FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.63/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
https://variety.com/2019/gaming/columns/the-changing-face-of-video-game-crowdfunding-1203165542/
Keep in mind that Fig is looking at the same data Epic Games did. Epic Games Store decided to help improve the health of the market via exclusivity agreements and lower revenue sharing. Fig initially tried unaccredited investments and are now pursuing an open framework (no deadlines, continuous development, product as a service) for developing and publishing video games.
TL;DR...
Harebrained Schemes
2012 Kickstarter campaign (Shadowrun Returns) prep time: 2 weeks
2016 Kickstarter campaign (BattleTech) prep time: 24 weeks (remember time is money!)
"The 2012 – 2013 gold rush created a false sense of success that was unsustainable and fad-driven leading up to a peak in 2015."
Kickstarter only has a 22% success rate for video games.
Fig Open Access is a Minecraft-like model to funding game development: video game development as a service. You buy the game officially complete but as sales come in and feedback is heard, the game may be expanded and updated which everyone benefits from.
Keep in mind that Fig is looking at the same data Epic Games did. Epic Games Store decided to help improve the health of the market via exclusivity agreements and lower revenue sharing. Fig initially tried unaccredited investments and are now pursuing an open framework (no deadlines, continuous development, product as a service) for developing and publishing video games.
TL;DR...
Harebrained Schemes
2012 Kickstarter campaign (Shadowrun Returns) prep time: 2 weeks
2016 Kickstarter campaign (BattleTech) prep time: 24 weeks (remember time is money!)
"The 2012 – 2013 gold rush created a false sense of success that was unsustainable and fad-driven leading up to a peak in 2015."
Kickstarter only has a 22% success rate for video games.
Fig Open Access is a Minecraft-like model to funding game development: video game development as a service. You buy the game officially complete but as sales come in and feedback is heard, the game may be expanded and updated which everyone benefits from.