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The RAGE Megathread

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#26
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#27
Not really, I often find it distracting and annoying.
I see it like water; if it's done right then I'd leave it on. But if it just looks like shiny foam then yea I'd turn it off (or lower the effects in the case of water)
 
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#28
I wonder why games and animated tv/movies use big name actors. Surely they could get a voice guy that sounds just as good or better for a lot cheaper.
 

1Kurgan1

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#29
I wonder why games and animated tv/movies use big name actors. Surely they could get a voice guy that sounds just as good or better for a lot cheaper.
People like realizing who a voice is. Example: I laughed when I found out Neil Patrick Harris was the voice of Steve in Cloudy with a Chance of Meatballs.
 
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#30
I wonder why games and animated tv/movies use big name actors. Surely they could get a voice guy that sounds just as good or better for a lot cheaper.
Quality control.

They use big name actors for recognition of the voice, as well as experience. In the case of Bethesda, it's generally to cover up dialog that is absolutely bland (name recognition generally overrides crappy dialog).

I posit this question: If the king in Oblivion wasn't Patrick Stewart would you remember him? If Mario didn't have that thick stereotypical italian (pronounced eye-tal-yun) would it seem odd?

The second that you find an awesome voice actor you generally find a good actor. Good actors have developed skills by playing parts. Playing parts is a career. Thus, you generally only find truly awesome voice actors that are also big name voice actors.


While you may not agree with the logic, it's how dev teams spin the situation. Right or wrong, it helps to sell the gaming experience.
 

Mindweaver

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#31
I wonder why games and animated tv/movies use big name actors. Surely they could get a voice guy that sounds just as good or better for a lot cheaper.
It's the same reason Dodge uses Sam Elliott. These are voices people know and grew up watching on TV. Who else to play a better father figure than John Goodman? hehehe He's like the good father you don't want to piss off.

I think it's kick ass they are using great voice actors to play these roles. Just think Al Pacino playing in Mafia 3. :rockout: :toast:
 
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#32
People like realizing who a voice is. Example: I laughed when I found out Neil Patrick Harris was the voice of Steve in Cloudy with a Chance of Meatballs.
Quality control.

They use big name actors for recognition of the voice, as well as experience. In the case of Bethesda, it's generally to cover up dialog that is absolutely bland (name recognition generally overrides crappy dialog).

I posit this question: If the king in Oblivion wasn't Patrick Stewart would you remember him? If Mario didn't have that thick stereotypical italian (pronounced eye-tal-yun) would it seem odd?

The second that you find an awesome voice actor you generally find a good actor. Good actors have developed skills by playing parts. Playing parts is a career. Thus, you generally only find truly awesome voice actors that are also big name voice actors.


While you may not agree with the logic, it's how dev teams spin the situation. Right or wrong, it helps to sell the gaming experience.
It's the same reason Dodge uses Sam Elliott. These are voices people know and grew up watching on TV. Who else to play a better father figure than John Goodman? hehehe He's like the good father you don't want to piss off.

I think it's kick ass they are using great voice actors to play these roles. Just think Al Pacino playing in Mafia 3. :rockout: :toast:

Makes sense.
 
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#33
Quality control.

They use big name actors for recognition of the voice, as well as experience. In the case of Bethesda, it's generally to cover up dialog that is absolutely bland (name recognition generally overrides crappy dialog).

I posit this question: If the king in Oblivion wasn't Patrick Stewart would you remember him? If Mario didn't have that thick stereotypical italian (pronounced eye-tal-yun) would it seem odd?

The second that you find an awesome voice actor you generally find a good actor. Good actors have developed skills by playing parts. Playing parts is a career. Thus, you generally only find truly awesome voice actors that are also big name voice actors.


While you may not agree with the logic, it's how dev teams spin the situation. Right or wrong, it helps to sell the gaming experience.
I played Oblivion over ten times and never knew the king was Patrick Stewart.

No joke, this amazes me.

Then again, I'm not really good at naming or remembering actors or actresses.
 
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#34
umm I have 8 games in my library well over that amount, none are poorly coded.

you're in the past, textures are big, polygon counts are up. Buy more storage or buy less games, the choice is yours. (or just do indie and old school games)




I'd love to see what the id5 engine could do with 50GB in texture. This would be especially true if they could do a quake remake with the same engine and same amount fo texture packs.
Doom4 is set to be another graphical milestone. Since by then IDTech5 will be fully developed. RAGE is not using IDTech5 with all it's planned capabilities. IDTech5 is being constantly upgraded and that's what's hardest thinks Carmack - because if he makes a change 100 developers are going have to re-calibrate their process and that's the pain if an engine changes messes up a lot of work or makes work inefficient for some time - they're battling with making a high performance experience while still having effective development ... they set RAGE to be fully 60 FPS game.

DOOM4 will be 30 FPS on consoles in singleplayer and 60FPS in Multiplayer - PCs will have no such problem.

The point is with DOOM4 - there will be 3 times as much graphical detail + engine upgrades over RAGE will be fully implemented


Carmack will experiment different electronic toys for RAGE - These patch extensions will bring - Eyefinity support, some kind of ATI Radeon specific support for memory something(forgot), including Kinect hack - "perfect anti-aliasing" code and "perfect motion blur" code. Completely unsupported stuff that PC people could play with. Remember the old "geo quake" ... that was carmacks technology demo.


If super-quality texture packs are very pupular on the PC - this could influence they'll make even better job for PC with DOOM4.
 

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#35
threads merged
 
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#36
So it's a DirectX title with the option to let you run it in OpenGL?
Looks likey :)

Because it's not the MAC version that has some specific


The whole IDTech5 has openGL support.
 
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#37
Game looks good, even if it has to do with Bethsoft. And I hope we can turn off the gore.
It has notihng to do with Bethesda Game Studios

Bethesda Softworks is a publishing label of Zenimax - id Software was a dedicated developer so they're ofcourse using an established internal publisher which makes sense no ?

Previous Rage publisher was EA Partners.

As far as Rage is concerned - fallout makers have nothing to do with it.
 
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InnocentCriminal

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#38
I swear that Rage is an OpenGL game...
 
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#39
I swear that Rage is an OpenGL game...
the way they're talking of being able to paint at the pixel level that would make sense. though it's been quite a while since I've seen a true opengl game.
 
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#40
Posting latest updates here so they're noticable.



Update 1: Dedicated Servers on PC are "not ouf of the table" and they will do them if PC community really needs it (turns out it's popular)


Update 2: X360 does not require all 3DVDs to be installed anymore - look OP for details.


Update 3: Rage PC requires Steamworks activation(retail too). You can play offline after that.
 
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#41
Posting latest updates here so they're noticable.



Update 1: Dedicated Servers on PC are "not ouf of the table" and they will do them if PC community really needs it (turns out it's popular)


Update 2: X360 does not require all 3DVDs to be installed anymore - look OP for details.


Update 3: Rage PC requires Steamworks activation(retail too). You can play offline after that.
most of us will buy off steam anyway.
 
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#42
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#43
Well

MAC port is more likely to happen soon after release
 
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#44
***Carmack promises PC "multi-GPU" and "multi-monitor" support in future ... patches. (this was a very subtle mention but still - it is)
Good thing I went the single GPU way ^^
 
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#45
I'm not a Carmack fan but I must admit this game looks pretty damn tasty. I might actually have to support him...again. We'll see though.
 
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#46
I'm not a Carmack fan but I must admit this game looks pretty damn tasty. I might actually have to support him...again. We'll see though.
How can YOU NOT be a Carmack fan?
 
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#47
Well I loved Doom and Doom II. I heard him speak once years ago and he came off as an arrogant ass and ever since then I just haven't liked 'him'.
 
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#48
Well I loved Doom and Doom II. I heard him speak once years ago and he came off as an arrogant ass and ever since then I just haven't liked 'him'.
I got ya. Problem is he can be an arrogant ass. The dude is a rocket scientist. REALLY. The fucker is a real life rocket scientist that dabbles in games. If anyone has a right to be a lil' arrogant its him.

Heres his company that works with NASA.

http://www.armadilloaerospace.com/n.x/Armadillo/Home

 

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#49
I would be arrogant too, if i had to coexist with inferior human beings! :roll:

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."--John Carmack
 
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#50
Good thing I went the single GPU way ^^
That doesn't mean the game won't work on multi gpus, that was meant as an additional optimization thing that they game would actually detect it and use it wisely.

He also mentioned supporting something i forgot .. it was something that only Radeon cards have and it was something about memory and i think im have to check that out again ... but it was some kind of speciality just like CUDA on nvidia.