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Unreal Engine 5 Demo to Require RTX 2070 SUPER GPU at Minimum for Smooth Gameplay

MxPhenom 216

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PCs have a severe problem with slow and unoptimised software provided by M$.
This is why the consoles with proper working SSDs will run circles around any PC from this year.

There is no FPS drop in the Demo. It runs perfectly smooth.

Run circles around a PC because of an SSD? Wouldn't that be highly dependent on how the SSD is used in regards to loading game assets?
 
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By the time it is launched in 2021, there should be two new generations of graphics cards released, namely Navi 2X and Navi 3X.
And we don't know yet how the Radeon RX 5600 / RX 5700 XT compares to RTX 2070 S in it.

Also you won't be seeing games that look this good on the new consoles at the start. As it is with every generation and they will get better at programming on the console. So think 2-3 years into the consoles lifespan. The RTX 2070 S will be old news by then.
 
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idk what hte conversation is about, but regarding Crysis's performance you should watch digital foundry revisit of it:

TLDR, the performance of Crysis is not that great even today because of the time and techdevelopment at time of release, it was believed single core speeds would continue to go up rather then getting more focus on multicore solutions.
So in simpler terms, an unoptimised game that runs like ass on modern systems.
It don't matter how it is sliced, it is still that simple statement.
 
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The demo runs only at 1440p @ 30 fps on the PS5. Epic devs mentioned that in an interview for Digital Foundry. So no, it's not going to run well on PS5/Xbox Series X (RDNA/RDNA2). It might run quite well on the RTX 20 series due to the presence of full mesh shader support (RTX 20 series have full hardware support for the upcoming DX12 Ultimate spec). And it will definitely run well on the next gen Ampere GPUs (whatever the name of those cards is).
 
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The demo runs only at 1440p @ 30 fps on the PS5. Epic devs mentioned that in an interview for Digital Foundry. So no, it's not going to run well on PS5/Xbox Series X (RDNA/RDNA2). It might run quite well on the RTX 20 series due to the presence of full mesh shader support (RTX 20 series have full hardware support for the upcoming DX12 Ultimate spec). And it will definitely run well on the next gen Ampere GPUs (whatever the name of those cards is).

PS5 does have quite a slower GPU vs XBOX SX, how much of an improvement the X has over PS5 remains to be seen though.
 
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PS5 does have quite a slower GPU vs XBOX SX, how much of an improvement the X has over PS5 remains to be seen though.
Agreed, but it's not going to multiply the peformance, which would be required to run it at 60 FPS, or quadruple, for 60FPS @ 4k. Xbox Series X might be 10, 20 or even 30% better, but is that enough? No. And remember this Unreal Engine demo doesn't even use raytracing. With raytracing the perf is going to be even worse. I suggest to have a look at the AMD raytracing demo they released recently - you can see the reflections in the computer console mirrors are very low quality, the demo is low FPS as well. So I expect the AMD raytracing implementation to perform poorly (at least in it's first gen in RDNA2).
 
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I expect 3070 will be a lot faster than 2080 Super so would make a good upgrade from 1070 LOL. Still I expect RDNA2 to be very good, will be a good year for gaming in 2021 with Zen 3 and Intel 14nm++++++++++++++++++++.
 

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They just told me not to bother buying their game ?, got it. Then again unreal engine imo kinda sucks for the most part.
 

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They just told me not to bother buying their game ?, got it. Then again unreal engine imo kinda sucks for the most part.
Finally, someone who gets it. Oh wait... there's no game atm. And Unreal Engine sucks so badly, it's only used like everywhere :wtf:
 

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Finally, someone who gets it. Oh wait... there's no game atm. And Unreal Engine sucks so badly, it's only used like everywhere :wtf:

Well i guess i should not say it sucks really, just that i have moved on from the more simplistic for the most part. Gameplay always seems not of my liking any more and the only times i enjoyed a game made upon the unreal engine was UT and Bioshock although hated the engine back then too just that the story had you engaged all the time.
 

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Run circles around a PC because of an SSD? Wouldn't that be highly dependent on how the SSD is used in regards to loading game assets?


Yeah, pretty much.
Windows Central Gaming deleted their tweet after they got confirmation that the demo can't run on Xbox Series X because it doesnt have Ultra Fast Speed SSD like on PlayStation 5

In interview with Geoff Keighley:
EpicGames will downscale the demo so it can run on other platforms

Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs’
 

MxPhenom 216

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Yeah, pretty much.


Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs’

I remember back when RAGE came out and the "megatextures" update made it so that textures were streamed by storage in real time as you played. If you had the game on mechanical the texture pop in and fps drops were all over the place. Moving to and SSD fixed most of those. But not all games do this for every texture or game asset.

Usually game textures and assets are typically loaded into RAM and/or cache before its needed by the processor.
 
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