• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

What are the different types of Anti-Aliasing?

Joined
Nov 6, 2009
Messages
1,271 (0.42/day)
Likes
230
Location
Ohio
System Name Vegnagun
Processor i5 750 @ 3810 MHz 200.7 X 19
Motherboard Asus P7P55D Deluxe
Cooling Noctua NH-U12P SE 2
Memory 4x4 gb Crucial Ballistix 1600
Video Card(s) Radeon 5850 Toxic 950-1355-1.088v
Storage Corsair Neutron SSD OS, WD 1tb Black games, Toshiba 2tb Data drive
Display(s) Gateway FPD2485W
Case Azza Solano 1000
Audio Device(s) 10.1 on mobo :)
Power Supply Seventeam ST-850ZAF
Software Windows 7 pro on college student discount :)
Benchmark Scores top 1% in the world for weekly score in Killzone 2 :)
#1
I've been trying to read on wikipedia what the differences are between anti-aliasing and such like MSAA QSAA or other kinds like what I see in the options on Left For Dead 2. Unfortunately, it gives me a history and calculus lesson before it tells me the answer.

About all I know is that AA is for softening images to reduce jaginess, but that's as far as my comprehension goes; can anyone explain further what it means?

Also, sorry if this is in the wrong section, I wasn't sure where a good place to put this (or even search for it) would be.
 
Joined
Sep 13, 2008
Messages
1,226 (0.36/day)
Likes
179
Location
Metro Atlanta
Processor Intel i5 2550K @ 4.4Ghz
Motherboard Asrock Extreme3 Gen3
Cooling CM Hyper 212+
Memory 16Gb (4x4) XMS3 1600mhz
Video Card(s) EVGA GTX470
Storage OCZ Vertex 3 - 240GB
Display(s) (2) Acer 24" LCD
Case Bitfenix Raider
Power Supply SILVERSTONE Strider Gold Evolution SST-ST1000-G Evolution 1000W
Software Windows 7 Pro x64 | Backtrack 5 R2
#2
Im curious as well. I haven't done any research other than to figure out why COD 2 and mu 9800 GT were having a civil war givin' me a gray screen.
 
Joined
Nov 6, 2009
Messages
1,271 (0.42/day)
Likes
230
Location
Ohio
System Name Vegnagun
Processor i5 750 @ 3810 MHz 200.7 X 19
Motherboard Asus P7P55D Deluxe
Cooling Noctua NH-U12P SE 2
Memory 4x4 gb Crucial Ballistix 1600
Video Card(s) Radeon 5850 Toxic 950-1355-1.088v
Storage Corsair Neutron SSD OS, WD 1tb Black games, Toshiba 2tb Data drive
Display(s) Gateway FPD2485W
Case Azza Solano 1000
Audio Device(s) 10.1 on mobo :)
Power Supply Seventeam ST-850ZAF
Software Windows 7 pro on college student discount :)
Benchmark Scores top 1% in the world for weekly score in Killzone 2 :)
#3
seems like civil wars like to happen often within computers. That tweak itch that we all get just forces us to change things even if we know it's working perfectly just to see if it can push a little bit farther, lol.
 
Joined
Jan 2, 2009
Messages
9,767 (2.96/day)
Likes
1,779
Location
Suffolk/Essex, England
System Name Joseph's Laptop Clevo P771ZM
Processor 4970k @4/4.4ghz
Motherboard *shrugs*
Cooling About 2 kilos of copper fins and pipes.
Memory 2x 8gb
Video Card(s) GTX 970m 6gb
Storage 500gb Msata SSD 2x 2TB storage drives
Display(s) Built in
Power Supply 300w power brick
Mouse Steam controller
Software Windows ten
#4
Last edited:
Joined
Jul 14, 2009
Messages
896 (0.29/day)
Likes
77
Location
Baltimore, MD
System Name Cool Runnings Mark 2
Processor i7 4770k No OC
Motherboard MSI Z87 MPower
Cooling Noctua NH-D14
Memory GSkill TridentX 2400MHz 32GB
Video Card(s) EVGA GTX 780 AC+
Storage Samsung 840 Pro Series SSD, 3 more HDDs
Display(s) Acer G276HLDbd Black 27" 6ms, Acer AL2216Wbd Black 22" 5ms
Case Corsair 600t
Power Supply Corsair HX850
Software Win10 Pro 64-bit
#5
thanks panther, very intersting
 
Joined
Nov 6, 2009
Messages
1,271 (0.42/day)
Likes
230
Location
Ohio
System Name Vegnagun
Processor i5 750 @ 3810 MHz 200.7 X 19
Motherboard Asus P7P55D Deluxe
Cooling Noctua NH-U12P SE 2
Memory 4x4 gb Crucial Ballistix 1600
Video Card(s) Radeon 5850 Toxic 950-1355-1.088v
Storage Corsair Neutron SSD OS, WD 1tb Black games, Toshiba 2tb Data drive
Display(s) Gateway FPD2485W
Case Azza Solano 1000
Audio Device(s) 10.1 on mobo :)
Power Supply Seventeam ST-850ZAF
Software Windows 7 pro on college student discount :)
Benchmark Scores top 1% in the world for weekly score in Killzone 2 :)
#6
but what's the difference between things like msaa qsaa etc... ???
 
Joined
Mar 6, 2010
Messages
2,146 (0.75/day)
Likes
499
Location
England
System Name White Noise
Processor AMD 1090T
Motherboard Asus Crosshair IV
Cooling Corsair H80 (single pull config) + 3x 140mm ThermalTake Riing fans
Memory 2x 4Gb Crucial Ballistix Tactical PC3-14900 @1333mhz 7-7-7-18
Video Card(s) XFX RX480 Core 4GB
Storage 120Gb OCZ Agility 3 + 2x 500Gb WD Blue (raid 0) + 1Tb WD Green
Display(s) HP 24XW
Case NZXT S340
Audio Device(s) SupremeFX X-Fi + Samsung HT-C450 via SPDIF
Power Supply BeQuiet! Pure Power 850w + Cablemod custom cables
Mouse Logitech G502 Core
Keyboard Cooler Master Master Keys Pro L
Software Windows 10
#7
but what's the difference between things like msaa qsaa etc... ???
I believe each has it's own method in which way it codes the AA (anti Aliasing).
 
Joined
Jan 2, 2009
Messages
9,767 (2.96/day)
Likes
1,779
Location
Suffolk/Essex, England
System Name Joseph's Laptop Clevo P771ZM
Processor 4970k @4/4.4ghz
Motherboard *shrugs*
Cooling About 2 kilos of copper fins and pipes.
Memory 2x 8gb
Video Card(s) GTX 970m 6gb
Storage 500gb Msata SSD 2x 2TB storage drives
Display(s) Built in
Power Supply 300w power brick
Mouse Steam controller
Software Windows ten
#8
Had no idea, so I googled.

This forum post makes sense to me

"Let's put it another way. 16x QSAA would give you the same level of edge anti-aliasing as 16x MSAA, at the same cost as 8x MSAA. The trade-off is that textures will become blurrier, making 16x AF look like 4x AF.

MSAA is the quality option, QSAA is the speed option. In things like racing games, where you are moving too quickly for slight texture blurring to matter, but aliasing is super-apparent, then QSAA is a great choice. In something like Borderlands, where the unique texturing is a huge feature of the game, then QSAA is a crappy choice.

"
 
Joined
Mar 6, 2010
Messages
2,146 (0.75/day)
Likes
499
Location
England
System Name White Noise
Processor AMD 1090T
Motherboard Asus Crosshair IV
Cooling Corsair H80 (single pull config) + 3x 140mm ThermalTake Riing fans
Memory 2x 4Gb Crucial Ballistix Tactical PC3-14900 @1333mhz 7-7-7-18
Video Card(s) XFX RX480 Core 4GB
Storage 120Gb OCZ Agility 3 + 2x 500Gb WD Blue (raid 0) + 1Tb WD Green
Display(s) HP 24XW
Case NZXT S340
Audio Device(s) SupremeFX X-Fi + Samsung HT-C450 via SPDIF
Power Supply BeQuiet! Pure Power 850w + Cablemod custom cables
Mouse Logitech G502 Core
Keyboard Cooler Master Master Keys Pro L
Software Windows 10
#9
Had no idea, so I googled.

This forum post makes sense to me

"Let's put it another way. 16x QSAA would give you the same level of edge anti-aliasing as 16x MSAA, at the same cost as 8x MSAA. The trade-off is that textures will become blurrier, making 16x AF look like 4x AF.

MSAA is the quality option, QSAA is the speed option. In things like racing games, where you are moving too quickly for slight texture blurring to matter, but aliasing is super-apparent, then QSAA is a great choice. In something like Borderlands, where the unique texturing is a huge feature of the game, then QSAA is a crappy choice.

"

I didn't know the actual difference, although I did have something kind of like that in my head, so thank's for the input :toast:
 
Joined
May 15, 2008
Messages
2,863 (0.81/day)
Likes
272
Location
Brasil
System Name Sovereign // HTPC
Processor i7 3770k 4.2 // i7 3770k 4.2
Motherboard Maximus V Gene // Sabertooth Z77
Cooling Noctua D14 // Intel HSF
Memory 16GB Samsung // 16GB VengeanceLP
Video Card(s) Deciding // 660 DC2
Storage OS (X25-M), Data (Seagate 1TB) // Samsung 840 120GB & bunch of drives
Display(s) Samsung T240HD // LG TV
Case TJ08e // Grandia GD08
Audio Device(s) DT880 Pro 250 ohm // TV speakers
Power Supply Seasonic Plat 1000 // Seasonic Gold 760
Software Windows 8 Pro x64 // Windows 7 Pro x64
#10
My control classes are teaching me AA in common signals and fuctions and the application is the same in games, but rather a dot matrix
 
Joined
Jan 2, 2007
Messages
597 (0.15/day)
Likes
63
Location
Under Columbus, Ohio
System Name Gen0cide
Processor AMD Phenom x4 920 2.8 @ 3.36 1.44v
Motherboard Asus M2N-Deluxe + WiFi
Cooling Thermoright True Rev C
Memory 2x 2gig of Gskill DDR2 1066 @ 5-5-5-15 20 2.125v
Video Card(s) Gigabyte 250 GTS 1 Gig
Storage 5x 730gig 7,200 RPM Raid 5 Western Digital Black
Display(s) Neovo F-417
Case Antec Twelve Hundred
Audio Device(s) On-Board
Power Supply SeaSonic M12 SS-600HM
Software Windows 7 x64 / Arch Linux-fluxbox(duel Boot)
#11
Had no idea, so I googled.

This forum post makes sense to me

"Let's put it another way. 16x QSAA would give you the same level of edge anti-aliasing as 16x MSAA, at the same cost as 8x MSAA. The trade-off is that textures will become blurrier, making 16x AF look like 4x AF.

MSAA is the quality option, QSAA is the speed option. In things like racing games, where you are moving too quickly for slight texture blurring to matter, but aliasing is super-apparent, then QSAA is a great choice. In something like Borderlands, where the unique texturing is a huge feature of the game, then QSAA is a crappy choice.

"
+1 I didnt know myself now I do:toast:
 
Joined
May 7, 2009
Messages
5,265 (1.66/day)
Likes
1,452
Location
Marietta, GA USA
System Name ODIN
Processor AMD Ryzen 7 1800X @ 3.9 GHz (all cores)
Motherboard ASRock TaiChi X370
Cooling Cryorig Universal R1
Memory 16 GB G.Skill FlareX @ 2933 MHz 14-14-14-34
Video Card(s) Nvidia EVGA GeForce GTX 1070 SC 8 GB
Storage WD M.2 1TB SSD :: 4 TB RAID 1 Array of 2 drives
Display(s) Dell S2716DG 27" 144 Hz G-SYNC
Case NZXT H630
Audio Device(s) Onboard Audio
Power Supply Antec HCP 850 80+ Gold
Mouse Corsair M65
Keyboard Corsair K70 RGB Lux
Software Windows 10 Pro 64-bit
Benchmark Scores I don't benchmark.
#12
I am not sure but I do know two things that may help you find more info.

MSAA = Multisampling AA
QSAA = Supersampling AA

The primary difference is the algorithm used. As stated, one (Super) is the quick and dirty AA which is why it is much faster and lighter on video card. Multisampling is the "measure twice, cut once" principle. The algorithm takes, as implied (several samples of the image) to ensure accurate location when the output is done. The result is cleaner and less jaggy, but at the cost of additional process time.
 
Joined
Nov 6, 2009
Messages
1,271 (0.42/day)
Likes
230
Location
Ohio
System Name Vegnagun
Processor i5 750 @ 3810 MHz 200.7 X 19
Motherboard Asus P7P55D Deluxe
Cooling Noctua NH-U12P SE 2
Memory 4x4 gb Crucial Ballistix 1600
Video Card(s) Radeon 5850 Toxic 950-1355-1.088v
Storage Corsair Neutron SSD OS, WD 1tb Black games, Toshiba 2tb Data drive
Display(s) Gateway FPD2485W
Case Azza Solano 1000
Audio Device(s) 10.1 on mobo :)
Power Supply Seventeam ST-850ZAF
Software Windows 7 pro on college student discount :)
Benchmark Scores top 1% in the world for weekly score in Killzone 2 :)
#13
thanks much for that description panther!
Exactly what I was wondering :)
 
Joined
Jan 2, 2009
Messages
9,767 (2.96/day)
Likes
1,779
Location
Suffolk/Essex, England
System Name Joseph's Laptop Clevo P771ZM
Processor 4970k @4/4.4ghz
Motherboard *shrugs*
Cooling About 2 kilos of copper fins and pipes.
Memory 2x 8gb
Video Card(s) GTX 970m 6gb
Storage 500gb Msata SSD 2x 2TB storage drives
Display(s) Built in
Power Supply 300w power brick
Mouse Steam controller
Software Windows ten
#14
We can thank "darklordjames" of the AVS forums for the original post XD
 

Polarman

New Member
Joined
Jun 24, 2008
Messages
1,626 (0.46/day)
Likes
290
Location
Rimouski
System Name Polar's Dragon
Processor AMD Phenom II 975BE
Motherboard MSI 890FXA-GD65 (Bios 18.7)
Cooling Zalman CNPS 9700 Led
Memory Gskill 8GB DDR3-1333 (8,8,8,21)
Video Card(s) MSI HD6870 Hawk
Storage WD Raptor 250 - WD RE4 500GB
Display(s) Samsung T240 (1920 X1200)
Case Silverstone Raven 2
Audio Device(s) Realtek ALC892
Power Supply PC Power&Cooling Silencer 750 (Red)
Software Windows 7 Home Premium 64Bit + SP1
Joined
Sep 13, 2007
Messages
218 (0.06/day)
Likes
19
System Name OC GamePC
Processor Intel Core i7-2600K (4,7ghz @ 1,392v max)
Motherboard Intel Z68
Cooling ID Cooling Frostflow 120mm AIO (2x Noctua NF-F12)
Memory 26gb 1866mhz DDR3 CL9 Dual-Channel (2x8gb)
Video Card(s) EVGA GTX970 SSC @ 1430/7900
Storage 250gb Sata3 SSD, 750GB SSHD
Display(s) 32" 1366x768 Toshiba LED Backlight TV
Case Raijintek Thetis Black
Audio Device(s) Asus Xonar D1 PCI
Power Supply EVGA 550G2
Software Windows 10 Pro
Benchmark Scores Firestrike: ~ 11.100 Timespy: ~ 4.000
#16
QSAA is not supersampling. I think it is Nvidias own technique called "Quincunx" available since the Geforce 3 (?). What this does is give you the double the edge-smoothing at an expense of texture-definition but not of speed. So actually what reads as 16x QSAA is very likely 8x Quincunx AA; like what in geforce 3 times was simply called 2x Quincunx-Antialiasing (which was basically in between 2xMSAA and 4xMSAA).

Supersampling on the other hand is a very high-quality Antialiasing method, that also anti-aliases alpha-blended textures (like fences and stuff).

Very simply put.
 

qubit

Overclocked quantum bit
Joined
Dec 6, 2007
Messages
14,663 (3.97/day)
Likes
8,244
Location
Quantum Well UK
System Name Quantumville™
Processor Intel Core i7-2700K at stock (hits 5 gees+ easily)
Motherboard Asus P8Z68-V PRO/GEN3
Cooling Noctua NH-D14
Memory 16GB (4 x 4GB Corsair Vengeance DDR3 PC3-12800 C9 1600MHz)
Video Card(s) Zotac GTX 1080 AMP! Extreme Edition
Storage Samsung 850 Pro 256GB | WD Green 4TB
Display(s) BenQ XL2720Z | Asus VG278HE (both 27", 144Hz, 3D Vision 2, 1080p)
Case Cooler Master HAF 922
Audio Device(s) Creative Sound Blaster X-Fi Fatal1ty PCIe
Power Supply Corsair HX 850W v1
Software Windows 10 Pro 64-bit
#17
Because frame rate is important above all else for me, especially in a twitchy fps, I turn AA off and just use AF, usually at x16. I find that the jaggies are not all that objectionable to me most of the time and the frame rate is much better without AA.

I like a solid 85Hz refresh with no dropped frames on my CRT monitor (or 120Hz on Samsung LCD 2233RZ monitor) at a decent resolution and can usually achieve that on modern games on my hardware, which is fairly high end. Heck, I paid enough for it... :laugh:
 
Joined
Sep 13, 2007
Messages
218 (0.06/day)
Likes
19
System Name OC GamePC
Processor Intel Core i7-2600K (4,7ghz @ 1,392v max)
Motherboard Intel Z68
Cooling ID Cooling Frostflow 120mm AIO (2x Noctua NF-F12)
Memory 26gb 1866mhz DDR3 CL9 Dual-Channel (2x8gb)
Video Card(s) EVGA GTX970 SSC @ 1430/7900
Storage 250gb Sata3 SSD, 750GB SSHD
Display(s) 32" 1366x768 Toshiba LED Backlight TV
Case Raijintek Thetis Black
Audio Device(s) Asus Xonar D1 PCI
Power Supply EVGA 550G2
Software Windows 10 Pro
Benchmark Scores Firestrike: ~ 11.100 Timespy: ~ 4.000
#18
Because frame rate is important above all else for me, especially in a twitchy fps, I turn AA off and just use AF, usually at x16. I find that the jaggies are not all that objectionable to me most of the time and the frame rate is much better without AA.

I like a solid 85Hz refresh with no dropped frames on my CRT monitor (or 120Hz on Samsung LCD 2233RZ monitor) at a decent resolution and can usually achieve that on modern games on my hardware, which is fairly high end. Heck, I paid enough for it... :laugh:
Personally I think AA is one of the most Picture-Improving techinques possible. Games nowadays almost look like CG in some cases and it's only the Aliasing that give it away as Realtime. So enableing AA in some Cases really helps; a lot.

With Crysis for example, I also think that the boost in quality is not worth the Performance hit, but in other games AA doesn't cost all that much anymore and at >1Megapixel even 2xAA makes a world of diffrence.:toast:
 

qubit

Overclocked quantum bit
Joined
Dec 6, 2007
Messages
14,663 (3.97/day)
Likes
8,244
Location
Quantum Well UK
System Name Quantumville™
Processor Intel Core i7-2700K at stock (hits 5 gees+ easily)
Motherboard Asus P8Z68-V PRO/GEN3
Cooling Noctua NH-D14
Memory 16GB (4 x 4GB Corsair Vengeance DDR3 PC3-12800 C9 1600MHz)
Video Card(s) Zotac GTX 1080 AMP! Extreme Edition
Storage Samsung 850 Pro 256GB | WD Green 4TB
Display(s) BenQ XL2720Z | Asus VG278HE (both 27", 144Hz, 3D Vision 2, 1080p)
Case Cooler Master HAF 922
Audio Device(s) Creative Sound Blaster X-Fi Fatal1ty PCIe
Power Supply Corsair HX 850W v1
Software Windows 10 Pro 64-bit
#19
Personally I think AA is one of the most Picture-Improving techinques possible...
Absolutely - AA can make a big difference. The type and specific game you play, your hardware and your preferences all come into it. The effect of using or not using it is very subjective to a large extent, so there's no right or wrong to this.

In a fast game like Unreal Tournament 2004, where every millisecond and every frame can mean the difference between fragging or being fragged, picture quality comes second to a rock solid, vsynced frame rate, but the compromise doesn't have to be very much with today's hardware. Also, you get much better lag performance and lack of motion smear on a CRT, so I keep a couple just for games.
 
Last edited:

Mussels

Moderprator
Staff member
Joined
Oct 6, 2004
Messages
46,204 (9.52/day)
Likes
13,692
Location
Australalalalalaia.
System Name Daddy Long Legs
Processor Ryzen R7 1700, 3.9GHz 1.375v
Motherboard MSI X370 Gaming PRO carbon
Cooling Fractal Celsius S24 (Silent fans, meh pump)
Memory 16GB 2133 generic @ 2800
Video Card(s) MSI GTX 1080 Gaming X (BIOS modded to Gaming Z - faster and solved black screen bugs!)
Storage 1TB Intel SSD Pro 6000p (60TB USB3 storage)
Display(s) Samsung 4K 40" HDTV (UA40KU6000WXXY) / 27" Qnix 2K 110Hz
Case Fractal Design R5. So much room, so quiet...
Audio Device(s) Pioneer VSX-519V + Yamaha YHT-270 / sennheiser HD595/518 + Corsair Void RGB
Power Supply Corsair HX 750i (Platinum, fan off til 300W)
Mouse Logitech G403 + KKmoon desk-sized mousepad
Keyboard Corsair K65 Rapidfire
Software Windows 10 pro x64 (all systems)
Benchmark Scores Laptops: i7-4510U + 840M 2GB (touchscreen) 275GB SSD + 16GB i7-2630QM + GT 540M + 8GB
#20
new thread title. This one actually asks the same question as your post, not a different one.


IIRC

MSAA blurs the colors between 'pixels', to make the edges softer.

SSAA (super sampling) actually renders the scene at a higher resolution then shrinks it.


Nvidias "Q" AA modes are mostly marketing crap, it tends to mean "we turned the performance cheats off in this mode, so it looks a little better"
 
Joined
Nov 6, 2009
Messages
1,271 (0.42/day)
Likes
230
Location
Ohio
System Name Vegnagun
Processor i5 750 @ 3810 MHz 200.7 X 19
Motherboard Asus P7P55D Deluxe
Cooling Noctua NH-U12P SE 2
Memory 4x4 gb Crucial Ballistix 1600
Video Card(s) Radeon 5850 Toxic 950-1355-1.088v
Storage Corsair Neutron SSD OS, WD 1tb Black games, Toshiba 2tb Data drive
Display(s) Gateway FPD2485W
Case Azza Solano 1000
Audio Device(s) 10.1 on mobo :)
Power Supply Seventeam ST-850ZAF
Software Windows 7 pro on college student discount :)
Benchmark Scores top 1% in the world for weekly score in Killzone 2 :)
#21
thank you mussels :)
 
Joined
Jan 2, 2009
Messages
9,767 (2.96/day)
Likes
1,779
Location
Suffolk/Essex, England
System Name Joseph's Laptop Clevo P771ZM
Processor 4970k @4/4.4ghz
Motherboard *shrugs*
Cooling About 2 kilos of copper fins and pipes.
Memory 2x 8gb
Video Card(s) GTX 970m 6gb
Storage 500gb Msata SSD 2x 2TB storage drives
Display(s) Built in
Power Supply 300w power brick
Mouse Steam controller
Software Windows ten
#22
Mussels is wrong by the by MSAA is multisampling an optimised version of Super Sampling it AAs the edges of the polygon but won't really bother with anything else so you can get artifacts inside the polygon still.


"The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of antialiasing, but it greatly taxes resources such as texture bandwidth and fillrate. (If a game is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.)

According to the OpenGL GL_ARB_multisample specification, "multisampling" refers to a specific optimization of supersampling. The specification dictates that the renderer evaluate the fragment program once per pixel, and only "truly" supersample the depth and stencil values. (This is not the same as supersampling, but by the OpenGL 1.5 specification, the definition had been updated to include fully supersampling implementations as well.)

In graphics literature in general, "multisampling" refers to any special case of supersampling where some components of the final image are not fully supersampled. The lists below refer specifically to the ARB_multisample definition."
 

Mussels

Moderprator
Staff member
Joined
Oct 6, 2004
Messages
46,204 (9.52/day)
Likes
13,692
Location
Australalalalalaia.
System Name Daddy Long Legs
Processor Ryzen R7 1700, 3.9GHz 1.375v
Motherboard MSI X370 Gaming PRO carbon
Cooling Fractal Celsius S24 (Silent fans, meh pump)
Memory 16GB 2133 generic @ 2800
Video Card(s) MSI GTX 1080 Gaming X (BIOS modded to Gaming Z - faster and solved black screen bugs!)
Storage 1TB Intel SSD Pro 6000p (60TB USB3 storage)
Display(s) Samsung 4K 40" HDTV (UA40KU6000WXXY) / 27" Qnix 2K 110Hz
Case Fractal Design R5. So much room, so quiet...
Audio Device(s) Pioneer VSX-519V + Yamaha YHT-270 / sennheiser HD595/518 + Corsair Void RGB
Power Supply Corsair HX 750i (Platinum, fan off til 300W)
Mouse Logitech G403 + KKmoon desk-sized mousepad
Keyboard Corsair K65 Rapidfire
Software Windows 10 pro x64 (all systems)
Benchmark Scores Laptops: i7-4510U + 840M 2GB (touchscreen) 275GB SSD + 16GB i7-2630QM + GT 540M + 8GB
#23
hey i said 'iirc' - if i recall correctly
 
Joined
Jan 2, 2009
Messages
9,767 (2.96/day)
Likes
1,779
Location
Suffolk/Essex, England
System Name Joseph's Laptop Clevo P771ZM
Processor 4970k @4/4.4ghz
Motherboard *shrugs*
Cooling About 2 kilos of copper fins and pipes.
Memory 2x 8gb
Video Card(s) GTX 970m 6gb
Storage 500gb Msata SSD 2x 2TB storage drives
Display(s) Built in
Power Supply 300w power brick
Mouse Steam controller
Software Windows ten
#24
Ah right, I didn't know that iirc meant that :toast:
 
Joined
May 7, 2009
Messages
5,265 (1.66/day)
Likes
1,452
Location
Marietta, GA USA
System Name ODIN
Processor AMD Ryzen 7 1800X @ 3.9 GHz (all cores)
Motherboard ASRock TaiChi X370
Cooling Cryorig Universal R1
Memory 16 GB G.Skill FlareX @ 2933 MHz 14-14-14-34
Video Card(s) Nvidia EVGA GeForce GTX 1070 SC 8 GB
Storage WD M.2 1TB SSD :: 4 TB RAID 1 Array of 2 drives
Display(s) Dell S2716DG 27" 144 Hz G-SYNC
Case NZXT H630
Audio Device(s) Onboard Audio
Power Supply Antec HCP 850 80+ Gold
Mouse Corsair M65
Keyboard Corsair K70 RGB Lux
Software Windows 10 Pro 64-bit
Benchmark Scores I don't benchmark.
#25
AA, turn that $#^( ON as high as your card can handle.