Discussion in 'Games' started by killarobot, Mar 12, 2012.
Galactic readiness is not permanent. It will fall gradually as you don't play the game.
And it doesn't need to be 100% to get the best ending. I had over 7000 on my paragon save so only needed galatic readiness to be around 70% to get the 5000 points necessary for the best ending.
The Falcon "assault rifle" is awesome because it shoots grenades.
M-99 Saber for me with Clip upgrade and damage upgrade,
13 rounds semi auto that hit like the Black Widow Anti-Material Rifle 2 rounds to kill most targets all about precision shooting for me on ME3
Yeah, that's good too. Advantage of the Falcon is the grenades are proximity so you can hit guys hiding around a corner.
I really need to play more with the Saber though. The real advantage of the snipers is the Concentration Mod that allows headshot after headshot. The Widow will kill most enemies with two hits on Insanity (shot one removes shield/barrier, shot two kills).
yup Widow is awesome problem was the 3 shots, the M99 Saber fixes that its I use the Black Widow and Saber, together, Widow for long range Saber for precision mid range fighting, damn this is so accurate it cant be beat, i used it to replace the M-96 Mattock which used extensively in ME2 and ME3, same principle but the M-99 just hits far harder,
Same with the Mattock. A damn shame you don't get the Sabre and Falcon until the end of the game.
Mattock is a middle-ground: faster than Sabre but not as fast as the Avenger.
Oh ME2 on insanity, everything had a shield or barrier. ME3 on insanity, it doesn't change. There's also no mechs on ME3. The worst enemies on ME2 were those big mechs that had a shield, armor, and health on insanity (not to mention pushing you away from your position and exploding on headshot).
yup but i prefer accuracy over spray and pray in ME, mostly because the spray and pray weapons just feel ridiculously weak when it comes to damage, aka fast firing assualt rifles feel weaker then the SMGs which means id rather have an SMG backup with an accurate rifle.
Keep in mind once you've played a fair bit of multiplayer and gotten a high percentage, if you stop playing multiplayer after a few days it will drop by one point per day back down to 50%.
Yeah, which is bull. On ME, the HMWA X could go full auto and get no spread with a weapon mod. ME2 and ME3, you gotta put up with huge trade-offs.
I don't bother with SMG on ME3. They just don't hit hard enough. The Locust is the most accurate but even full auto on insanity, it took freak'in forever to bring those Screamer barrier down.
i have no issues with the SMGs i use power over accuracy, and mostly for close range, again at close range damage doesnt matter much
just need faster fire rate to stun husks etc, if i need power thats what the Saber is for, pick them off from a distance before i need to pray and spray, then again my whole squad uses M 99 saber so.... most enemies dont make it any further then mid range lol
You must be playing on normal.
Mattock is probably the best for husks. The bullets do enough damage it makes quick work of them and with 16 shots, it's okay if you miss a few times.
Husks are probably the hardest to hit because their movement is rather irratic. Everything is pretty easy to hit in the head with the snipers and concentration mod except husks. Their heads bob so much and they are constantly changing their trajectory. It's best just to hit them in the body and, with virtually all snipers, it's a one-hit-kill proposition any way so it doesn't really matter. The Viper is the best sniper rifle for husks.
nah im on insanity its still no big deal, then again i use armor piercing rounds etc any kind of ammo bonus i use, never stop using it i cycle between each character using the bonuses where it gets added 50% to all squad members, makes the SMGs viable and usefull for close range fighting, again mid to long range its Saber long range black widow primarily, I just have ammo abilities hot keyed to my mouse makes life alot easier. and to bypass needing multiplayer, I simply broke into the coalesced.bin file and edited all war asset bonuses to be just enough that if you play a perfect game youll hit just over 5000 EMS at 50%
There's your problem. AP rounds substantially reduce damage to everything except armor.
I mem hacked (I gave detailed instructions a few posts back) one of the Alliance resources to add 10000 points so with 50% readiness rating, it was guarenteed to hit 5000+.
yea i rebalanced the entire game in terms of war assets so no collect 1 auto win, you still need to do everything right
like i said AP or ANY OTHER AMMO that works
so Armor Piercing, Warp, etc etc whatevers needed i just click the hotkey i set for it, as my squad members all have said ammo set to give the entire squad that ability at 50% when triggered so if i use Warp Ammo with Liara me and say Garrus get it at 50%, etc etc by doing this i can make up for the lack of punch an SMG has at close range,
Saber dosent need any bonus really at mid range or if im not swarmed its perfect, only time insanity is a problem is at end game with the massive number of brutes, they banged me up a few times.
I meant the armor peicing weapon mod, not the effect. The mod can't be enabled/disabled while in combat.
I never took the squad effect because the NPCs are rarely shooting at the same thing I am so it puts them at a disadvantage. I always shoot at the heaviest target in the area and let them take care of the closer enemies that I let past.
I was using disruptor ammo with a Locust against the big Cerberus mech. It took 30-60 seconds of firing to wear the shield off.
I never have problems with brutes--just got to stay mobile and warp helps a ton (weakens the armor to further hits). Those Screamers are the ones I always have problems with (seems like they have a lot more armor than brutes are and a whole lot smaller of a target to hit).
LOL This video pretty much summed up my thoughts on the ending.
yup, I got so pissed off when I saw the first 2 ending choices, joker gets ur girl no matter what and you die
Singularity + warp all the way
Bring EDI for overload and Ashley for disruptor rounds once you run into shielded opponents
Party on The Normandy:
I just finished the game. I have one thing to say: WHAT. THE. FUCK?!
I knew that we're going to get a Battlestar Galactica ending ever since I heard that the ending was bad. I just didn't realize how much of a Battlestar Galactica ending we're going to get, and how much the ending would actually suck.
Not only the ending appears completely torn away from the rest of the games and makes absolutely zero sense. It provides zero closure. It resolves nothing as to the future of the characters. It is an ending to force an ending.
Shepard might be dead or alive, but who cares, really? Nothing he ever did ever mattered in any of those endings. What happens to everyone else? What happens to Tali (my romantic interest)? What is that weird-ass skyline over where ever it is the Normandy ends up at? What the fuck is going on?
Where is the final confrontation with Harbinger? Where is the heroic last stand of Shepard as he dies to save the galaxy (These endings really don't count)? Where are the short stories of the characters that survive and where they go on from here? Where is the memorial video of those who did not? Where is some foretelling as to what the future holds?
Seriously? Bioware? THIS? Argh.
Personally I didnt think the ending was too bad. I thought it was a bit brief, and I also thought it was a possible fake-out and that they were either releaseing some free DLC to really finish the game, or paid DLC.
I picked the renegade option at the end and lived, when that freaky space ghost kid said I was going to die. I thought it was either a hallucination or possible indoctrination.
It wouldn't be the first time Bioware messed with their players. The whole KOTOR and Revan thing was pretty nice. If they are pulling off another fake-out then it is epic. That could just be wishful thinking on my part, though.
the ending was a disgrace, it was basically a thrown together incomplete ending where they pretty much have decided, "hey lets charge for what really happens" or "hey, f**k it". whenever you have a ending and you need to convince yourself it wasn't that bad or you need to try to figure out what happened, . . . . . . thats a bad ending.
and DLC ending i say screw that, I don't want to buy a ending for a game I already bought, thats an "add on", what bioware did was pretty much make it so the ending is hyped with a terrible ending to me so they can turn around and charge for one that is actually decent to me and thats a pathetic way to make money off DLC.
but it wasn't a bad game, just a dissapointing ending.
I didn't need to convince myself that the ending wasn't bad. My playthrough and the choices I made and the ending I chose went together pretty well.
I will admit that the last 10 minutes jumped the shark, and they re-used one of the major moments from the original Mass Effect.
The one thing I noticed was that a lot of players were fine with the ending until reading about it on the internet, and watched the endings on youtube. Then they started to rage. I personally saw this play out with a few of my friends and aquantinces.
This is just mass hysteria in the internet age.
thats because people were ready to replay the game, assuming they got the worst ending.
then they found out the alternate endings were the same.
What "moments" was that?
They went to the internet to find an explaination of what they saw only to discover there really isn't one. Then they rage with disappointment. It would be like seeing Tinkerbell pop up in the middle of a Terminator action scene. First reaction is, "okay?" Second reaction is, "that ruined the movie!"
This too. The difference between endings is minor and to add insult to injury, you have to replay 30-60 minutes worth of the game just to see the other endings.
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