- May 14, 2004
- 26,529 (3.71/day)
|Processor||Ryzen 7 5700X|
|Video Card(s)||RTX 4080|
|Storage||2x HDD RAID 1, 3x M.2 NVMe|
|Display(s)||30" 2560x1600 + 19" 1280x1024|
|Software||Windows 10 64-bit|
Given this config option, I suspect previously the model was running on the render thread, which kills FPS, now it defaults to threadedOn previous games the framerate would absolutely tank when the AI was taking turns - before the massive performance patch in TWWH2 which made the turns a lot faster it was very severe into the 2-4ish FPS range, and even after the patch it was a big dip (down to like 16-20 FPS). I am actually very surprised at how fast the end turn is in this release (given poor performance elsewhere), and how little the frames drop during the AIs turn, although I'm used to the full mortal empires map so we'll see how it performs when they launch an ME map with the TWWH 3 factions and map as well.