Discussion in 'Games' started by newtekie1, Feb 2, 2011.
The Minecraft server is unreachable. Terraria server is fine.
Fixed Java crashed.
Ok, so since this weekend is going to be a long weekend for most of us thanks to the holiday on monday, I figured I'd finally update the server(working plug-ins or not). So the server is now running version 1.3.2.
Most of the plug-ins seem to be working. Warp signs do not work, not sure why, but the plug-in hasn't been updated officially to support 1.3.2. However, warping by command line still works. Also, the McMyAdmin plug-in commands are broken, so no /giveme command and no /tp. The McMyAdmin author is aware of the problem, and said it will be fixed with the next McMyAdmin release in a few days, so we'll just have to live without them for the weekend.
As usually, let me know if anything else isn't working properly.
Oh, that's why I can't connect. XD
Edit: Warps aren't working. Everytime I type /warp, it shows the help message. It doesn't matter what comes after it.
Hmm, that is odd, they work for me. MyWarp must not be connecting to the permission system properly and defaulting to only working for OPs. I'm on vacation until Tuesday, I'll look at it then. The author for MyWarp just started putting out updates for his other plug-ins, so hopefully we get an official update for MyWarp soon.
Edit: The new un-official mywarp that I loaded changed to the standard yml settings file, so I had to setup the new settings file, I think the permissions are working now. I just hopped on and deopped myself and I could still warp around.
I tried to warp with Anderson and it didn't work.
Yeah, MyWarp isn't picking up the permissions, it turns out when I deopped myself it didn't actually deop me. Everything's all jacked up, probably because McMyAdmin hasn't been updated to work with 1.3.2 properly.
I'm too tired to mess with it right now since I haven't slept in 2 days thanks to a horrible hotel bed, I'll see what I can do tomorrow.
I think they may have fixed the hitboxes on skeletons you can kill them by punching their feet. This might mean we can make the Skeleton Grinder work.
Thing is, it's so far away (there's a side tunnel connected to it from the main tunnel connecting Kard and Underground) so maybe should wait until warps are fixed.
FYI, it isn't giving the backup nor save messages anymore and it is not doing it's nightly restart anymore. Both probably due to the McMyAdmin plugin not working. I should also note that even when McMyAdmin was working correctly, it seemed to save a lot leading up to the server restart but it didn't save hardly ever throughout the day. You'd think saving user inventory should be done every hour or something.
I just finished the cocoa farm in Greenhouse 1 (Winterfell East, near the "Granary" warp point). It looks nice and it is sufficiently efficient. I really used every bit of available space, lol.
Anyway, here are some pictures.
I upgraded to a beta version of McMyAdmin and that seems to have fixed a lot of issues with the server. Guestguard also seems to be working again, so I'll disable the whitelist again and allow anyone to join.
Let me know if anything isn't working properly.
It appears Minecraft.net is having problems again. It was giving me 503 errors and now it says "Failed to login: Error"
GuestGuard is not allowing buckets to be used.
Should work now, guestguard added a few more permissions for better control.
Ford made this animated GIF which shows a panorama of the outer wall of Kard (I recommend you to right-click on the image and choose for "view image").
Edit: I would appreciate it if I can get a warp point added named "Hutton" @ (-1553,73,-5002). Thank you.
Done. The new TP capability to warp to coords makes it super easy.
All of Kard Castle's walls are finally done:
I remember climbing the natural mountain that is now the keep and seeing everything that is built now in my mind. "I love it when a plan comes together."
I added cocoa to the piston farms. It is on the lowest level. Beware that it activates 108 pistons simutaneously so it lags a bit when when hitting the button. As always, remember to replant.
We really, really need a working iron golem collector. All of my attempts post update 1.2 have failed to work to spawn golems even having in excess of 200 villagers but always at least 64 (should have allowed a minimum of 4 golems to spawn). If anyone has ideas, I'm all ears.
Can anyone do this?
Also, could I get a warp point called "Cape Coon" @ -2773,64,-1619?
I don't know for sure but /tp is available to everyone so there's really no reason why it shouldn't. It's /tp <your name> <x> <y> <z>
I'll make that warp immediately...
Finally got plans done for the Kard Cathedral. It's taller than I wanted it to be but it has all the stylistic cues I want in it:
It is 45 x 46 (top of cross) x 96
My inn does not require much more stone, the village of Hutton will be constructed mainly out of wood (it's not a wealthy village) and within the walls of Winterfell there are no further projects for now. So when I mine I will keep in mind that I should offload some cobble to Prime for you.
The exterior of the Kard Cathedral is mostly done:
It looks deceptively small on DynMap. It's a very large structure.
It's only bigger than the town itself.
Good work, it massive and it's a beast!
Heh, tru dat. I really need to start building random houses. Too bad we can't tell the game to "build village here." I think that would produce better results than me doing it.
Kard Market now has 6 stalls with traders:
11 cooked fish -> 1 emerald
16 coal -> 1 emerald
17 raw porkchop -> 1 emerald
20 wool -> 1 emerald
25 paper -> 1 emerald
1 written book -> 1 emerald
3 emerald -> 1 shear
I thought that last one was 1 diamond pickaxe -> 3 emerald but it isn't so I'll probably kill and replace him if I see something better.
There's traders that take emeralds and sell stuff all over Kard. I intend to keep replacing those that die there.
Edit: added two more above. Also, there's no more space for stalls in the Kard Castle Market.
Separate names with a comma.