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Watch Dogs Legion Benchmark Test & Performance Analysis

W1zzard

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Watch Dogs Legion is Ubisoft's third installment in this franchise. The game has support for DirectX 12, RTX raytracing, and DLSS and comes with an optional high-res texture pack. We tested the game on 30 graphics cards, at Full HD, 1440p, and 4K.

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wow that game brings a lot of cards to their knees on ultra 1080p
 
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Garbage Ubisoft optimization. Wait for 1 year to get on sale with fixes or wait for 3-4 years to get it for free on Uplay. After WD with Aiden the series died just like AC with Desmond. Better to play the originals than these new games, IMHO Ubisoft just lost their way.
 
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Yet another game where I have to stop and think about which screenshot is the one with ray tracing enabled.

Ha, I remember a few years ago people were saying that 1080ti is an overkill for 1920x1080 gaming...

The FPS analysis graph seems to indicate that this title just runs incredibly poorly on pretty much everything.
 
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why is the 5600xt performing worse then 580 in 4k?
 
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so reflections on water dont needs RTX to be good, you'll present to me these images claiming its with RTX ON, I would say wow, good job RTX :)
its required only on other surface. and I dont see the difference between medium and ultra RTX quality.
 
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I know you have to test at ultra settings to get a good test of the cards, but i wonder at what settings its impossible to see any visual gains? Also what are the settings at witch you can have playable framerates with the smallest tradeoffs?
 

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Good Job!

But that fps though o_0 IMO the engine is poorly optimized (thats why the fps is so low) look at a game like doom: (different game), but the fps is insanely better optimized.
 
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Watch Dogs E3 2012 demo looked better than this. Ubisoft live in a copy paste bubble.
 
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I think should did a ultra settings dx12 vs dx11 comparison of fps. when i was doing settings on mine, dx12 gave me 68fps and dx11 ran at 72fps. Sure people would say things in dx12 were active over 11 giving the fps boost but included in benchmark is a fps graph and it was very telling to say least. On the left of the image is dx11 you can see its tight and compact, dx12 on other hand has a lot of latency in frames.
 

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I really don't like TAA. It's even more controversial than DLSS. Over use of AF to me is a bit controversial as well personally because you lose texture detail it's mostly fine at x2 or x4, but x8 and x16 I simply don't like the trade off. I really like LOD bias it use to be better on Nvidia side of things back around GTX260 you can rock a nice -15.0 LOD bias with RivaTuner in the good old days and it was utlra crisp and sharp -3.0 just isn't quite the same. I'm not sure why that changed after that series, but oh well hasn't been the same since.
 
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Over use of AF to me is a bit controversial as well personally because you lose texture detail it's mostly fine at x2 or x4, but x8 and x16 I simply don't like the trade off.

I think you don't really know what anisotropic filtering is, because it does exactly the opposite of what you think.
 
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something is wrong with your review. With Vega64, Even with graphics set to custom after ultra and everything to the maxed out and I get 45 at 1440p and 28 at 4K. My CPU is only 3700X stock clock on hero VIII WIFI board. So I am not sure why you are getting only 38 and 22fps with Car set to 2 and graphics set to ultra...
 
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The FPS analysis graph seems to indicate that this title just runs incredibly poorly on pretty much everything.

ikr what's the point in making game that can only run on high end hardware? oh it's Ubisoft, nvm

Metro Exodus and RDR2 have better/more or less the same graphic imo, and well optimized.
 
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you guys need to rerun these whole stuff with new amd cards, why so urgent
 
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I think you don't really know what anisotropic filtering is, because it does exactly the opposite of what you think.
It's readily obvious even in this 720p video with horrific YouTube compression AF impacts color quality or distortion and texture detail a bit despite the game having weibo ghetto texture quality. I get that AF helps with oblique angles, but it also blurs the scene quite badly and kills color detail a fair amount. Helps a lot with texture crawl shimmering however especially when you go from off up to x4 beyond that point it's impact in that area isn't super pronounced. I also use MFAA for the record and that helps negate texture crawl shimmering as a nice by product. Plus on top of that I use -3.0 LOD bias to increase mipmap texture quality and tend downsample a bit. I'm kind of curiouse if DLSS and MFAA can be combined or not with AF turned off seeing as both reduce shimmer and combined with negative LOD bias perhaps that can work benificially at least subjectively speaking. I'm not super annoyed by shimmer, but scene blur annoys me a lot personally.
 
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LOL the 5600XT waddle along side the 3-4GB VRAM GPUs in 1440p is hilarious to me. Does looks like AMD need much more VRAM compare to Nvidia cards.
 
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Nvidia's compression is more advanced or was in the past I'm not sure how it compares with RNDA2 though AMD has made some improvements to compression compared to what it was like with VEGA. Both reads and writes are compressed now, but I have no idea what level of compression or what sort of algorithms AMD is utilizing for the compression itself or how they stack up side to side. Nvidia also has a lot of AA techniques that can save a lot on VRAM and performance DLSS, MFAA, FXAA, TXAA, transparency AA and so on. That held true with RNDA I don't know how much it holds true with RNDA2 that may have changed a fair amount hard to say.

It defiantly looks like Ampere's 4K performance is stronger than Ampere's 1440p performance in regard to RNDA2 which could also indicate RNDA2's 1080p as well as 720p is stronger in turn. I don't think many people will play at 720p at least on desktop, but on laptops that another matter and possible mobile perk in AMD's favor this generation to look for. I think it's pretty relevant to RTRT though because ray tracing performance certainly isn't 4K ready right now in a convincing enough way maybe in single player experiences with limited use of the tech itself which almost doesn't count. I think the RX6800 is the value winner this generation from what I've seen so far, but certainly want to see more conclusive testing and comparisons. The fact that it might potentially trade blows with the RTX 3080 at 1080p/720p while priced competitively with a RTX 3070 is amazing. We'll know more when in depth testing of the cards takes place shortly.
 
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It's readily obvious even in this 720p video with horrific YouTube compression AF impacts color quality or distortion and texture detail a bit despite the game having weibo ghetto texture quality. I get that AF helps with oblique angles, but it also blurs the scene quite badly and kills color detail a fair amount. Helps a lot with texture crawl shimmering however especially when you go from off up to x4 beyond that point it's impact in that area isn't super pronounced. I also use MFAA for the record and that helps negate texture crawl shimmering as a nice by product. Plus on top of that I use -3.0 LOD bias to increase mipmap texture quality and tend downsample a bit. I'm kind of curiouse if DLSS and MFAA can be combined or not with AF turned off seeing as both reduce shimmer and combined with negative LOD bias perhaps that can work benificially at least subjectively speaking. I'm not super annoyed by shimmer, but scene blur annoys me a lot personally.

Without watching the video, either the implementation is broken in your example or you are not actually enabling AF. Do a quick Google search and do some reading or go download the old 3DCenter AF Tester and play with it a bit. AF is a method of improving image quality by pushing out the boundary of the closest mipmap and smoothing out the blending between the successive levels of mipmaps as the textures recede from the image plane.

Even if you don't believe me or literally every article or bit of documentation that exists on the subject for some odd reason, ask yourself why anyone would enable an option the decreases visual quality (what you are implying) while simultaneously negatively impacting performance. It doesn't make any sense.
 

W1zzard

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something is wrong with your review. With Vega64, Even with graphics set to custom after ultra and everything to the maxed out and I get 45 at 1440p and 28 at 4K. My CPU is only 3700X stock clock on hero VIII WIFI board. So I am not sure why you are getting only 38 and 22fps with Car set to 2 and graphics set to ultra...
Are you playing the integrated benchmark?
 
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Another game where ray tracing is totally not worth it (the performance hit). Looks mediocre with RT on or off.
 
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Garbage Ubisoft optimization. Wait for 1 year to get on sale with fixes or wait for 3-4 years to get it for free on Uplay. After WD with Aiden the series died just like AC with Desmond. Better to play the originals than these new games, IMHO Ubisoft just lost their way.

Even before stuff like optimizations, current AAA gameplay itself is such a massive borefest that I could care less for the HW side of it.
 
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