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TPU's Dead Island Clubhouse

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Aside from the development defects the game is seriously lacking in common sense.

First off I'm aloud to drink Energy drinks (Which would dehydrate me faster) to increase health but not water?
Second, I can break in some doors but not others? True RPG would let me roam every hut.
Third, the zombies spawns are predictable. Kill a zombie in one location he will be there again. Find and kill a sitting zombie at one place, expect him to be there on you way back...

Plus the dialouge, is really bland and lame IMO. Don't much like the voice acting either.

These things really take away from a potentially great game... its sad they took such a great concept and failed..

I think if they had all the Fallout 3 RPG elements this game would have been amazing...

I'm hoping some patches will change my mind about this game. Don't get me wrong, you'll still find me playing it despite these self perceived flaws.
 

stinger608

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Steam ID: amish marauder

I will pick this up today after work.

joining this party, steam id: heroinbob17

:rockout:Added both!!!:toast:


Man it sucks that this game was not ever really ready for release and is so buggy! I had to delete one of my monitors in order to even play. As Erocker stated, I think I am going to put this game on the back burner for the time being. I just fired up Steam, and of course it quickly patched the game as it has everyone else, however I don't think it fixed the issues with the game.
 
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Here’s the latest from us on Dead Island PC for North American users. We are deeply sorry for the inconvenience caused to fans who wanted to spend their day crushing some zombie skulls. Thank you very much for your continued patience and support and we are completely committed to ensuring that you have an excellent time with our game.

· First, the correct version of the title is now available on Steam and fans are able to download it now.

· Second, the day 1 patch notes in their entirety are below. Please note that this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on some saved data. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for "Chapter Select" which will allow the player to jump to the last chapter they were playing in.

· Third, Deep Silver plans to announce a “make up” to North American fans who were affected by the day 1 PC issues, stay tuned in coming days for those details as internal discussions are ongoing on our end.

· Fourth, the Bloodbath DLC is still on schedule as planned – fans who preordered the title will still receive the Bloodbath DLC when it launches (date will be announced shortly!) as stated previously.

· Fifth, we are aware of The Ripper activation bug which will not load as a result of the version update and this will be fixed in the next game patch, coming soon.


Complete list of improvements:

Multiplayer and Matchmaking improvements
• Maps are now correctly synchronized when player joins during map loading
• Games now filter correctly in lobby
• After joining a coop game enemies now spawn correctly

User guidance improved. (Quest guidance, UI, shop)

Additional interface polishing
• Map tracking now works correctly after loading checkpoints
• Health and stamina bars of enemies now display correctly in coop.
• Locations of invisible NPCs are no longer shown
• More than one player can now use the same ladder simultaneously
• Focus on items in shops is not changing after operation (sell, buy)
• Additional Interface polishing
• Fixed displaying gather rings near some door

Player death behavior improved
• Respawn position now saved when playing in cooperative mode
• If player dies whilst inside vehicle, menu will now be hidden

Save game mechanics extended
• Added distinction between quest checkpoints and other saves

Minor animation fixes
• AI animation now displays correctly after fast travel or travel through portals

AI improvements
• Improved enemy awareness (zombies)
• Enemies reaction to fire adapted
• Enemies are now able to successfully reach player on some arenas
• Shooting enemies no longer spawn infinitely

Balancing changes in difficulty, majorly for second playthrough
• Item level will be calculated correctly when playing in second playthrough
• Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
• Health regeneration is now disabled during grab.
• More HP for all escorted NPCs
• Removed all instances of Butcher during escorts
• Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
• Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree

Pause Option added
• Added information about players requesting pause (Coop)

Looting rules improved
• Thrown items now cannot be picked up by another player for 5 minutes.
• Items from just-opened containers cannot be picked up by another player for 5 seconds.

Minor graphical glitches fixed.
• Rectified occasional graphical glitch with NPC's hands bend
• Animations now display correctly when trading
• Stomper animation now displays correctly when same target is hit by another player

Sound bugs fixed
• Volume of pickup's engine has been increased

Quest bugs removed
• All side quests in Laboratory can now be successfully completed
• Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest

http://deadisland.deepsilver.com/blog.php
 

stinger608

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AphexDreamer said:
First, the correct version of the title is now available on Steam and fans are able to download it now.

Now I have to wonder if a person has to delete the current game on your system and re-download the game?
 
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Now I have to wonder if a person has to delete the current game on your system and re-download the game?

I am almost certain that is yes.
 
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Now I have to wonder if a person has to delete the current game on your system and re-download the game?

That's the very same question everyone is asking.

Some are certain it was the 76MB patch they are talking about, others say to reinstall.

However, a few have reinstalled and claimed no change at all.

I'm just verifying game cache and not getting anything.

Another claimed he downloaded 100MB of data, but IDK?
 
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After the 76mb patch there was just recently a 125mb patch.. it's a little bit better, but not by much.
 
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After the 76mb patch there was just recently a 125mb patch.. it's a little bit better, but not by much.

What version does your game say?

I'm not sure I got that one, steam doesn't report any new download for Dead ISland. Perhaps I should reinstall the game like you did?
 
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What version does your game say?

I'm not sure I got that one, steam doesn't report any new download for Dead ISland. Perhaps I should reinstall the game like you did?

I'm reinstalling again.
 

1Kurgan1

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First off I'm aloud to drink Energy drinks (Which would dehydrate me faster) to increase health but not water?
Second, I can break in some doors but not others? True RPG would let me roam every hut.

I wouldn't call this game the most realistic, seems just like a borderline silly hack and slash game, and they have Energy Drinks restore Health because it amps you up for fighting more Zombies. And the door thing shouldn't surprise you in anyway, you mention Fallout, but you forget, in any of the Bethesda games you can't just go into any house, infact most of them you can't enter. Open world is nice, but being vast puts limits on entering everything.
 

cadaveca

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What a pain. The patch nerf'd my game. Then, there was some other file... did nothing. I redownlaoded the game...

Then, while I was playing, i died, and it was still laggy. It spawned me at the arena instead of the lifehouse. Since then, it's been working fine. I'm playing LAN cooop though, not internet coop.


Anyway, fire is nice!
 
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I want this game so bad, but I'm too broke to buy it. :(
 
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PVTCaboose1337

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Mine is 1.0.0. Looking forward to playing with some of you guys when we are in the same area... not exactly sure how the matchmaking works.

Game is fun though, wish I could enable analog for my mouse. I don't seem to have the control I would like.

EDIT: Also, 5 hours in, have seen no firearms. Anyone spot one?
 

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cadaveca

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Enable Eyefinity in CCC, change res to 5670x1080? ;)

Seems to just squish the FOV into the right aspect, and that's it, so don't waste your time right now, would be my recommendation.
 

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LOL I don't have eyefinity. I am using Nvidia with dual monitors. I am not sure that anything supports that LOL
 
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Mine is 1.0.0. Looking forward to playing with some of you guys when we are in the same area... not exactly sure how the matchmaking works.

Game is fun though, wish I could enable analog for my mouse. I don't seem to have the control I would like.

EDIT: Also, 5 hours in, have seen no firearms. Anyone spot one?

4 Hours in and I got a Revolver, haven't used it. I got it by doing a side quest ( can't remember which one sorry).

Currently you can't play online, its down for everyone atm... Also when its up you can invite people so you don't have to wait for them to be in your area, you can play with your friends at any time (assuming they are in the same chapter as you).

Also whats Analog for mouse mean?
 

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Apparently people using a 360 controller can control where the weapons hit more easily. Fuck that.

I actually just found guns. At Act II is when they start appearing. When they appear, they REALLY appear. The first one I saw was accompanied by 8 other people with guns.

Funny enough, once you get them you still use melee, I guess that is why they delay you from getting them.
 
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Apparently people using a 360 controller can control where the weapons hit more easily. Fuck that.

I actually just found guns. At Act II is when they start appearing. When they appear, they REALLY appear. The first one I saw was accompanied by 8 other people with guns.

Funny enough, once you get them you still use melee, I guess that is why they delay you from getting them.

Giantbomb explains it 6 minutes in

http://www.giantbomb.com/quick-look-dead-island/17-4837/
 
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Despite some problems/bugs, i'm actually really REALLY enjoying the game. I think it was worth the $$$$ and time.

This game is so awesome ^^ and I know it's only going to get better.
 
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1Kurgan1

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Got some more playtime in, played with 1 friend and it was fun, but then we played as a group of 4 and the game was much harder, but a lot more fun. Most of us had been getting issues when using the Internet to connect, anytime we did it would kill our FPS, so we just been using hamachi and playing on the LAN setting and it's worked great. The level design here is pretty impressive, the graphics are pretty good, but the island itself is stunning. My only real complaint now, is the vehicles are wrong hand drive, feels so weird being on the right side. :p

Got some great screens testing the off road capabilities of the trucks, surprisingly they will go through a lot.




 
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I hope DVD version will be addable to steam.Anyway if this is the case add me to members with my steam name in my profile signature
 
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