- Dec 18, 2012
- 146 (0.08/day)
|System Name||紅白 [Kōhaku]|
|Processor||i5 3570K @ 4.5GHz 1.290v|
|Motherboard||ASUS Maximus V Formula / Thunder FX|
|Cooling||EK Supremacy Nickel/Plexi + Alphacool 240 XT45 and EK FC670 Nickel/Plexi + Phobya 400|
|Memory||Kingston HyperX Beast 2x 4096MB DDR3 2133MHz|
|Video Card(s)||EVGA GTX670 SLI Unlocked [GPU1 @ 1320MHz max, GPU2 @ 1220MHz max] [RAM @ 7.2 GHz]|
|Storage||2x Micron C400 256GB RAID0 [System] / 2x 250GB 7200RPM 2.5" [Data]|
|Display(s)||Dell u2913WM 2560x1080 21:9|
|Case||Corsair Graphite 600T SE White|
|Audio Device(s)||Supreme FX IV|
|Power Supply||Zalman ZM850HP|
|Software||Windows 8.1 Pro x64|
I like the textures on this pack alot (can't remember the name atm), but the specular map seems to be a bit too shiny, it should only get like that when raining as it happens on the original TP, texture wise, it's great.
Where can i get that kind of shading for MC ? I'm still running on stock but considering i have HD7950 it would make sense to use something like this...
Here you go: SEUS v10 RC6
Careful as these shaders can put quite a bit of strain on the GPU! Playing at 1680x1050 I get about 45FPS in more dense areas, with render distance set to normal +96 (which seems to make the most impact in performance other than resolution). Lowering to 720p would get me around 70FPS.