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[UDK]Critical Point - Incursion

Sickmind

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Critical Point

Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit.

Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!

In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!

CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.



We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!

Just PURE infantry combat action!!

If you love action-packed first person shooters with great community involvement, then Critical Point: Incursion is for you!

Check our our new Facebook & Twitter pages and click "like" at the top of our site if you want more media updates!
&

Our game is still in development, but we look forward to showing you more soon,
CP:I Development Team

Studio Site
Project Site
 

InnocentCriminal

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Looks good.

Reminds me of Insurgency. I'll definitely be checking this out once it's released.

Thanks for sharing.
 

lyndonguitar

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Looks good.

Reminds me of Insurgency. I'll definitely be checking this out once it's released.

Thanks for sharing.

emm you mean the half-life 2 mod? played that too, awesome mod
 

Sickmind

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presents you...





Dear Community,

Here we are again with some updates, just to keep you informed on our increasing progress! We see the light at the end of the tunnel and everything is starting to come together piece by piece.

This edition focuses on our code, weapons and animation departments, bringing you news about:

- Aim Error & Recoil

- Hit directional indicators

- Character Animation

- Weapon functionality

- Armour System


- Say & Teamsay chat facility


HK G3kA4
Modelled & textured by Joel “Flakk” Dabrosin

One of our latest weapons to be completed is our HK G3kA4, so we would like to show that off to you!




For the full update, visit: http://www.criticalpointgame.com

All the best,
Your Critical Point team

 

Sickmind

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presents you...


Dear Community,

Summer is here, although the weather seems late in joining the party! Anyhow, we hope you are all enjoying the break if you're lucky enough to have leave from work or break in your education. We over at Critical Point: Incursion have been quiet over the last 3 weeks, taking a much needed vacation, but it's safe to say that the majority of us are now back on track with progress moving along as expected.

Some recent activity over on facebook will enlighten you with some "unofficial" pictures, movie and progress updates that should keep your taste buds tingling in between our official front page news.
Check us out over at Facebook Dominating Studios

Click here for the Full Article + more Pics

AK 47
Modelled & textured by Joel “Flakk” Dabrosin






&

All the best,
Your Critical Point team

Unsere Deutsche homepage: www.criticalpoint.de
 

InnocentCriminal

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Thanks for the update.

:D
 

Sickmind

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presents you...



Dear Community,

To boost the summer feeling we proudly present you a flyby through "Seclusion", a level set deep in the secluded forest of an American mountain range. This retreat is for one of the military’s most decorated Generals. His lavish mansion, a retirement gift, and testament to his years of service and battles won. In stark contrast to the turmoil of battle, the only thing disrupting the crisp morning air is the sound of birds and loons at the lakeside.

This morning, that calm was shattered by the sounds of gunfire.

Enough words, sit back and enjoy!


Seclusion


Level Design, Lighting and Optimisation by Matt "mjl86" Lefevere

With the help of our talented team of artists, led by art director Peter Aldred.

Jason "Midwinterdreams" Matthews
Ben "Fleafa" Calvert-Lee
Stefan "Rockstar6" Groenewoud
Blake "Kaze369" Mitchell
Kiory "Kiory" Freeman
Eugene "Eugene" Chu

And with the help of level designer Risto "restcrew" Jauhiainen.




The video was brilliantly captured and edited by our video artist Wayne "MyPetGoldfish" who spent a lot of time doing so. Its been a big learning curve for us and we can now tell you that our next video is already in production. Big thanks go also to our talented and professional Music Composer, "JT Marrin"

Enjoy the rest of the summer holidays and click like on our facebook page if you want more like this!


All the best
Your Critical Point Team
 

Sickmind

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presents you...


Dear Community,

We have made a lot of improvements thanks to your feedback. We do our best to keep the standards as high as possible, but ultimately, you, our loyal fans, are the final point of inspection!

After the transition from the Unreal Tournament 3 engine to the new Unreal Development Kit (UDK) back in 2009, we noticed that many weapons and assets were not up to our standards. It takes a lot of soul-searching and persistence to turn around to your team (and your fans) to tell them, "We are doing it all over from the start!"

FULL ARTICLE WITH NEW WEAPONS AND SCREENSHOTS

However, there is always a silver lining, and we have pushed the quality barrier to a new high in all areas, above and beyond many indie games, which will ultimately help assist in the game's future success.




We received a lot of comments from the big changes new outlook media release across the forums, facebook, twitter and indieDB. We are hugely thankful and appreciative of that!

The team has worked tremendously hard since the rebrand in March 2012, in particular Alexey "3dzipp0" Medyanik, whom has stepped up the pace, moving into the role of Environment Artist & Lead Weapon Artist, coordinating and ensuring we meet our high standards and our milestone plans.

Enjoy the current heatwave and click like on our facebook page if you want more like this!

&





All the best
Your Critical Point Team
 

Sickmind

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Steam are offering gamers the chance to vote for their favourite games on steam.

We would love it if you vote and got your friends to vote for us as we see this as an important step for us!!

Visit our page here:

http://steamcommunity.com/sharedfiles/filedetails/?id=92955708

Please rate us, and also share us on your facebook and social sites!!!

Thank you,

Critical Point Team
 
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