- Joined
- Jul 10, 2011
- Messages
- 788 (0.17/day)
Processor | Intel |
---|---|
Motherboard | MSI |
Cooling | Cooler Master |
Memory | Corsair |
Video Card(s) | Nvidia |
Storage | Samsung/Western Digital/ADATA |
Display(s) | Samsung |
Case | Thermaltake |
Audio Device(s) | On Board |
Power Supply | Seasonic |
Mouse | A4TECH |
Keyboard | UniKey |
Software | Windows 10 x64 |
- New material layering system, which provides unprecedented detail on characters and objects
- Dynamically lit particles, which can emit and receive light
- High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
- Thousands of dynamic lights with tiled deferred shading
- Adaptive detail levels with artist-programmable tessellation and displacement
- Millions of particles colliding with the environment using GPU simulation
- Realistic destructibles, such as walls and floors
- Physically based materials, lighting and shading
- Full-scene High Dynamic Range reflections with support for varying glossiness
- Illuminating Engineering Society (IES) profiles for realistic lighting distributions
http://www.dsogaming.com/news/unreal-engine-4-infiltrator-gdc-2013-tech-demo/
Glory Glory
Last edited by a moderator: