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War Thunder - MMO Flight Sim

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So....they are trying to handle the Yer issue...let's see if they didn't re-created it with the TB-3.
Fixed achievements on take-offs and landings;
I wondered why I stopped getting those.
New option in the 'Game options - Interface' menu. Players can choose ammo and temperature to be displayed always.
This is useful. Especially the ammo for the japanese planes.
Pilots’ and gunners’ damage area is reduced for all planes. The shape of damage area is now close to average man’s shape. Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
So, I'm guessing that the DA was that of an obese person?
Nimrod Mk.I — fm fixed according to data sheet;
Nimrod Mk.II — fm fixed according to data sheet;
Fury I — fm fixed according to data sheet;
Fury II — fm fixed according to data sheet;
If that helps them suck a little less, it's worth it.
1st rank - amount of RP needed is increased by 0-14%
2nd rank - amount of RP needed is increased by 3-10%
Welcome to War Thunder, newbie. Time to grind.
They did, however, lower it for jets. Not sure if enough, I'm still nowhere close to getting a jet.
RP reward reduced for destroying ground targets for bombers
Silver Lions rewards for destroying ground targets in AB is increased by 30%
wat
why
 
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Premium I-153s,

Premium I-153s everyhere...




In AB, I mean. Man, that is getting annoying. Especially because I'm getting constantly jumped-on when I'm busy with somebody else. I already check my surroundings every chance I get, yet I fail to spot them in time. Also, most of them use stealth ammo, so evading without tail damage (at least) is near impossible.
 
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Today patch.

Meantime I must vent myself about N1K UFO.
Just watch this small video from two days ago. I put him on fire, he burns for almost a minute then pulling out the fire and start chasing my Tempest like nothing happens.


I promise myself that I'll quit every game with this crap in it. At least until they'll fix it. Soon™...
 
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I've had my betty being hit in the tanks and lighting up, like it should, only to stay on fire for around 20-odd seconds. Which it shouldn't.

But then again, it was arcade...

Anyway...


It really pays-off to use HEF rounds. ^^
 
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I promise myself that I'll quit every game with this crap in it. At least until they'll fix it. Soon™...
Change of plans. If you cannot beat them then join them. :D
N1K almost stock below.



I cannot find last 2 AI's so I quit. After a while game was ended with a hefty 90k lions and unlocked 2 tier 2 modules at once. It was x4 for today. :peace:

JP, a lot of decals you unlocked there. Nice one.
 
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Nice score.
JP, a lot of decals you unlocked there. Nice one.
Only one. I had already unlocked those jaws, but have unlocked it again for some reason. :\
 
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Trying to get my daily doubles yesterday.
Brits



Reminds me of WoT horror.

Then Russians



Such P-63 spam. Much broke.
 
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For those interested in tanks. Today we received Tier 4 tanks for test and below you can see 4 minutes of playing Realistic Battles in my King Tiger.


You can see how game looks, how it sounds, you can see aiming from the move or from stop, you can see how spotting works(?). You can see stuff. :D

For me RB with Gaijin's tanks is my Holy Grail. I need just bigger maps and another game mode instead this Capture the flag mode.
 
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Just chillin'
 
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Soft landing they say... :D
 
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A full battle in T-34.
Nothing spectacular, just a game like 90% of your future battles in GF.
I put it here just to see how tanks are played in CBT 1.40.5.0.
You'll see how the tanks looks, sound, feel, shoot, spot and so on. Basically is the whole game mechanics as it is now.

I choose T-34 because I call it Russian Maus at Tier 1. Everything else is nothing compared to T-34.

 
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And a game from other side: Germans with their pride at this Tier PzIII Ausf.F.

Enjoy the German steel. :banghead:

 
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How to tell that defeat is unavoidable:
 

erocker

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So... When are tanks getting released?
 
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Last week's stress test seemed to be for the tank inclusion. (Major collapse, with ~100k trying to connect)
As far as I can tell, 1.39 is going to have FM fixes, new planes, new decals, and possibly an economy tune-up. That I've read of, no tanks getting out of CBT.
Maybe in 1.41 (Aug-Sep).
 
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Yup, we have 1.40.xx on CBT server and usually this means that tanks will be in 1.41 live because they have even numbers on test servers and odd numbers on live servers.

But IMO tanks are far-far-away to be released for Open Beta testing...
 
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So I've been playing War Thunder for quite a while now, first as the Axis, and now I'm working my way into the 4th rank of Soviet planes. The game is great, and when I have the time I try to at least get that daily win bonus each day.

I've been wondering about something for a while though, what do you guys think of the Soviet I-185(m-82)?

To me its by far the best plane in rank 3, with better handling than either La-5's or Yak-9 and Yak-3's, very high climb rates, a high ceiling, nice cannons and very good secondary weapons(with rockets granting many easy kills on lazy bomber pilots).

However when I look at its historical background it apparently never even made it to production, which is a bit odd for such a successful plane in-game.

What are your guys' thoughts?

Awesome thread btw ^^
 
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I've been wondering about something for a while though, what do you guys think of the Soviet I-185(m-82)?
OP^Biased and so on.
(In arcade, anyway...)

The least they could have done was to make it a premium...


Yes, yes. But this thread is about War Thunder.
 
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The least they could have done was to make it a premium...
.
If its really that OP that would make it pay to win however?
 
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Well, premium and a BR boost (so it stops showing-up in 3~3.5 BR battles) (I know its BR is 4), until they fix the FM.
I can, sort of, understand that they needed a buffer plane for the MiG line, until the tech trees are sorted out. Otherwise the jump to the MiG-9 would be quick-er...
But, at the same time, I have a hard time out-maneuvering those things in a zero.
 
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Well, premium and a BR boost (so it stops showing-up in 3~3.5 BR battles) (I know its BR is 4), until they fix the FM.
I can, sort of, understand that they needed a buffer plane for the MiG line, until the tech trees are sorted out. Otherwise the jump to the MiG-9 would be quick-er...
But, at the same time, I have a hard time out-maneuvering those things in a zero.
Yeah, I mean don't get me wrong they're awesome to fly, really loving it and believe I seriously play a significant part in winning most non-domination games, but they just don't really seem to have a downside. I often finish arcade games without getting shot down once in that plane(unless i'm asking for it).
 
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I can, sort of, understand that they needed a buffer plane for the MiG line
By "sort of" I mean, to me it doesn't create the result that was wanted and it basically acts just like any other Yak. So, imo, the devs should have just stayed put and/or increase the RP needed for the MiG-9, instead of unleashing this prototype that (in-game) acts like a soviet wet dream.
 
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Yesterday I've made my first Simulator battle with tanks before closing servers
I've put below only the only kill I've made because games are not so exciting.


But this is what I want to play instead WoT. No markers, no magic crosshair and spotting only with your bare eyes. And you have only 2 views, commander view and gunner view so no 3rd view.
Indeed game looks somehow boring (you must be very careful how and where you move ) because is hard to spot an enemy at distance and behind bushes but at least fights are close to reality.
All I need now is larger maps and refined DM and I guess I'll like it.