MatTheCat
New Member
- Joined
- Jun 21, 2008
- Messages
- 883 (0.15/day)
System Name | Bitch |
---|---|
Processor | Intel i7 2600K @4.6Ghz |
Motherboard | MSI Z68A-GD80 (G3) |
Cooling | Noctua nh-u12p se2 |
Memory | 8GB Corsair Vengeance 1866MHz 9-10-9-27 |
Video Card(s) | POWERCOLOR HD 7970 3GB |
Storage | OCZ Vertex 2 240GB SSD / 2*320GB WDC RAID 0 |
Display(s) | Samsung 226BW 21" 1650*1080 |
Case | Lian Li PC B-25 |
Audio Device(s) | Creative X-FI Professional PCI |
Power Supply | OCZ PC Power & Cooling 860W |
Software | Windows 7 x64 |
I am wondering whether or not anyone here can tell me the correct way of using D3D Overrider to enforce Triple Buffering in Direct X?
Do I enable Triple Buffering thru D3D ovdrv with or without V-Sync enabled?
Of course, I have tried it with both V-Sync on and off and find that only V-Sync enabled provides satisfactory (no tearing results). If the idea is to gain performance by leaving V-sync off, then I dont really see what visual improvement Triple Buffering provides?
Can anyone shed any light on this matter?
Do I enable Triple Buffering thru D3D ovdrv with or without V-Sync enabled?
Of course, I have tried it with both V-Sync on and off and find that only V-Sync enabled provides satisfactory (no tearing results). If the idea is to gain performance by leaving V-sync off, then I dont really see what visual improvement Triple Buffering provides?
Can anyone shed any light on this matter?