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The RAGE Megathread

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^i was refering if my 1GB card could take it without serious problems hehe, maybe running in lower res would help? (i only have a 17" monitor anyway)
 
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^i was refering if my 1GB card could take it without serious problems hehe, maybe running in lower res would help? (i only have a 17" monitor anyway)

I have 2, 22 inch monitors.. lol
 
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^i was refering if my 1GB card could take it without serious problems hehe, maybe running in lower res would help? (i only have a 17" monitor anyway)

I'm using a 1gb card with 8K textures and it runs smoothly. No issue.
 
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ah ok, i guess ill try it once i have it.
 

Kursah

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I have high hopes that this thread will culminate into some good user-based fixes. I have made the folders, did the startup stuff, made the rageconfig.cfg text with the original 4 lines...now I'm going to try this for that cfg. I am using the 2nd Rage drivers, after 11.8's. And things were going great until I get to Wellspring, and then NPC's I talk to start flickering, mixing movements, and it's just downhill and disgruntling from there. I have yet to mess with CCC, so I will look into that. But I am going to try the below as well.

seta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MB
seta com_maxfps "60" //limits the frames to 60 can be changed to what you desire
seta image_anisotropy "16" //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0
seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light maps
seta image_preload "1" //Use preload images when ever possible
seta image_lodbias "-1" //LoD settings
seta image_ignoreHighQuality "0" //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" //ignores the low textures
seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "125" //Cache size in Megabytes
seta image_cacheMinK "50" //Cache minimum size in kilobytes
seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing
seta r_shadowsHighQuality "1" //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1" //Ambient occlusion
seta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1" //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1" //LoD settings
//below is cache settings
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"

Source: http://forums.steampowered.com/forums/showthread.php?t=2156747
 
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I have high hopes that this thread will culminate into some good user-based fixes. I have made the folders, did the startup stuff, made the rageconfig.cfg text with the original 4 lines...now I'm going to try this for that cfg. I am using the 2nd Rage drivers, after 11.8's. And things were going great until I get to Wellspring, and then NPC's I talk to start flickering, mixing movements, and it's just downhill and disgruntling from there. I have yet to mess with CCC, so I will look into that. But I am going to try the below as well.



Source: http://forums.steampowered.com/forums/showthread.php?t=2156747

are you running 11.8 or 11.9?
 

EastCoasthandle

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I take it that people made sure they had these folders:
C:\Users\USERNAME\AppData\Local\id software\rage
To reduce the popin/texture problems.
 

Kursah

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Mouse Logitech G502 | Logitech M330
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Software Windows 11 Pro x64 | Windows 11 Home x64
are you running 11.8 or 11.9?

Tried 11.9's, they were junk, went back to 11.8's for a bit...then tried the 2nd Rage Performance release drivers ( http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx ).

I haven't gone back to 11.8's because the 2nd drivers seem to provide 60fps more consistently, but I may try them because I just tried messing with CCC and the cfg file, neither fixed the wellspring flickering sheriff or mayor thus far...that and while yes the game looks fairly good....there's wwaaaaayyyy too many blurry textures everywhere still. I'm honestly contemplating hitting up the DLC I've never played in Borderlands, hitting up Dead Island and topping it all off with some Supreme Commander FA while I wait for this game to get fixed and drivers to get fixed...I want to like this game...it seems to want to deter me from that lol.

Yep EastCoast, I created those last night, have the 1GB file and 128kb file in that folder...it does help reduce texture pop-ins...but not as much as some claim. If you turn too fast it's still very noticable.
 

EastCoasthandle

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Benchmark Scores This varies from one driver to another.
Can you live with disabling your system restore and any antivirus program you are running? If you turn off system restore you permanently lose your restore points.

Another option for your antivirus is create a exception for your cache sub directory \id software\rage.
 

Kursah

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Not running AV at the moment..well haven't since this last fresh Win7 install, not sure what my restore settings are at...probably minimal space if I messed with it.
 

EastCoasthandle

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Benchmark Scores This varies from one driver to another.
I suggested disabling system restore to prevent any io operations while you gaming. You would re-enable it if the results are the same.
 

Kursah

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No change, thanks for trying tho. Again I still think, while many users will find tweaks to help or quick fix a problem, it's going to come down to game patching and further improved drivers to get this title where it should've been on release.

:toast:
 
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Anyone tried running the 16k textures and have some screenshots they would care to share?
 
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Last night I rebooted from Linux into Win 7 and played Rage. I forgot to turn on MSI afterburner to set my auto overclock settings and the game played a lot better.
It seems that on my system MSI afterburner causes some kind of conflict with RAGE.
Even having afterburner on at default clocks, I get some issues. But they are gone when it's off. Weird.

Today I tried these new config settings and the game looks amazing... for about 30 seconds. Then I get a crash to desktop.

The game is pretty fun when it's working, and overall it looks amazing.
Te textures aren't as good up close as you'd expect, but on a whole the mega streaming world textures are pretty awesome.

Oh yea, I also set my monitor to run @ 2048x1536 and every game I own looks amazing. Not bad for a backup CRT that I scored for cheap a few years ago. :D
60hz refresh rate, 0 input latency, and 0 ghosting. Totally kills my old LCD.
I may keep this CRT until it burns out.


EDIT
I cut and paste the newest config from the Steam forums, and am now getting nonstop crash to desktop after loading into the games.
I have spent more time these past few days fucking with this game and the damned configs than I have playing games. Congratulations id software, you made me pay $60 to beta test your game. LOL.
 
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I really wish this game was playable for me.
 

Kursah

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Ya, I'm taking a break from this game at least until the weekend. It's just to the point where I'll get annoyed and end up removing it from my pc like the last $60 game I pre-ordered (Black Ops). I would rather give this game more of a chance before I truly hate it. I would like to see some sort of official statement from the man himself, id, or more from the big B. Seems press release stuff is pretty thin....while issues and bullshit are quite thick.

Just bought Hard Reset because the demo was badass and I didn't get it because of this game. Played some Borderlands, which I love...but I need something fresher.

RAGE I will be back and you better be fixed...otherwise, id will never see a penny from me again. Doom 4 will definitely not be a pre-order. Borderlands 2 on the other hand will be, BL was the last truly good pre-order experience I've had, so they get more of my money for sure.
 
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Sonuvabitch! I feel like a retard now.
I forgot to take some commands out of the launch options. Turns out they were conflicting with the new rageconfig.cfg!
Works like a charm now, and looks great.
Streaming texture pop in has been pretty much tamed.
I guess my game should have been working since yesterday. But in my tired state I forgot to reset the command line options. LOL.

All the reconfiguring, downclocking, reseating RAM and turning off sound, etc. And it was this all along.
 
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I tried the launch settings, made my pc crash to the point it was unresponsive.. i'm getting pretty pissed. Will try the config files and if that doesnt work I am done until they patch this. *EDIT* Used a new config file and it fixed the slow loading textures and studder. Still having issues with the glitchy enemies and zone loading keeps happening. Its still unplayable with the zone freezing and I cant get past the mutant tv part it freezes at the end when I beat it. I reloaded an earlier save and when I go to that doctors lab it freezes and when I go back in it loads..... GRRRRRRRRR!
 
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Some advice from ArsTech;

If you'd like to enable the developer console, right click on RAGE in your library on Steam, click on properties, select the launch options, and add "+set com_allowconsole 1" in the box. Keep in mind, this will take away your ability to gain achievements. Bring up the console by hitting the tilde button, and then type "listcvars" or "listcmds" to see everything you can tweak. If you don't want to mess with the console or you'd like to keep your achievements, just put the following text into the launch options:

+cvaradd g_fov 12 +com_skipIntroVideo 1 +image_anisotropy 16 +image_usecompression 0 +g_showplayershadow 1 +m_smooth 0
That will increase your field of view, take away the introduction video, set anisotropic filtering to 16X, take away mouse smoothing, and kill the compression that seems to be giving some people trouble. Everyone's rig is different, however, so feel free to experiment and find what works for you. Adding "+r_swapInterval 1" will also force V-sync, which may take care of some of the tearing.

Source: Ars

Not sure if this has been posted, but bethesda also posted some advice;

---------------------------------------------------------------------------------------
Below are solutions that may resolve issues you're experiencing with screen tearing, as well as blurry textures + texture popping. If you're experiencing these issues, we recommend you try these one at a time. If for any reason your performance suffers, revert back to the prior settings.

Issues w/ screen tearing
RAGE currently does not have a menu option to turn V-sync on or off.

If the graphics driver supports a so called "swap-tear" extension then RAGE will use it and RAGE will V-sync when running >= 60 FPS and RAGE will tear when < 60 FPS. Unfortunately at the release of RAGE, none of the graphics drivers have the "swap-tear" extension enabled.

The user can force V-sync on or off in the graphics vendor control panel. Right-click on the desktop to access the graphics vendor control panel.
If V-sync is forced on then RAGE will always V-sync.
If V-sync is forced off then RAGE will auto-detect that V-sync is not working and RAGE will instead synchronize to real-time and screen tearing may occur.

Alternatively you can force V-sync on by adding the following to the RAGE launch options in Steam:

+r_swapInterval 1

The launch options can be found by right-clicking on RAGE in Steam and selecting "Properties". Then click on "Set Launch Options" in the dialog that pops up.

Blurry Textures and Texture Popping
The texture streaming is limited by the performance and number of cores of the main processor (CPU).

The higher the resolution at which the game renders and the higher the anti-aliasing setting, the more texture data is needed to texture the environment. If you do not have a high end CPU you may momentarily see blurrier textures and texture popping when the view changes quickly.

If you have a processor with few cores and you have a high end NVIDIA graphics card then you can try turning on the "GPU Transcode" menu option in the video settings menu in RAGE. By enabling this option a large percentage of the texture calculations are moved to the graphics\ processor (GPU). However, this option is not available on all graphics hardware and may not appear in the menu if your hardware does not support the necessary features.

On processors with few cores without the ability to turn on "GPU Transcode" you can significantly improve the texture streaming performance by adding the following to the RAGE launch options in Steam:

+vt_maxPPF 16

The launch options can be found by right-clicking on RAGE in Steam and selecting "Properties". Then click on "Set Launch Options" in the dialog that pops up.

If you have very few cores like a dual core processor then you can set a lower value like:

+vt_maxPPF 8

If setting these values does not improve the texture streaming performance for you then consider lowering the anti-aliasing setting in the video settings menu in RAGE.

You may, for instance, observe slow texture streaming at high resolutions like 2500 x 1600 with anti-aliasing set to 16X. In some cases lowering the anti-aliasing to 8X fixes the problem but lower settings may further improve the texture streaming. Alternatively, or in addition, you can lower the resolution.

Source: Bethesda Forums

Sorry - i don't know how to make this into a spoiler type hidable box :(
 
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I just used a new config file and it stoped the slow loading textures. the glitchy characters are still there somewhat and the zone load freezing as made it impossible to play for me. I hear a patch is in the works... let's hope so.
*EDIT* New drivers are being released (once again) today sometime http://twitter.com/#!/Thollenshead/status/121729879417958400
 
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i wonder if the GPU texture transcoding would be ported to OpenCL (for use with AMD cards).
Reminds me of Dolphin (Nintendo Wii and GameCube emulator) in which it can use OpenCL to transcode textures (aside from using the CPU to do it)
 
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bad luck that they sent to me the regular edition ... no Rage fists and that hot RAT buggy !! ARGHHH !!
 

mediasorcerer

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hi all,i have installed from discs and am playing atm,so far so good,all im getting is the screen tearing,its not unplayable,mainly when i move,i will try vsync in ccc see if that fixes,other than that,its very nice looking graphics and is playable on my rigg,

my bet is patch within few days and will fix 90% of probs,hell,thats what i want to believe anyway,good on you all for all the info and tips etc,its a good game so far,i may be overtly optomistic tho,haha,

hey,i just tweaked ccc-gaming settings and its now running with no screen tearing at all,

heres how its set up for me,
firstly,before i installed the game,i downloaded and installed the "rage" amd driver-just after installing,i did a defrag thru steam and verified game cache,
i run it thru "game booster 3" in virtual desktop boost mode,with as much services turned off as possible just as a btw,

ccc-gaming window-
use app settings-unticked-morph filtering =ticked,4x samples, filter standard
af-4x use app settings= unticked,
tesselation-amd optomised
cat ai-enable surface format opt= ticked,setting -quality[middle]

wait for vert refresh-always on -quality
aa mode-performance
open gl,trip buff= ticked,
and its fine,good as gold,i will play for longer tho and see if it holds,i did install from discs,
ps,i got my 6850 oc,d too 1100,and 850

hope this helps,anyone,
guess im lucky,good luck with it,
 
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GPU Transcoding fixed textures lag. :rolleyes: U jelly non Cuda #*&$?
 
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