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The DiRT 3 Clubhouse!

troyrae360

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Memory 2x2 gig Adata 800
Video Card(s) HD3870x2 @ 900gpu and 999mem
Storage 2x wd raid edition 120gig + 1 samsung 320 + samsung 250
Display(s) Samsung 40inch series6 full HD 1080p
Case NZXT Lexa
Audio Device(s) ALC889A HD audio with Enables a Superior Audio Experience (on board)
Power Supply Vantec ION2+ 550w
Software Vista Home pream 64
I have it ready but xml is not a valid upload file on tpu.

If what follows doesn't suffice then pm me your email and I'll send it :)





Edit, btw I just ran a benchmark on full settings:

Interesting, I was playing around with it last night and here's one i found on the net and is supossed to be "very high"!! but is diffrent to yours when you replace it some of the options in game come up as "coustom". and i got a few options i didn't think i had. Ill try your yours tonight, anyway heres what I was looking at lastnight:

<?xml version="1.0" encoding="UTF-8" ?>
- <hardware_settings_config version="51">
- <cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="3" updateProcessor="3" fileStreamProcessor="3" />
</cpu>
- <audio_card>
<audio mixing="software" />
</audio_card>
- <graphics_card>
<directx forcedx9="false" />
- <resolution width="1024" height="768" aspect="normal" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="75" />
</resolution>
<gamma level="0.9" />
</graphics_card>
<graphics_detail level="very high" />
<shadows enabled="true" size="2048" maskQuality="3" />
<particles enabled="true" wind="true" dynamicRes="true" />
<crowd enabled="true" detail="3" tessellation="true" />
<cloth enabled="true" detail="3" />
<postprocess quality="3" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.25" maxlod="3" />
<trees lod="1.25" maxlod="3" />
<vehicles characterQuality="4" lodQuality="3" />
<envmap faces="6" size="1024" forceBilinear="true" />
<water update="true" detail="3" tessellation="true" />
<mirrors enabled="true" forceBilinear="false" width="2048" height="512" car_maxlod="0" car_culldist="500.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="3" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>


:toast:
 

Black Panther

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I don't think you can just copy the xml from someone using a 5 series card, due to dx11? I dunno?
 

FordGT90Concept

"I go fast!1!11!1!"
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Video Card(s) Sapphire Radeon RX 5500 XT Pulse 8 GiB
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Benchmark Scores Faster than the tortoise; slower than the hare.
Use Notepad. Windows XML viewer FUBARs the nesting (these are "high" by the way--never realized there was a "very high" XD):
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="51">
	<cpu>
		<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
	</cpu>
	<audio_card>
		<audio mixing="rapture3D" />
	</audio_card>
	<graphics_card>
		<directx forcedx9="false" />
		<resolution width="1920" height="1200" aspect="16:10" fullscreen="true" vsync="0" multisampling="8xmsaa">
			<refreshRate rate="60" />
		</resolution>
		<gamma level="1.0" />
	</graphics_card>
	<graphics_detail level="high" />
	<shadows enabled="true" size="2048" maskQuality="1" />
	<particles enabled="true" wind="true" dynamicRes="false" />
	<crowd enabled="true" detail="1" tessellation="false" />
	<cloth enabled="true" detail="1" />
	<postprocess quality="2" />
	<groundcover mode="blended" clutter="true" />
	<objects lod="1.25" maxlod="0" />
	<trees lod="1.25" maxlod="0" />
	<vehicles characterQuality="3" lodQuality="2" />
	<envmap faces="6" size="512" forceBilinear="true" />
	<water update="true" detail="2" tessellation="false" />
	<mirrors enabled="true" forceBilinear="true" width="1024" height="256" car_maxlod="1" car_culldist="300.0" />
	<skidmarks enabled="true" />
	<dynamic_ambient_occ enabled="true" quality="1" />
	<night_lighting volumes="true" lights="0" shadows="true" />
	<physics environmentalDamage="true" vehicleDamage="true" />
	<input device_type="auto" />
	<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
"directx...forcedx9" is what will prevent DX10/11 from being used.

Also "crowd...tesselation" (obviously won't work on anything except DX11).


Edit: I find this line the most interesting:
Code:
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
Judging by the numbers on my computer compared to the other two posted--the numbers there are the affinity for each thread. e.g. Force Feedback will end up on core[6], DVD Storage will end up on core[7], Render will end up on core[0], Updates will end up on core[2], etc.


workerMap2Core.xml, workerMap4Core.xml, workerMap8Core.xml are also quite interesting. If someone wanted to take the time, making a 3Core map would benefit those with tri-core processors. The only difference between 2 and 4 is 2 puts audio on core1 at below normal priority. That's a very minor change.


Edit: Wait a minute...

From 4Core:
Code:
  <workerThread name="core_0_high" priority="abovenormal" core="0" stacksize="131072" />
  <workerThread name="core_1_high" priority="abovenormal" core="1" stacksize="131072" />
  <workerThread name="core_1_below_normal" priority="belownormal" core="1" stacksize="131072" />
  <workerThread name="core_0_normal" priority="normal" core="0" stacksize="131072" />
  <workerThread name="plugin_finalise_1" priority="abovenormal" core="1" stacksize="131072" />
  <workerThread name="visibility_task_1" priority="normal" core="1" stacksize="131072" />
  <workerThread name="gc_01" priority="abovenormal" core="0" stacksize="32768" />
  <workerThread name="gc_02" priority="abovenormal" core="1" stacksize="32768" />
Quoting troyrae360:
Code:
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="3" updateProcessor="3" fileStreamProcessor="3" />
See the problem? 4Core is coded to only use two cores (core0, core1) and the hardwareconfig file confirms it is in fact only using two cores (core[1], core[3]). There is a bug here because 8Core shows core0-7 as it should. If I am seeing what I am seeing, that means Dirt2 is limited to 2 cores on a 4 core system.
 
Last edited:

troyrae360

New Member
Joined
Feb 2, 2009
Messages
1,129 (0.28/day)
Location
Christchurch New Zealand
System Name My Computer!
Processor AMD 6400+ Black @ 3.5
Motherboard Gigabyte AM2+ GA-MA790X DS4
Cooling Gigabyte G-Power 2 pro
Memory 2x2 gig Adata 800
Video Card(s) HD3870x2 @ 900gpu and 999mem
Storage 2x wd raid edition 120gig + 1 samsung 320 + samsung 250
Display(s) Samsung 40inch series6 full HD 1080p
Case NZXT Lexa
Audio Device(s) ALC889A HD audio with Enables a Superior Audio Experience (on board)
Power Supply Vantec ION2+ 550w
Software Vista Home pream 64
Use Notepad. Windows XML viewer FUBARs the nesting (these are "high" by the way--never realized there was a "very high" XD):


"directx...forcedx9" is what will prevent DX10/11 from being used.

Also "crowd...tesselation" (obviously won't work on anything except DX11).


Edit: I find this line the most interesting:


See the problem? 4Core is coded to only use two cores (core0, core1) and the hardwareconfig file confirms it is in fact only using two cores (core[1], core[3]). There is a bug here because 8Core shows core0-7 as it should. If I am seeing what I am seeing, that means Dirt2 is limited to 2 cores on a 4 core system.
Ok Im gonna throw a spanner in the works, there are also 2 other files that should be looked at and edited, Here is a set of 3 xml codes that are suposed to make dx9 version look alot better.

1. hardware_settings_restrictions.xml

Code:
  <?xml version="1.0" encoding="UTF-8" ?> 
- <hardware_settings_restrictions>
- <cpu>
- <restrict_info>
- <restrict_if name="cores" op="int_eq" value="2">
- <restrict_add>
  <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" /> 
  </restrict_add>
  </restrict_if>
- <restrict_if name="cores" op="int_eq" value="3">
- <restrict_add>
  <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" /> 
  </restrict_add>
  </restrict_if>
- <restrict_if name="cores" op="int_eq" value="4">
- <restrict_add>
  <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" /> 
  </restrict_add>
  </restrict_if>
- <restrict_if name="cores" op="int_ge" value="8">
- <restrict_add>
  <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" /> 
  </restrict_add>
  </restrict_if>
- <restrict_if name="hyperThreading" op="bo_eq" value="true">
- <restrict_add>
  <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" /> 
  </restrict_add>
  </restrict_if>
- <restrict_else>
- <restrict_add>
  <threadStrategy parallelUpdateRender="false" workerMapFile="system/workerMap.xml" forceFeedbackProcessor="0" dvdStorageProcessor="0" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="0" fileStreamProcessor="0" /> 
  </restrict_add>
  </restrict_else>
  </restrict_info>
  </cpu>
- <audio_card>
- <audio>
- <restrict_set name="mixing" default="rapture3D">
  <allowed value="software" /> 
  <allowed value="hardware" /> 
  <allowed value="rapture3D" /> 
  </restrict_set>
  </audio>
  </audio_card>
- <graphics_card>
- <resolution>
- <!--  Minimum resolution 
  --> 
- <restrict_logical>
- <restrict_if name="width" op="int_le" value="639">
  <restrict_set name="width" default="640" /> 
  <restrict_set name="height" default="480" /> 
  </restrict_if>
- <restrict_if name="height" op="int_le" value="479">
  <restrict_set name="width" default="640" /> 
  <restrict_set name="height" default="480" /> 
  </restrict_if>
  </restrict_logical>
- <!--  Aspect Ratio 
  --> 
- <restrict_set name="aspect" default="normal">
  <allowed value="4:3" /> 
  <allowed value="5:4" /> 
  <allowed value="16:9" /> 
  <allowed value="16:10" /> 
  <allowed value="5:3" /> 
  <allowed value="3x4:3" /> 
  <allowed value="3x5:4" /> 
  <allowed value="3x16:9" /> 
  <allowed value="3x16:10" /> 
  </restrict_set>
  </resolution>
- <gamma>
  <restrict_float_range name="level" default="1.0" min="0.5" max="2.5" /> 
  </gamma>
- <textures>
  <restrict_int_range name="lod" default="20" min="1" /> 
  </textures>
  </graphics_card>
- <shadows>
- <restrict_set name="size" default="1536">
  <allowed value="128" /> 
  <allowed value="256" /> 
  <allowed value="512" /> 
  <allowed value="1024" /> 
  <allowed value="1536" /> 
  <allowed value="2048" /> 
  <allowed value="4096" /> 
  </restrict_set>
  <restrict_int_range name="maskQuality" default="2" min="0" max="2" /> 
  </shadows>
- <headlights>
  <restrict_int_range name="headlightQuality" default="2" min="0" max="2" /> 
  </headlights>
- <crowd>
  <restrict_bool name="enabled" default="true" /> 
  </crowd>
- <cloth>
  <restrict_bool name="enabled" default="true" /> 
  </cloth>
- <physics>
  <restrict_bool name="environmentalDamage" default="true" /> 
  <restrict_bool name="vehicleDamage" default="true" /> 
  </physics>
- <vehicles>
  <restrict_int_range name="characterQuality" default="4" min="0" max="4" /> 
  </vehicles>
- <water>
  <restrict_int_range name="detail" default="3" min="0" max="3" /> 
  </water>
- <input>
- <restrict_set name="device_type" default="auto">
  <allowed value="pad" /> 
  <allowed value="wheel" /> 
  </restrict_set>
  </input>
  </hardware_settings_restrictions>
2. hardware_settings_options.xml

Code:
- <hardware_config_options>
- <category name="sfx_accel">
- <option name="software" translation="lng_sfx_driver_software">
- <audio_card>
  <audio mixing="software" /> 
  </audio_card>
  </option>
- <option name="hardware" translation="lng_sfx_driver_hardware">
- <audio_card>
  <audio mixing="hardware" /> 
  </audio_card>
  </option>
- <option name="rapture3D" translation="lng_sfx_driver_goal">
- <audio_card>
  <audio mixing="rapture3D" /> 
  </audio_card>
  </option>
  </category>
- <category name="safe_mode">
- <option name="on">
- <graphics_card>
- <resolution width="800" height="600">
  <refreshRate rate="60" /> 
  </resolution>
  </graphics_card>
  <ref category="aspect" option="normal" /> 
  <ref category="fullscreen" option="true" /> 
  <ref category="multisampling" option="off" /> 
  <ref category="night_lighting" option="low" /> 
  <ref category="vsync" option="on" /> 
  <ref category="shadows" option="off" /> 
  <ref category="particles" option="off" /> 
  <ref category="mirrors" option="off" /> 
  <ref category="crowd" option="off" /> 
  <ref category="cloth" option="on" /> 
  <ref category="groundCover" option="off" /> 
  <ref category="trees" option="ultralow" /> 
  <ref category="objects" option="ultralow" /> 
  <ref category="car_reflection" option="low" /> 
  <ref category="water" option="low" /> 
  <ref category="post" option="low" /> 
  <ref category="skidmarks" option="off" /> 
  <ref category="vehicleDrivers" option="low" /> 
  <ref category="vehicleLOD" option="low" /> 
  <ref category="physics" option="high" /> 
  </option>
  </category>
- <!--  Graphics Defaults - This category offers default overall graphical settings. 
  --> 
- <category name="graphicsDetail">
- <option name="ultralow">
  <graphics_detail level="ultralow" /> 
- <graphics_card>
- <resolution width="640" height="480">
  <refreshRate rate="60" /> 
  </resolution>
  </graphics_card>
  <ref category="aspect" option="normal" /> 
  <ref category="fullscreen" option="true" /> 
  <ref category="multisampling" option="2xmsaa" /> 
  <ref category="night_lighting" option="low" /> 
  <ref category="vsync" option="off" /> 
  <ref category="shadows" option="ultralow" /> 
  <ref category="particles" option="off" /> 
  <ref category="mirrors" option="off" /> 
  <ref category="crowd" option="off" /> 
  <ref category="cloth" option="off" /> 
  <ref category="groundCover" option="off" /> 
  <ref category="trees" option="ultralow" /> 
  <ref category="objects" option="ultralow" /> 
  <ref category="car_reflection" option="low" /> 
  <ref category="water" option="low" /> 
  <ref category="post" option="low" /> 
  <ref category="dynamic_ambient_occ" option="low" /> 
  <ref category="skidmarks" option="off" /> 
  <ref category="vehicleDrivers" option="off" /> 
  <ref category="vehicleLOD" option="low" /> 
  <ref category="physics" option="high" /> 
  </option>
- <option name="low">
  <graphics_detail level="low" /> 
- <graphics_card>
- <resolution width="800" height="600">
  <refreshRate rate="60" /> 
  </resolution>
  </graphics_card>
  <ref category="aspect" option="normal" /> 
  <ref category="fullscreen" option="true" /> 
  <ref category="multisampling" option="2xmsaa" /> 
  <ref category="night_lighting" option="low" /> 
  <ref category="vsync" option="off" /> 
  <ref category="shadows" option="low" /> 
  <ref category="particles" option="low" /> 
  <ref category="mirrors" option="low" /> 
  <ref category="crowd" option="off" /> 
  <ref category="cloth" option="off" /> 
  <ref category="groundCover" option="low" /> 
  <ref category="trees" option="low" /> 
  <ref category="objects" option="low" /> 
  <ref category="car_reflection" option="low" /> 
  <ref category="water" option="low" /> 
  <ref category="post" option="low" /> 
  <ref category="dynamic_ambient_occ" option="low" /> 
  <ref category="skidmarks" option="off" /> 
  <ref category="vehicleDrivers" option="low" /> 
  <ref category="vehicleLOD" option="low" /> 
  <ref category="physics" option="high" /> 
  </option>
- <option name="medium" type="default">
  <graphics_detail level="medium" /> 
- <graphics_card>
- <resolution width="1024" height="768">
  <refreshRate rate="60" /> 
  </resolution>
  </graphics_card>
  <ref category="aspect" option="normal" /> 
  <ref category="fullscreen" option="true" /> 
  <ref category="multisampling" option="2xmsaa" /> 
  <ref category="night_lighting" option="medium" /> 
  <ref category="vsync" option="off" /> 
  <ref category="shadows" option="medium" /> 
  <ref category="particles" option="high" /> 
  <ref category="mirrors" option="medium" /> 
  <ref category="crowd" option="low" /> 
  <ref category="cloth" option="low" /> 
  <ref category="groundCover" option="high" /> 
  <ref category="trees" option="medium" /> 
  <ref category="objects" option="medium" /> 
  <ref category="car_reflection" option="medium" /> 
  <ref category="water" option="medium" /> 
  <ref category="post" option="medium" /> 
  <ref category="dynamic_ambient_occ" option="low" /> 
  <ref category="skidmarks" option="on" /> 
  <ref category="vehicleDrivers" option="medium" /> 
  <ref category="vehicleLOD" option="medium" /> 
  <ref category="physics" option="high" /> 
  </option>
- <option name="high">
  <graphics_detail level="high" /> 
- <graphics_card>
- <resolution width="1024" height="768">
  <refreshRate rate="60" /> 
  </resolution>
  </graphics_card>
  <ref category="aspect" option="normal" /> 
  <ref category="fullscreen" option="true" /> 
  <ref category="multisampling" option="4xmsaa" /> 
  <ref category="night_lighting" option="high" /> 
  <ref category="vsync" option="off" /> 
  <ref category="shadows" option="high" /> 
  <ref category="particles" option="high" /> 
  <ref category="mirrors" option="high" /> 
  <ref category="crowd" option="high" /> 
  <ref category="cloth" option="high" /> 
  <ref category="groundCover" option="high" /> 
  <ref category="trees" option="high" /> 
  <ref category="objects" option="high" /> 
  <ref category="car_reflection" option="high" /> 
  <ref category="water" option="high" /> 
  <ref category="post" option="medium" dx_11_option="high" /> 
  <ref category="dynamic_ambient_occ" option="high" /> 
  <ref category="skidmarks" option="on" /> 
  <ref category="vehicleDrivers" option="high" /> 
  <ref category="vehicleLOD" option="high" /> 
  <ref category="physics" option="high" /> 
  </option>
- <option name="ultra">
  <graphics_detail level="ultra" /> 
- <graphics_card>
- <resolution width="1024" height="768">
  <refreshRate rate="60" /> 
  </resolution>
  </graphics_card>
  <ref category="aspect" option="normal" /> 
  <ref category="fullscreen" option="true" /> 
  <ref category="multisampling" option="4xmsaa" /> 
  <ref category="night_lighting" option="high" /> 
  <ref category="vsync" option="off" /> 
  <ref category="shadows" option="high" /> 
  <ref category="particles" option="high" /> 
  <ref category="mirrors" option="ultra" /> 
  <ref category="crowd" option="ultra" /> 
  <ref category="cloth" option="high" /> 
  <ref category="groundCover" option="high" /> 
  <ref category="trees" option="ultra" /> 
  <ref category="objects" option="ultra" /> 
  <ref category="car_reflection" option="ultra" /> 
  <ref category="water" option="ultra" /> 
  <ref category="post" option="high" dx_11_option="high" /> 
  <ref category="dynamic_ambient_occ" option="high" /> 
  <ref category="skidmarks" option="on" /> 
  <ref category="vehicleDrivers" option="ultra" /> 
  <ref category="vehicleLOD" option="ultra" /> 
  <ref category="physics" option="high" /> 
  </option>
  </category>
- <category name="aspect">
- <option name="normal" translation="lng_gfx_aspect_normal">
- <graphics_card>
  <resolution aspect="normal" /> 
  </graphics_card>
  </option>
- <option name="4:3">
- <graphics_card>
  <resolution aspect="4:3" /> 
  </graphics_card>
  </option>
- <option name="5:4">
- <graphics_card>
  <resolution aspect="5:4" /> 
  </graphics_card>
  </option>
- <option name="16:9">
- <graphics_card>
  <resolution aspect="16:9" /> 
  </graphics_card>
  </option>
- <option name="16:10">
- <graphics_card>
  <resolution aspect="16:10" /> 
  </graphics_card>
  </option>
- <option name="5:3">
- <graphics_card>
  <resolution aspect="5:3" /> 
  </graphics_card>
  </option>
  </category>
- <category name="multisampling">
- <option name="off" translation="lng_off">
- <graphics_card>
  <resolution multisampling="off" /> 
  </graphics_card>
  </option>
- <option name="1" translation="pc_gfx_aaoption_1">
- <graphics_card>
  <resolution multisampling="1" /> 
  </graphics_card>
  </option>
- <option name="2" translation="pc_gfx_aaoption_2">
- <graphics_card>
  <resolution multisampling="2" /> 
  </graphics_card>
  </option>
- <option name="3" translation="pc_gfx_aaoption_3">
- <graphics_card>
  <resolution multisampling="3" /> 
  </graphics_card>
  </option>
- <option name="4" translation="pc_gfx_aaoption_4">
- <graphics_card>
  <resolution multisampling="4" /> 
  </graphics_card>
  </option>
- <option name="5" translation="pc_gfx_aaoption_5">
- <graphics_card>
  <resolution multisampling="5" /> 
  </graphics_card>
  </option>
- <option name="6" translation="pc_gfx_aaoption_6">
- <graphics_card>
  <resolution multisampling="6" /> 
  </graphics_card>
  </option>
- <option name="7" translation="pc_gfx_aaoption_7">
- <graphics_card>
  <resolution multisampling="7" /> 
  </graphics_card>
  </option>
- <option name="8" translation="pc_gfx_aaoption_8">
- <graphics_card>
  <resolution multisampling="8" /> 
  </graphics_card>
  </option>
- <!--  specific multisamling modes 
  --> 
- <option name="2xmsaa" translation="lng_gfx_aa_2xmsaa">
- <graphics_card>
  <resolution multisampling="2xmsaa" /> 
  </graphics_card>
  </option>
- <option name="4xmsaa" translation="lng_gfx_aa_4xmsaa">
- <graphics_card>
  <resolution multisampling="4xmsaa" /> 
  </graphics_card>
  </option>
- <option name="8xmsaa" translation="lng_gfx_aa_8xmsaa">
- <graphics_card>
  <resolution multisampling="8xmsaa" /> 
  </graphics_card>
  </option>
- <option name="16xmsaa" translation="lng_gfx_aa_16xmsaa">
- <graphics_card>
  <resolution multisampling="16xmsaa" /> 
  </graphics_card>
  </option>
- <option name="8xcsaa" translation="lng_gfx_aa_8xcsaa">
- <graphics_card>
  <resolution multisampling="8xcsaa" /> 
  </graphics_card>
  </option>
- <option name="16xcsaa" translation="lng_gfx_aa_16xcsaa">
- <graphics_card>
  <resolution multisampling="16xcsaa" /> 
  </graphics_card>
  </option>
- <option name="8xqcsaa" translation="lng_gfx_aa_8xqcsaa">
- <graphics_card>
  <resolution multisampling="8xqcsaa" /> 
  </graphics_card>
  </option>
- <option name="16xqcsaa" translation="lng_gfx_aa_16xqcsaa">
- <graphics_card>
  <resolution multisampling="16xqcsaa" /> 
  </graphics_card>
  </option>
  </category>
- <category name="night_lighting">
- <option name="low">
  <night_lighting volumes="false" lights="150" shadows="true" /> 
  </option>
- <option name="medium">
  <night_lighting volumes="true" lights="150" shadows="true" /> 
  </option>
- <option name="high">
  <night_lighting volumes="true" lights="150" shadows="true" /> 
  </option>
  </category>
- <category name="vsync">
- <option name="on">
- <graphics_card>
  <resolution vsync="1" /> 
  </graphics_card>
  </option>
- <option name="off">
- <graphics_card>
  <resolution vsync="0" /> 
  </graphics_card>
  </option>
  </category>
- <category name="fullscreen">
- <option name="true" translation="on_off_on">
- <graphics_card>
  <resolution fullscreen="true" /> 
  </graphics_card>
  </option>
- <option name="false" translation="on_off_off">
- <graphics_card>
  <resolution fullscreen="false" /> 
  </graphics_card>
  </option>
  </category>
- <category name="gamma">
- <option name="0.5">
- <graphics_card>
  <gamma level="0.5" /> 
  </graphics_card>
  </option>
- <option name="0.6">
- <graphics_card>
  <gamma level="0.6" /> 
  </graphics_card>
  </option>
- <option name="0.7">
- <graphics_card>
  <gamma level="0.7" /> 
  </graphics_card>
  </option>
- <option name="0.8">
- <graphics_card>
  <gamma level="0.8" /> 
  </graphics_card>
  </option>
- <option name="0.9">
- <graphics_card>
  <gamma level="0.9" /> 
  </graphics_card>
  </option>
- <option name="1.0">
- <graphics_card>
  <gamma level="1.0" /> 
  </graphics_card>
  </option>
- <option name="1.1">
- <graphics_card>
  <gamma level="1.1" /> 
  </graphics_card>
  </option>
- <option name="1.2">
- <graphics_card>
  <gamma level="1.2" /> 
  </graphics_card>
  </option>
- <option name="1.3">
- <graphics_card>
  <gamma level="1.3" /> 
  </graphics_card>
  </option>
- <option name="1.4">
- <graphics_card>
  <gamma level="1.4" /> 
  </graphics_card>
  </option>
- <option name="1.5">
- <graphics_card>
  <gamma level="1.5" /> 
  </graphics_card>
  </option>
- <option name="1.6">
- <graphics_card>
  <gamma level="1.6" /> 
  </graphics_card>
  </option>
- <option name="1.7">
- <graphics_card>
  <gamma level="1.7" /> 
  </graphics_card>
  </option>
- <option name="1.8">
- <graphics_card>
  <gamma level="1.8" /> 
  </graphics_card>
  </option>
- <option name="1.9">
- <graphics_card>
  <gamma level="1.9" /> 
  </graphics_card>
  </option>
- <option name="2.0">
- <graphics_card>
  <gamma level="2.0" /> 
  </graphics_card>
  </option>
- <option name="2.1">
- <graphics_card>
  <gamma level="2.1" /> 
  </graphics_card>
  </option>
- <option name="2.2">
- <graphics_card>
  <gamma level="2.2" /> 
  </graphics_card>
  </option>
- <option name="2.3">
- <graphics_card>
  <gamma level="2.3" /> 
  </graphics_card>
  </option>
- <option name="2.4">
- <graphics_card>
  <gamma level="2.4" /> 
  </graphics_card>
  </option>
- <option name="2.5">
- <graphics_card>
  <gamma level="2.5" /> 
  </graphics_card>
  </option>
  </category>
- <category name="shadows">
- <option name="ultralow">
  <shadows enabled="false" size="512" maskQuality="2" /> 
  </option>
- <option name="low">
  <shadows enabled="true" size="768" maskQuality="2" /> 
  </option>
- <option name="medium">
  <shadows enabled="true" size="1024" maskQuality="2" /> 
  </option>
- <option name="high">
  <shadows enabled="true" size="1536" maskQuality="2" /> 
  </option>
  </category>
- <category name="particles">
- <option name="off">
  <particles enabled="false" wind="false" dynamicRes="true" /> 
  </option>
- <option name="low">
  <particles enabled="true" wind="false" dynamicRes="true" /> 
  </option>
- <option name="high">
  <particles enabled="true" wind="true" dynamicRes="true" /> 
  </option>
  </category>
- <category name="mirrors">
- <option name="off">
  <mirrors enabled="false" forceBilinear="true" width="256" height="64" car_maxlod="4" car_culldist="0.0" /> 
  </option>
- <option name="low">
  <mirrors enabled="true" forceBilinear="true" width="256" height="64" car_maxlod="4" car_culldist="100.0" /> 
  </option>
- <option name="medium">
  <mirrors enabled="true" forceBilinear="true" width="512" height="128" car_maxlod="3" car_culldist="200.0" /> 
  </option>
- <option name="high">
  <mirrors enabled="true" forceBilinear="true" width="1024" height="256" car_maxlod="1" car_culldist="300.0" /> 
  </option>
- <option name="ultra">
  <mirrors enabled="true" forceBilinear="true" width="2048" height="512" car_maxlod="0" car_culldist="4000.0" /> 
  </option>
  </category>
- <category name="crowd">
- <option name="off">
  <crowd enabled="false" /> 
  </option>
- <option name="low">
  <crowd enabled="true" detail="0" tessellation="false" /> 
  </option>
- <option name="high">
  <crowd enabled="true" detail="1" tessellation="false" /> 
  </option>
- <option name="ultra">
  <crowd enabled="true" detail="2" tessellation="true" /> 
  </option>
  </category>
- <category name="cloth">
- <option name="off">
  <cloth enabled="false" /> 
  </option>
- <option name="low">
  <cloth enabled="true" detail="0" /> 
  </option>
- <option name="high">
  <cloth enabled="true" detail="1" /> 
  </option>
  </category>
- <category name="dynamic_ambient_occ">
- <option name="low">
  <dynamic_ambient_occ enabled="true" quality="0" /> 
  </option>
- <option name="high">
  <dynamic_ambient_occ enabled="true" quality="1" /> 
  </option>
  </category>
- <category name="groundCover">
- <option name="off">
  <groundcover mode="off" clutter="false" /> 
  </option>
- <option name="low">
  <groundcover mode="atoc" clutter="false" /> 
  </option>
- <option name="high">
  <groundcover mode="blended" clutter="true" /> 
  </option>
  </category>
- <category name="vehicleDrivers">
- <option name="off">
  <vehicles characterQuality="0" /> 
  </option>
- <option name="low">
  <vehicles characterQuality="1" /> 
  </option>
- <option name="medium">
  <vehicles characterQuality="2" /> 
  </option>
- <option name="high">
  <vehicles characterQuality="3" /> 
  </option>
- <option name="ultra">
  <vehicles characterQuality="4" /> 
  </option>
  </category>
- <category name="vehicleLOD">
- <option name="low">
  <vehicles lodQuality="0" /> 
  </option>
- <option name="medium">
  <vehicles lodQuality="1" /> 
  </option>
- <option name="high">
  <vehicles lodQuality="2" /> 
  </option>
- <option name="ultra">
  <vehicles lodQuality="3" /> 
  </option>
  </category>
- <category name="trees">
- <option name="ultralow">
  <trees lod="0.5" maxlod="1" /> 
  </option>
- <option name="low">
  <trees lod="0.75" maxlod="1" /> 
  </option>
- <option name="medium">
  <trees lod="1.0" maxlod="0" /> 
  </option>
- <option name="high">
  <trees lod="1.25" maxlod="0" /> 
  </option>
- <option name="ultra">
  <trees lod="1.5" maxlod="1.5" /> 
  </option>
  </category>
- <category name="objects">
- <option name="ultralow">
  <objects lod="0.5" maxlod="1" /> 
  </option>
- <option name="low">
  <objects lod="0.75" maxlod="1" /> 
  </option>
- <option name="medium">
  <objects lod="1.0" maxlod="0" /> 
  </option>
- <option name="high">
  <objects lod="1.25" maxlod="0" /> 
  </option>
- <option name="ultra">
  <objects lod="1.5" maxlod="1.5" /> 
  </option>
  </category>
- <category name="car_reflection">
- <option name="low">
  <envmap faces="0" size="256" forceBilinear="true" /> 
  </option>
- <option name="medium">
  <envmap faces="6" size="256" forceBilinear="true" /> 
  </option>
- <option name="high">
  <envmap faces="6" size="512" forceBilinear="true" /> 
  </option>
- <option name="ultra">
  <envmap faces="6" size="1536" forceBilinear="true" /> 
  </option>
  </category>
- <category name="water">
- <option name="low">
  <water update="false" detail="0" tessellation="false" /> 
  </option>
- <option name="medium">
  <water update="true" detail="1" tessellation="false" /> 
  </option>
- <option name="high">
  <water update="true" detail="2" tessellation="false" /> 
  </option>
- <option name="ultra">
  <water update="true" detail="3" tessellation="true" /> 
  </option>
  </category>
- <category name="post">
- <option name="low">
  <postprocess quality="0" /> 
  </option>
- <option name="medium">
  <postprocess quality="1" /> 
  </option>
- <option name="high" dx11Only="false">
  <postprocess quality="2" /> 
  </option>
  </category>
- <category name="skidmarks">
- <option name="off">
  <skidmarks enabled="false" /> 
  </option>
- <option name="on">
  <skidmarks enabled="true" /> 
  </option>
  </category>
- <category name="physics">
- <option name="low">
  <physics environmentalDamage="false" vehicleDamage="false" /> 
  </option>
- <option name="medium">
  <physics environmentalDamage="false" vehicleDamage="true" /> 
  </option>
- <option name="high">
  <physics environmentalDamage="true" vehicleDamage="true" /> 
  </option>
  </category>
  </hardware_config_options>
3. hardware_settings_config.xml

Code:
  <?xml version="1.0" encoding="UTF-8" ?> 
- <hardware_settings_config version="51">
- <cpu>
  <threadStrategy parallelUpdateRender="false" workerMapFile="system/workerMap.xml" forceFeedbackProcessor="0" dvdStorageProcessor="0" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="0" fileStreamProcessor="0" /> 
  </cpu>
- <audio_card>
  <audio mixing="rapture3D" /> 
  </audio_card>
- <graphics_card>
  <directx forcedx9="false" /> 
- <resolution width="1680" height="1050" aspect="normal" fullscreen="true" vsync="0" multisampling="2xmsaa">
  <refreshRate rate="60" /> 
  </resolution>
  <gamma level="1.1" /> 
  </graphics_card>
  <graphics_detail level="ultra" /> 
  <textures lod="20" minlod="1" /> 
  <headlights enabled="true" headlightQuality="2" /> 
  <shadows enabled="true" size="1536" maskQuality="2" /> 
  <particles enabled="true" wind="true" dynamicRes="true" /> 
  <crowd enabled="true" detail="2" tessellation="true" /> 
  <cloth enabled="true" detail="1" /> 
  <postprocess quality="2" /> 
  <groundcover mode="blended" clutter="true" /> 
  <objects lod="1.5" maxlod="1.5" /> 
  <trees lod="1.5" maxlod="1.5" /> 
  <vehicles characterQuality="4" lodQuality="3" /> 
  <envmap faces="6" size="1536" forceBilinear="true" /> 
  <water update="true" detail="3" /> 
  <mirrors enabled="true" forceBilinear="true" width="2048" height="512" car_maxlod="0" car_culldist="4000.0" /> 
  <skidmarks enabled="true" /> 
  <dynamic_ambient_occ enabled="true" quality="1" /> 
  <night_lighting volumes="true" lights="50" shadows="true" /> 
  <physics environmentalDamage="true" vehicleDamage="true" /> 
  <input device_type="auto" /> 
  <motion enabled="false" ip="dbox" port="20777" delay="0" extradata="1" /> 
  </hardware_settings_config>
Would be good if someone with 58** with fully maxed settings could post all 3 files and try them out, and report back.

ps, the reson im doing this is becouse by old dx 10.1 graphics is running this game soooo smoothley at max setting!! im sure i can get it looking a bit better :)
 
Joined
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Would be good if someone with 58** with fully maxed settings could post all 3 files and try them out, and report back.

ps, the reson im doing this is becouse by old dx 10.1 graphics is running this game soooo smoothley at max setting!! im sure i can get it looking a bit better :)
I'll post them up as soon as I get home (and get the new drivers installed of course ;))
 
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Processor Intel i5 3570K...!
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Software 10- 64bit....!
i bought a XfX 5 series card and got a free dirt 2 steam key....thing is i dont do driving games..
Anyone with steam who would like my free code is most welcome..PM me first to do so will recieve. :)

Sold to life on mars...well not sold i said it was free..
 

LifeOnMars

New Member
Joined
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Looks like I'm getting the game tonight :) Big thanks to Jouster, so what do you say guys? Can I become a member at this Dirt 2 clubhouse?:toast:
 

Black Panther

Senior Moderator™
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Guys I wish you add me (consider me being a very easy win :D)

My LIVE name is BlackPantherGamer.
 
Last edited:

Black Panther

Senior Moderator™
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Messages
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Isn't anyone playing this anymore?

I've been playing online lately but never saw anyone from here :(

Pls add me, my GFWL name is BlackPantherGamer (and I promise my lack of driving skills will make you rofl!) :eek:
 
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BP...I will be adding you! See you on the Dirt:toast:

I had an issue where I had hit some key combo and then Dirt2 wouldnt run full screen any more and even after deleting local content and re-downloading the same issue....so I found that settings XML and wouldn't you know it there is the full screen line =ing false! So I edited to true and then I was back to normal...lol...go figure.:roll:
 
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Has anyone figured out a way to get Xfire in game working with this yet?
 
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http://www.youtube.com/watch?v=CLOE-OdKYoE

Watch me LOL

audio was removed though because it was "copyrighted" LOL

I should have just turned off the music in the first place, so you can still hear the rumbling. But at least you won't get to hear me going a gear down too much (4th to 3rd to 2nd instead of 4th to 3rd only lol).
 

Black Panther

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sneekypeet

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We play a lot lately, usually at night though:(
 

crazyeyesreaper

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steam is crazyeyesreaper

windows live is crazyeyesreaper

i still play from time to time if people want to game with me use my msn yahoo or aim to hit me up first if im around ill always respond eitherway i finally hacked my saitek controller to work properly and can now actually steer which is nice

and awesome after getting this controller to finally work i went from 3rd place average on extreme to 1st place woot god i never thought id be so happy to have a controller on PC
 
Last edited:
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crazyeyesreaper

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i like the game but.... codemasters STILL hasnt fixed controller support yet

i go to options manually configure the game to use my controller go to multiplayer etc it resets to defaults... so i have to race with the keyboard or let the ai drive for me as i change all the settings AGAIN this is pretty piss poor design for a racing game when 10 controllers work and they shaft the rest for no reason
 
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I love this game !! just awesome !! it runs very smoothly and the graphics are very nice
 

Chicken Patty

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Benchmark Scores Real man crunch for TPU! :)
I can't get this crap to run on the new install of Windows :(

Keep getting a d3dcompiler error or something.
 
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If it's on an AMD rig make sure Direct X is up to date, Chipset drivers are installed and that you downloaded the USB/NB Filter/SB Filter drivers from AMD's site.
 

Black Panther

Senior Moderator™
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Add me!
You'll always be winning against a woman driver after all :laugh:

Steam is BlackPanther75

Windows Live is BlackPantherGamer (or BlackPantherGam if the limit is 15 characters?)
 
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steam is crazyeyesreaper

windows live is crazyeyesreaper

i still play from time to time if people want to game with me use my msn yahoo or aim to hit me up first if im around ill always respond eitherway i finally hacked my saitek controller to work properly and can now actually steer which is nice

and awesome after getting this controller to finally work i went from 3rd place average on extreme to 1st place woot god i never thought id be so happy to have a controller on PC
What controller do you have? I have several and the assigned keys hold there settings...:confused:
 

Chicken Patty

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Audio Device(s) Onboard Sound
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Benchmark Scores Real man crunch for TPU! :)
If it's on an AMD rig make sure Direct X is up to date, Chipset drivers are installed and that you downloaded the USB/NB Filter/SB Filter drivers from AMD's site.
I'll give that a try in a bit, going to take a nap, came home from work early because I was feeling like crap.
 
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Storage (RAID-0) with 4 Identical Hard Drives (1.28TB (320GBx4)
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Case MYSTERY e M9 (I hate it its like trying to live in a 1 inch box)
Power Supply MYSTERY ToughPower 1200 Watt
Software Windows 7 professional 64
I'll give that a try in a bit, going to take a nap, came home from work early because I was feeling like crap.
Hope you feel better cuz when you get it running I am gonna race you into the Dirt 2!:roll:
 
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