 23: Will we be able to turn off the auto-aim?

Vahn's Response: Yes.


Question 25: What will I get for prestige-ing?

Vahn's Response: Create-a-Class slots, Achievements, and Gamerpics.


Question 26: The spawn system sucks.

Vahn's Response: We made A LOT of changes to the spawning system.

The system itself is actually really powerful, however what we have noticed happens a lot is that spawns will get marked as "bad" (artillery strike, dog nearby, enemy player close by) so the spawn system ran out of spawn points to pick that would be better.

It's uber cool and very powerful. Now it just needs to be dialed in.


Question 27: I've noticed some hit-detection problems, what's going on?

Vahn's Response: I am personally not aware of any known, substantiated, issue with the hit detection.


Question 28: Would it be possible to make it so satchel charges can't be thrown and have to be placed on surfaces?

Vahn's Response: Yes. It is possible to do this. However, I imagine that this would upset a lot of Satchel Charge users who think that it might make them ... "worthless if we can't toss them?"


Question 29: If I have two of the same gun, when I shoot, it drains ammo from the CLIP of the other gun. Will this be fixed?

Vahn's Response: We fixed the "same gun, same ammo" problem. It was a bug.

Question 30: Why are the dogs so hard to kill?

Vahn's Response: We had the health higher, and we had the health lower. It felt best with the numbers you see in the demo in play testing.
 

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Well for you guys not digging the whole WW2 setting again I have some good news. COD5 will have a new mode built into it. ZOMBIE MODE!

Thats right you get to slaughter wave after wave of the undead!! Check it out!
 

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Well for you guys not digging the whole WW2 setting again I have some good news. COD5 will have a new mode built into it. ZOMBIE MODE!

Thats right you get to slaughter wave after wave of the undead!! Check it out!

TBH - I was never a great supporter of 'Zombie Mods' on ANY game - I played some back in my CS:S days & been on a 1 COD4 Zombie server to see what it was like but even though CoD4-Z.M is a huge upgrade to CS:S's version - Still 20 of u camping in a room & spraying anything that comes through the doorway takes no skill at all. a friend of mine loves Z.M more then his GF but me on the other hand find it incredibly boring
 
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its now the 26 oct 7pm and there is still no cod5 pc demo to download.....waiting!!!!
 
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dam you cod HQ
 
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it amazes me how XBOX can get the beta first since CoD was originally designed for PC - but then again I guess a lot of stuff is cut out of the Console versions that make it easier & quicker for them to release compared to PC versions where a lot more effort, quality & time has gone into it.

however If one of my mates comes up to me tellin me how good the beta is on his Xbox - I will stab him & make kebab out of his dead body. IMHO both beta's shoulda been released at the same time.

why should Xbox get it first??? its stupid & unfair because 'IF' the game is as good as they say it is then it adds further insult that even though you've followed CoD since the early days where as consoles didnt - what is all this loyalty towards consoles??? its a PC game made firstly for PC's then consoles, they should f**king wait their turn

because they make the game for the snotbox as its the least powerfull machine and then port it to the others which can run it easy.


edit

added ty to your post for sharing, im sure a non member has already used that key and you never find out who so...you deserve it :D

o yea its only 6:20 am here and its a sunday, it wont be out today i dont think.
 
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FreedomEclipse what ya said i so true wait there frigging turn i say! cod for pc first should have been that way all the way! pc first snotbox second, unless microsoft had some say in the matter thats prob why snotbox got the demo 1st...
 

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because they make the game for the snotbox as its the least powerfull machine and then port it to the others which can run it easy.
Unless the Wii all of a sudden had a massive firmware update that made it insanely more powerful than the Xbox360 your statement cant possibly be true.

They released it for the 360 first because the user base that would actually buy the game is much higher. Now I'm not saying PC users would pirate any more than a 360 user. What I am saying is more people bought CoD4 on the Xbox360 than the PC. Its just a matter of pleasing your biggest customer. Not your oldest.

In my heart of hearts I do wish it was a PC exclusive. But then again I probably wouldn't be able to run it. :rolleyes: Look at it this way. As long as a game is getting a multi-platform release you'll always be able to run the PC version. :toast:
 

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For some reason I cant get into www.callofduty.com. I think they may be updating the site! Lets keep our fingers crossed! FYI its 8:51am eastern standard time.
 
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