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Total War: Three Kingdoms Denuvo 6.0 has been cracked

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"It has been many months since Denuvo updated to v6. And during that time a lot of game publishers have been successful in securing their PC games by using the latest version of the Denuvo anti-tamper tech. And while it has taken crackers a while, it appears that this latest version, which is now called Denuvo 6.0, has been cracked.

Earlier yesterday, a specific game cracking group was able to crack the latest version of Total War: Three Kingdoms. Total War: Three Kingdoms was updated one week ago to version 1.1.0 (which could mean that it has the latest version of Denuvo) and… as you may have guessed...the cracked version is based on version 1.1.0. It will be interesting to see now whether SEGA will remove Denuvo from its game (this seems unlikely as the previous Total War games are still using it) and whether other publishers – like Bethesda has removed Denuvo from its cracked games in the past – will remove this controversial anti-tamper tech from their games.

It's a cat and mouse game that will last forever, it seems.
"

 
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Finally!!!!
 
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newer protection then cracked then newer protection then cracked again maybe the publishers should consider something else to reduce it
 

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newer protection then cracked then newer protection then cracked again maybe the publishers should consider something else to reduce it

There's nothing else that can't be cracked also. Publishers still use Denuvo even though they know it will probably be cracked eventually because they want the initial sales and believe that people will go ahead and pay for the game if they can't get it for free right away
 
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let it burn muhuhahahahahaha
 
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There's nothing else that can't be cracked also. Publishers still use Denuvo even though they know it will probably be cracked eventually because they want the initial sales and believe that people will go ahead and pay for the game if they can't get it for free right away

We all know the push is for streamed subscriptions. Ubisoft, Microsoft and even Nintendo are pushing hard for it. That will be the literal end of mods and community fixes. Assassin's Creed Origins (if I recall) made explicit references to streaming games in the in game lore. Pretty sure it was that game in the modern day portion.

They will lure people in with cheap subscriptions up front but eventually will raise prices, you'll never own the games, and again no modding or anything.
 
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We all know the push is for streamed subscriptions. Ubisoft, Microsoft and even Nintendo are pushing hard for it. That will be the literal end of mods and community fixes. Assassin's Creed Origins (if I recall) made explicit references to streaming games in the in game lore. Pretty sure it was that game in the modern day portion.

They will lure people in with cheap subscriptions up front but eventually will raise prices, you'll never own the games, and again no modding or anything.

Not happening. It will be another segment and a small readjustment of the whole pie. If it does happen it will meet fierce resistance because this will eat right into several stakeholders' shares. In short: almost nobody will be happy except the publisher.
 
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Id be willing to pay a reasonable monthly or annual subscription for access to unlimited PC games. You don' really own the game now anyways, you cant resell a digital download.
 
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Not happening. It will be another segment and a small readjustment of the whole pie. If it does happen it will meet fierce resistance because this will eat right into several stakeholders' shares. In short: almost nobody will be happy except the publisher.

I disagree, because every major video game hardware and big publisher/developer is pushing for it or actively developing technology for it. Examples:

Ubisoft
Google
Microsoft
Sony
Nintendo
Nvidia
EA <-- more subscription based currently, but they are likely trying to get people used to subscriptions which will make the transition smoother

It will, long term, become a case of playing games or not playing games. The problem is many people are willingly choosing subscriptions now. See a few posts above. Also the younger generation steams everything and stores very little content locally. Just like many young people use their phones for everything because they grew up using them exclusively, even if you can do XYZ three times as fast on a PC due to screen size alone.
 
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I disagree, because every major video game hardware and big publisher/developer is pushing for it or actively developing technology for it. Examples:

Ubisoft
Google
Microsoft
Sony
Nintendo
Nvidia
EA <-- more subscription based currently, but they are likely trying to get people used to subscriptions which will make the transition smoother

It will, long term, become a case of playing games or not playing games. The problem is many people are willingly choosing subscriptions now. See a few posts above. Also the younger generation steams everything and stores very little content locally. Just like many young people use their phones for everything because they grew up using them exclusively, even if you can do XYZ three times as fast on a PC due to screen size alone.

Time will tell, the cloud has its characteristics and the service does not make those go away, it only reinforces them. Both advantage (on demand, ease of use, low barrier of entry) and disadvantages (no ownership, high dependancy on multiple services and high quality connection, no control, filter bubble marketing/sales models, complete loss of consumer power).

In the end its a simple matter of cost/benefit, and young people will experience that cost is more than the price tag it comes with. They are already learning this wrt social media. The cost was privacy.
 
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