• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Unreal Engine 4 – Infiltrator – GDC 2013 Tech Demo

Joined
Jul 10, 2011
Messages
605 (0.25/day)
Likes
257
Processor Intel
Motherboard Asus
Cooling Thermaltake/Noctua
Memory Crucial
Video Card(s) Nvidia
Storage Samsung/Western Digital
Display(s) Samsung
Case Thermaltake
Audio Device(s) On Board
Power Supply Chieftec
Software Windows 10 x64
#1

  • New material layering system, which provides unprecedented detail on characters and objects
  • Dynamically lit particles, which can emit and receive light
  • High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
  • Thousands of dynamic lights with tiled deferred shading
  • Adaptive detail levels with artist-programmable tessellation and displacement
  • Millions of particles colliding with the environment using GPU simulation
  • Realistic destructibles, such as walls and floors
  • Physically based materials, lighting and shading
  • Full-scene High Dynamic Range reflections with support for varying glossiness
  • Illuminating Engineering Society (IES) profiles for realistic lighting distributions

http://www.dsogaming.com/news/unreal-engine-4-infiltrator-gdc-2013-tech-demo/

Glory Glory Man United Unreal Engine.
 
Last edited by a moderator:
Joined
Feb 8, 2008
Messages
2,313 (0.64/day)
Likes
715
Location
Switzerland
System Name Keep spending on me
Processor i7 4790K ( 4.4 Ghz stock )
Motherboard Maximus VII Impact z97
Cooling Corsair H90 140mm AIO
Memory 16 GB Corsair Dominator Platinum DDR3 1866 Mhz
Video Card(s) ASUS GTX 1050Ti Strix
Storage M.2 Samsung NVMe 960 Pro 512 GB
Display(s) Asus PG258Q 1080p 240Hz G-sync
Case Cooler Master Mastercase 3
Audio Device(s) SupremeFX II Impact
Power Supply Corsair AX760
Mouse Razer Deathadder Chroma
Software Win 10 64 Bit
Benchmark Scores Gaming at high performance is my priority
#2
I like it alot...

Now this engine seems more realistic, especially with color scheme.
 
Joined
Oct 2, 2004
Messages
12,607 (2.59/day)
Likes
5,998
Location
Europe\Slovenia
System Name Dark Silence 2
Processor Intel Core i7 5820K @ 4.5 GHz (1.15V)
Motherboard MSI X99A Gaming 7
Cooling Cooler Master Nepton 120XL
Memory 32 GB DDR4 Kingston HyperX Fury 2400 MHz @ 2666 MHz
Video Card(s) AORUS GeForce GTX 1080Ti 11GB (2000/11100)
Storage Samsung 850 Pro 2TB SSD (3D V-NAND)
Display(s) ASUS VG248QE 144Hz 1ms (DisplayPort)
Case Corsair Carbide 330R Titanium
Audio Device(s) Creative Sound BlasterX AE-5 + Altec Lansing MX5021 (HiFi capacitors and OPAMP upgrade)
Power Supply BeQuiet! Dark Power Pro 11 750W
Mouse Logitech G502 Proteus Spectrum
Keyboard Cherry Stream XT Black
Software Windows 10 Pro 64-bit (Fall Creators Update)
#3
The engine has been always great, the problem is that games usually don't utilize half of the engine goodies or simply no one bothers to do it properly. So in the end its up to the devs and how skilled they are. And how good is their imagination...
 
Joined
Sep 13, 2012
Messages
196 (0.10/day)
Likes
173
System Name Leviathan
Processor Intel Core i7 920 @ 4 Ghz (on air)
Motherboard Asus Rampage II Extreme
Cooling Thermalright IFX-14
Memory Corsair 6GB XMS3 DDR3 1600Mhz
Video Card(s) EVGA 570GTX HD in SLI
Storage Kingston Hyper-X SSD 240GB
Display(s) Acer GD245HQ + Samsung 226BW
Case Lian-LI A7010B
Audio Device(s) Soundblaster Arena
Power Supply Corsair AX1200
Software Windows 7 64bits
#4
Pretty epic, i wish they turned this into a benchmark tool would be pretty sweet.
 
Joined
Nov 9, 2010
Messages
5,180 (1.97/day)
Likes
1,721
Processor Intel i7 950 @ 3.2GHz
Motherboard ASUS P6X58D-E
Cooling Corsair H50 push/pull
Memory Kingston HyperX 1600 8GB
Video Card(s) Sapphire HD 7970 OC
Storage Plextor M5P 128GB/WD Black 2x1TB,1x6TB/Seagate 1TB
Display(s) Panasonic TC-L32U3
Case Antec DF-85
Audio Device(s) Yamaha RX-V371 AVR
Power Supply XFX 850w Black Edition
Mouse Logitech G402
Keyboard Logitech K120
Software W10 Pro 64 bit
#5
I can't get too excited about this despite the better graphics until I see signs of them doing something about optimizing their engine better. Later gens of the Unreal Engine have always been plagued by texture flickering and hitching. It's not very good at streaming textures smoothly. Even with it's lower level textures, Bioshock Infinite has noticeable hitching.

Just this tech demo video shows noticeable hitching in places at 720p, even when it's buffered well ahead of the current play position, and that's not a good sign.
 
Joined
Jul 21, 2008
Messages
4,436 (1.28/day)
Likes
1,050
Location
Clifton Park, NY
System Name [Uber Noober Setup]
Processor [i7 3770K]
Motherboard [MSI P67A-G45(B3)]
Memory [32GB Corsair Vengeance (8GBx4)]
Video Card(s) [EVGA GTX 1080]
Storage [128GB OCZ VTX4 SSD, 2TB Internal HDD]
Display(s) [2x 27" ASUS at 1920x1080p - 1x 34" Samsung at 1440p]
Case [Coolermaster CM 690]
Audio Device(s) [X-Fi XtremeGamer]
Power Supply [CORSAIR 850W]
Software [Windows 10 64-Bit]
#6
Nice to see the unreal engine still has some tricks up its sleeves
 
Joined
Feb 18, 2006
Messages
5,112 (1.17/day)
Likes
1,294
Location
AZ
System Name Thought I'd be done with this by now
Processor i7 4790K 4.4GHZ turbo currently at 4.6GHZ at 1.16v
Motherboard MSI Z97-G55 SLI
Cooling Scythe Mugen 2 rev B (SCMG-2100), stock on gpu's.
Memory 8GB G.SKILL Ripjaws Z Series DDR3 2400MHZ 10-12-12-31
Video Card(s) EVGA GTX 760 Superclocked replaced HIS R9 290 that was artifacting
Storage 1TB MX300 M.2 OS + Games, 4x ST31000524NS in Raid 10 Storage and Backup, external 2tb backup,
Display(s) BenQ GW2255 surprisingly good screen for the price.
Case Raidmax Scorpio 668
Audio Device(s) onboard HD
Power Supply EVGA 750 GQ
Software Windows 10
Benchmark Scores no one cares anymore lols
#7
I can't get too excited about this despite the better graphics until I see signs of them doing something about optimizing their engine better. Later gens of the Unreal Engine have always been plagued by texture flickering and hitching. It's not very good at streaming textures smoothly. Even with it's lower level textures, Bioshock Infinite has noticeable hitching.

Just this tech demo video shows noticeable hitching in places at 720p, even when it's buffered well ahead of the current play position, and that's not a good sign.
a compressed flv/mp4 is nowhere near = to a game engine rendering. Plus its a demo. I wouldn't put too much stock in any hitching.

I'd be more worried about how cut down any final games using the engine are. That's where we've seen the biggest issues.
 
Joined
Nov 9, 2010
Messages
5,180 (1.97/day)
Likes
1,721
Processor Intel i7 950 @ 3.2GHz
Motherboard ASUS P6X58D-E
Cooling Corsair H50 push/pull
Memory Kingston HyperX 1600 8GB
Video Card(s) Sapphire HD 7970 OC
Storage Plextor M5P 128GB/WD Black 2x1TB,1x6TB/Seagate 1TB
Display(s) Panasonic TC-L32U3
Case Antec DF-85
Audio Device(s) Yamaha RX-V371 AVR
Power Supply XFX 850w Black Edition
Mouse Logitech G402
Keyboard Logitech K120
Software W10 Pro 64 bit
#8
a compressed flv/mp4 is nowhere near = to a game engine rendering. Plus its a demo. I wouldn't put too much stock in any hitching.

I'd be more worried about how cut down any final games using the engine are. That's where we've seen the biggest issues.
Actually the compression for YouTube should have nothing to do with the visible hitching, and if anything, these early demos are usually less compressed in original content than the actual game would be, to make it look as pristine as possible.

Their engine since the game Unreal Tournament 3 has been pretty poorly optimized.
 
Joined
Feb 18, 2006
Messages
5,112 (1.17/day)
Likes
1,294
Location
AZ
System Name Thought I'd be done with this by now
Processor i7 4790K 4.4GHZ turbo currently at 4.6GHZ at 1.16v
Motherboard MSI Z97-G55 SLI
Cooling Scythe Mugen 2 rev B (SCMG-2100), stock on gpu's.
Memory 8GB G.SKILL Ripjaws Z Series DDR3 2400MHZ 10-12-12-31
Video Card(s) EVGA GTX 760 Superclocked replaced HIS R9 290 that was artifacting
Storage 1TB MX300 M.2 OS + Games, 4x ST31000524NS in Raid 10 Storage and Backup, external 2tb backup,
Display(s) BenQ GW2255 surprisingly good screen for the price.
Case Raidmax Scorpio 668
Audio Device(s) onboard HD
Power Supply EVGA 750 GQ
Software Windows 10
Benchmark Scores no one cares anymore lols
#9
Actually the compression for YouTube should have nothing to do with the visible hitching, and if anything, these early demos are usually less compressed in original content than the actual game would be, to make it look as pristine as possible.

Their engine since the game Unreal Tournament 3 has been pretty poorly optimized.
considering it starts out as a huge demo (multiple TB's of textures) rendered on gpu's not designed for its load then it's taken from that huge rendering and compressed down to practically nothing so it will play on youtube...yeah it does have something to do with it. If its an FLV especially compression itself can input lags that weren't in the original. Also flv compression alone isn't enough, Our source files for our videos at my company are northwards of 40GB and that spits out a 100MB .flv this one is much smaller and being a demo likely started out much larger. A second round of compression likely took place.

This is a teaser rather than a real demo. Demos take place at shows where they can setup machines to render it on huge screens so everyone can see the pretties. The fact that it's on youtube shows it's just a raw idea of what the engine can do.

again, not really worried about a pre-recorded flv or mp4 of a game demo's hitching. Far more worried about how stripped down the final engine will be and what if any gains it will show in its final released form compared to current engines.

IMO we really haven't had anything earth shattering in a long time now (since Metro 2033). Most seem to be slightly better shading/texture improvements over the last engine.