- Joined
- Aug 21, 2008
- Messages
- 507 (0.09/day)
- Location
- Dubai, U.A.E
System Name | Reebok |
---|---|
Processor | Intel(R) Core(TM) i7 CPU 920 @4.2GHz DO Stepping |
Motherboard | Gigabyte EX58-EXTREME |
Cooling | EK-Supreme HF High Flow CPU WB+2 X EK-FC9800 GTX GPU WBS+Gigabyte NB WB+XSPC 120QuadRadw SanAce fans |
Memory | 3 X 2GB Corsair Dominator DDR3-PC3 1600 CL8 Kit w Corsair Airflow Fan |
Video Card(s) | XFX Geforce 9800 GTX Black Edition + Point of View 9800 GTX Overclocked Edition+ XFX 9800GT |
Storage | 1TB Seagate SATAII + Seagate 600 GB SATA II |
Display(s) | Samsung SyncMaster 2220WM |
Case | Coolermaster Stacker 830 Nvidia Edition |
Audio Device(s) | Creative Soundblaster PCI Express X-Fi Titanium Fatal1ty Champion Series |
Power Supply | Corsair HX850W PSU |
Software | Windows 7 Ultimate 64-Bit |
Guys,
I have this question bugging in my mind. What exactly does idle cycles mean which WCG claims to use? The reason I ask is, if I game at full HD with WCG running in the background(100%), the FPS drops drastically, If I snooze WCG, game plays fine at high FPS. If the client were to use idle cycles of the CPU, then the game should run fine even with WCG in the background rite? Correct me if I am wrong here folks.
Regards,
Shiv
I have this question bugging in my mind. What exactly does idle cycles mean which WCG claims to use? The reason I ask is, if I game at full HD with WCG running in the background(100%), the FPS drops drastically, If I snooze WCG, game plays fine at high FPS. If the client were to use idle cycles of the CPU, then the game should run fine even with WCG in the background rite? Correct me if I am wrong here folks.
Regards,
Shiv