Senior Monkey Moderator
- Feb 6, 2007
- Cheeseland (Wisconsin, USA)
|Processor||Intel Core 2 Quad QX9650 Extreme @ 3.0 GHz|
|Motherboard||Asus Rampage Formula|
|Cooling||ZeroTherm Nirvana NV120 Premium|
|Memory||8GB (4 x 2GB) Corsair Dominator PC2-8500|
|Video Card(s)||2 x Sapphire Radeon HD6970|
|Storage||2 x Seagate Barracuda 320GB in RAID 0|
|Display(s)||Dell 3007WFP 30" LCD (2560 x 1600)|
|Case||Thermaltake Armor w/ 250mm Side Fan|
|Audio Device(s)||SupremeFX 8ch Audio|
|Power Supply||Thermaltake Toughpower 750W Modular|
|Software||Win8 Pro x64 / Cat 12.10|
But it is not a building game, it is a survival game. The mode we play in, and the mode that is currently being developed, is survival mode. Creative mode will be a building only mode.
MC started as a building game, for the simple sake of creating something of your own design.
To create a world of many of your designs.
The survival mode added a level of danger and challenge, but what is the point of survival?
In this game, since there are no end goals, it's obviosuly so that you can continue building.
So when all is said and done, this is at heart, a building game.
I have no problem with the people who like the survival mode and the challenges it presents, it is just IMO that a game that would challenge their building skills more than their survival skills would be a better fit for the ongoing direction of the game.
I guess I look at it from the standpoint of a game like SimCity where the challenge was to build well and manage the building as opposed to protecting your personal self from from random spawning creatures.
There is nothing wrong with the way the game seems to be evolving, and there are millions who like it, I am just not sure that it is the kind of game I prefer. I wonder sometimes if Notch will try to please everyone and in the end, please no one.
As I stated up front, just my humble opinoin.