qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.98/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Valve's Gabe Newell has had an idea for a possible new business model, where people that are nice to each other online get top games cheaper, even for free. However, troll, lie and cheat your way and expect to get screwed by paying top dollar and then some.
Good idea or terrible idea? I reckon there's a fundamental flaw in it, because I'm sure no-one will want to be the sucker that pays for everyone else and will do almost anything to avoid it, including perhaps a full-on boycott should they be selected for premium pricing. Also, what objective measure would be used to identify and label such people?
Develop
Good idea or terrible idea? I reckon there's a fundamental flaw in it, because I'm sure no-one will want to be the sucker that pays for everyone else and will do almost anything to avoid it, including perhaps a full-on boycott should they be selected for premium pricing. Also, what objective measure would be used to identify and label such people?
The industry has this broken model, which is one price for everyone. That’s actually a bug, and it’s something that we want to solve through our philosophy of how we create entertainment products.
What you really want to do is create the optimal pricing service for each customer and see what’s best for them. We need to give customers, all of them, a robust set of options regarding how they pay for their content.
An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community.
So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.
Develop