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University of Utah Students Unveil A New Direction for Game Controllers

btarunr

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#1
University of Utah engineers designed a new kind of video game controller that not only vibrates like existing devices, but pulls and stretches the thumb tips in different directions to simulate the tug of a fishing line, the recoil of a gun or the feeling of ocean waves.

“I’m hoping we can get this into production when the next game consoles come out in a couple of years,” says William Provancher, an associate professor of mechanical engineering who is in Vancouver, British Columbia, demonstrating the new game controller with his students March 5-7.

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option350z

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#2
Great idea but I doubt that it will be a big hit...For those that play FPS games on consoles, this is a no go. Grand idea for feedback in a game but still doesn't beat RL. Maybe just another hint to get sometime in the sun perhaps?
 
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#4
im sorry kinda reminds me of how ya play with nipples
 

FordGT90Concept

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#5
I could so see getting sores on my thumbs because of that. Not to mention a high failure rate due to complexity and those nipples (for a lack of better word) wearing down so they no longer make contact with the skin. Oh, and those recesses will quickly get packed with dirt/debris rendering them inoperable after weeks/months of heavy use.

Good theory, yes, but I can't see any of the big three (Nintendo, Microsoft, nor Sony) adapting this technology.
 

Yo_Wattup

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#7
So, the same feedback principles found in PC joysticks, but stuck in a gamepad?

Could be interesting, I just hope for the final product they'll work more on the button placement, as the way they have it on the prototype is very impractical for some gametypes. And it's not like it needs to be symmetrical to please equally left- and right-handed people. That doesn't matter much for a gamepad.
 
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#8
interesting idea, i'd have to try it out at a store or something first before being sold on it. Definitely support the idea of developing it as i'm sure they could manage to finagle a way to implement with just regular thumb-sticks instead of the stupid eraser idea.
 
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#9
What is the max tug? Is that the permanent layout/form? Cause if so, that just won't do. Will it break easy if I have really strong thumbs and manage to balance out the off balances with enough resistance?

A lot of questions to be raised.
 
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#10
fooly cooly anyone???
 
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#11
They've got nothing on mouse and keyboard!

No matter how hard the companies push in obviously a wrong direction, nothing can beat the mouse and keyboard.

Joysticks and gamepads were fun when you were 8 or 10 of age and only for certain simple games. Otherwise, you can play any complex game with them. And because they know that, they simply chose to ruin new games, making them more like "walk there and a cinematic scene starts". Pity really.