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This gets me hyped for more and more adventure :rockout::rockout::peace::peace::D:D:D:D
AC odyssey is gonna give me more and more hehehehe

fdfdfsfsdf.jpg
fdfsfsfsf.jpg


let-the-fun-441qbn.jpg


Dead Space is another game that scared the s**t out of me. I got it free on Uplay or Origin, I can't remember. Then I deleted it because those creatures with the long pointy arms just freaked me out.
Back to Solitaire then.
Dead Space 1 was amazing, scary yes but .... not that scary.
i remember Resident Evil 7 biohazard demo, it made me sh$%& in my pants and leave a trail from my chair to the bathroom, then after i cleaned myself i came back and uninstalled the demo.
although i told that story here already .... i have to advise people to be prepare just in case they try that one

how did I miss Unity,this is Arkham Knight case all over again.Got bad press initially cause of technical issues,but it's a really good game.Good old type of AC with a beautiful setting.
Could be a benchmark for new GPUs too the way it looks.



I got the AC unity from the bundle with AC odyssey definitely need to try it after im done
 
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Ok, went back to the Outer Worlds. Apparently I missed some possible outcomes and quests when a little mistake 2/3 of the way through had me in combat with everyone in Byzantium. That killed several quest givers, caused me to forget another quest, and had everyone who saw me there from then on acting hostile and attacking...so many civilians dead. :rolleyes:
 
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Feel like I'm losing my mind with Metro Exodus. I'm starting to think they went around changing little things just to mess with me! I've always pretty much combed through the whole game every time I've played through it... which would be at least a dozen times. I go through all of the places. I get all of the bad guys. I rough-up the not-bad ones. I do all of the things. I know the stealth passages like the back of my hand. I don't think there's a single item in the game I haven't found, including the letters. So why now, am I finding things in different places and different enemy behavior/placement in scripted encounters? It just weird, man. Why would they do that? I know there was an update because the van is janked now. It seizure twitches when you first get in and start going. Mostly just little things... well except the Valve semi-auto clip being nowhere to be found. I know that it's not where it used to be for sure because it's my favorite so I always make sure I have it. But I'm well past the point where I use it in pretty much every single playthrough. You don't get to use it much so I was hoping to do a NG+ one with it... bummer if I never find it. I'm already halfway through Taiga.

I even looked it up to double check where I always grabbed it in taiga (because I noticed I didn't have it when I always use it - you can find it in the caspian,) went to the exact spot in the video I dug up, where you can clearly see it... where I know I've seen it, and it just wasn't there! Wat. :|

It's just weird to me. Maybe I forgot to grab it. It's not like the weapon attachments you find in the world are random. They've always been placed. Same locations every time. Only the guard's ones are random, and seemingly only for the single common ones (certain enemies always drop a rare attachment on a particular weapon or certain combos of common ones in certain areas.) This would be the first time I ever missed it.

I am so confused o_O

Maybe I'll pick-up Outer Worlds instead of doing that NG+ run. I almost feel obligated to, given my attachment to Fallout and growing disdain for Bethesda for what it could've been, but at this point may never get close to being. Outside looking in, OW is what Fallout could be if it wasn't being handled by people who keep trying to make the same thing over and over again, watering it down and selling it a little harder each time. OW seems a little different in many key game elements... but what I mean is, if Bethesda had made a game like that with a bigger scope/world, modding, and Fallout (preferably not FO4-era lol) look/lore, people would probably be happy about the new Fallout game and its new direction. It wouldn't be out of place... just in terms of how it seems to play... like a natural conclusion that's a bit beyond what people have come to expect from creation engine shooters. You wouldn't think to have it there, but when it IS there it makes sense. Just watching gameplay, I see things that make me go "Ohhhh... hey, yeah. Okay!"

I dunno, I'll have to see. Seems like people are really enjoying it. I see the potential in it. And if this is Obsidian making an earnest attempt at getting on their feet, I'm all for it. After New Vegas and that ridiculous "metacritc score 1% too low" nonsense that necrotized them, I though it would never happen... and that dreams of another game of that caliber from them would die off. But maybe their new game is the first step towards that reality. I feel like I have to try it out on that basis alone.
 
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Having a great time playing The Outer Worlds. Two small gripes I have with it so far:
Enemies that turn to ash or whatever when shot with plasma weapons some times are really hard to find and loot. It would be helpful to have a key to highlight all interactable objects.
Moving 2 or more items to junk is a bit of a pain since you can't just hit Enter to confirm quantity. Unless I missed something, you always have to click with the mouse to confirm, which is a bit of a pain.

Also wish there was more of a variety of weapons and armor rather than re-using the same ones with higher levels and different names, but I can live with that.
 
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Played a bit of Serious Sam 2 InSAMnity mod. DUAL WIELD EVERYTHING. I played this once in a while.

135615


Pictures don't do it justice, watch this videos I found people playing with this mod.

 

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Played a bit of Serious Sam 2 InSAMnity mod. DUAL WIELD EVERYTHING. I played this once in a while.

View attachment 135615

Pictures don't do it justice, watch this videos I found people playing with this mod.


I played this a couple of months ago. It's a fun FPS. Even though it's 14 years old it's still worth a playthrough for anyone who hasn't. Probably can be picked up for $2.50 next month on the Steam Winter Sale.
 
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... and I thought Ocarina of Time 3D was good, my gosh LoZ Twilight Princess HD is even better than that! It's a true masterpiece! History repeats itself, in Ocarina I got stuck in Water Temple and in Twilight I got stuck in Lakebed temple. It's gonna take a lot of time to figure it out and that's why I love this so much! It feels and plays so damn good!







 
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In regards to Outer Worlds.

Arse kisser and brown noser, nah...i'm so far up in nair i'm a sht face. :)

arse kisser.jpg
 
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@metalfiber I suffer the same "problem". I want to do a 2nd playtrough being more of a self-centered outlaw.
 
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how did I miss Unity,this is Arkham Knight case all over again.Got bad press initially cause of technical issues,but it's a really good game.Good old type of AC with a beautiful setting.
Could be a benchmark for new GPUs too the way it looks.




How did your GPU SKU number end up in there :D But yeah that definitely looks much richer in detail than I had it in my head! Damn

In regards to Outer Worlds.

Arse kisser and brown noser, nah...i'm so far up in nair i'm a sht face. :)

View attachment 135679

I'm kinda burned out from it already. Its way too easy. Quests and combat... it also feels on-railsy, too much for my tastes. And I'm only still at Byzantium, I reckon about halfway through. Yes there is 'choice' but most of that boils down to 'good guy / bad guy / having your cake and eat it too'. The latter option usually unlocks as you go.

Having a great time playing The Outer Worlds. Two small gripes I have with it so far:
Enemies that turn to ash or whatever when shot with plasma weapons some times are really hard to find and loot. It would be helpful to have a key to highlight all interactable objects.
Moving 2 or more items to junk is a bit of a pain since you can't just hit Enter to confirm quantity. Unless I missed something, you always have to click with the mouse to confirm, which is a bit of a pain.

Also wish there was more of a variety of weapons and armor rather than re-using the same ones with higher levels and different names, but I can live with that.

Hit E to confirm.

Feel like I'm losing my mind with Metro Exodus. I'm starting to think they went around changing little things just to mess with me! I've always pretty much combed through the whole game every time I've played through it... which would be at least a dozen times. I go through all of the places. I get all of the bad guys. I rough-up the not-bad ones. I do all of the things. I know the stealth passages like the back of my hand. I don't think there's a single item in the game I haven't found, including the letters. So why now, am I finding things in different places and different enemy behavior/placement in scripted encounters? It just weird, man. Why would they do that? I know there was an update because the van is janked now. It seizure twitches when you first get in and start going. Mostly just little things... well except the Valve semi-auto clip being nowhere to be found. I know that it's not where it used to be for sure because it's my favorite so I always make sure I have it. But I'm well past the point where I use it in pretty much every single playthrough. You don't get to use it much so I was hoping to do a NG+ one with it... bummer if I never find it. I'm already halfway through Taiga.

I even looked it up to double check where I always grabbed it in taiga (because I noticed I didn't have it when I always use it - you can find it in the caspian,) went to the exact spot in the video I dug up, where you can clearly see it... where I know I've seen it, and it just wasn't there! Wat. :|

It's just weird to me. Maybe I forgot to grab it. It's not like the weapon attachments you find in the world are random. They've always been placed. Same locations every time. Only the guard's ones are random, and seemingly only for the single common ones (certain enemies always drop a rare attachment on a particular weapon or certain combos of common ones in certain areas.) This would be the first time I ever missed it.

I am so confused o_O

Maybe I'll pick-up Outer Worlds instead of doing that NG+ run. I almost feel obligated to, given my attachment to Fallout and growing disdain for Bethesda for what it could've been, but at this point may never get close to being. Outside looking in, OW is what Fallout could be if it wasn't being handled by people who keep trying to make the same thing over and over again, watering it down and selling it a little harder each time. OW seems a little different in many key game elements... but what I mean is, if Bethesda had made a game like that with a bigger scope/world, modding, and Fallout (preferably not FO4-era lol) look/lore, people would probably be happy about the new Fallout game and its new direction. It wouldn't be out of place... just in terms of how it seems to play... like a natural conclusion that's a bit beyond what people have come to expect from creation engine shooters. You wouldn't think to have it there, but when it IS there it makes sense. Just watching gameplay, I see things that make me go "Ohhhh... hey, yeah. Okay!"

I dunno, I'll have to see. Seems like people are really enjoying it. I see the potential in it. And if this is Obsidian making an earnest attempt at getting on their feet, I'm all for it. After New Vegas and that ridiculous "metacritc score 1% too low" nonsense that necrotized them, I though it would never happen... and that dreams of another game of that caliber from them would die off. But maybe their new game is the first step towards that reality. I feel like I have to try it out on that basis alone.

Sorry to dissapoint but OW is not Fallout at all. Its much more like Mass Effect really; from the way the world is presented and unlocked, to picking squadmates pre-mission, to using the ship to fly to rather small regions one at a time. Even the combat, at higher difficulty, is surprisingly coverbased unless stuff runs at you. Narrative is OK, and if you fancy looting, then yes, its very Fallout-ey, but that's about as far as the comparison goes if you ask me. That said it does have fun elements, I do think you'd fancy a playthrough ;)

What stuck out the most to me is that OW does not manage to make you believe its a big world / galaxy. It feels condensed, limited, in a way. Fallout can immerse you just with its setting and environment... OW never managed that for me.
 
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So would it be possible to be hostile to all factions in the The Outer Worlds? Would you get different quests or none at all?
 
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Sorry to dissapoint but OW is not Fallout at all. Its much more like Mass Effect really; from the way the world is presented and unlocked, to picking squadmates pre-mission, to using the ship to fly to rather small regions one at a time. Even the combat, at higher difficulty, is surprisingly coverbased unless stuff runs at you. Narrative is OK, and if you fancy looting, then yes, its very Fallout-ey, but that's about as far as the comparison goes if you ask me.
To be fair it's a mix of both. World navigation is pretty much based on Mass Effect. We already had companions in Fallouts, they were also present in ME. However, spiritually this feels like a successor to New Vegas with a new setting.

Hell, wasn't world navigation originally introduced in KOTOR btw?
 
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@metalfiber I suffer the same "problem". I want to do a 2nd playtrough being more of a self-centered outlaw.

I have a problem when it comes to these type games. No matter how i try to be the bad guy i can't do it in the end. I couldn't even play a bandit right in the Fallout 4 DLC Nuka World. In Red Dead 2 i thought i would finally be able to be the outlaw...nope. Now in the GTA series it doesn't bother one bit to beat the hell out of them with a base ball bat but games like Fallout and Greedfall type RPG's it does bother me.
 
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I have a problem when it comes to these type games. No matter how i try to be the bad guy i can't do it in the end. I couldn't even play a bandit right in the Fallout 4 DLC Nuka World. In Red Dead 2 i thought i would finally be able to be the outlaw...nope. Now in the GTA series it doesn't bother one bit to beat the hell out of them with a base ball bat but games like Fallout and Greedfall type RPG's it does bother me.
try some of early d&d games.
Baldur's gate, icewind dale etc.
 
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Hit E to confirm.
Yeah, found this out last night, it makes managing inventory much easier. But thanks regardless. :D

So would it be possible to be hostile to all factions in the The Outer Worlds? Would you get different quests or none at all?
I think you'd make life pretty hard on yourself if you did that. I don't even know who would even give you quests anymore. Might be fun to try. :D

I have a problem when it comes to these type games. No matter how i try to be the bad guy i can't do it in the end. I couldn't even play a bandit right in the Fallout 4 DLC Nuka World. In Red Dead 2 i thought i would finally be able to be the outlaw...nope. Now in the GTA series it doesn't bother one bit to beat the hell out of them with a base ball bat but games like Fallout and Greedfall type RPG's it does bother me.
I can only do it on 2nd playthroughs, but I don't do those too often, so I usually just play the cliché hero most of the time.
 
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try some of early d&d games.
Baldur's gate, icewind dale etc.

Yeah its truly awesome to go Evil there. In those games the evil road is also fully - and I do mean FULLY - supported. Not like in OW - there, basically you have the choice of doing quests and 'picking the evil or good option', or just shooting at everything on sight and then they will shoot back, while you see your 'Botched' quest list grow while you shoot.

In the classic CRPGs, the whole alignment and party system is built up around the good/evil choice, but on top of that there is the lawful/chaotic axis, so you can still be different sorts of evil. And so can the NPCs you meet. And its not the static 'Here, I have a problem, take this quest for your log' either. Its actual dialogue with lots of hidden and not so hidden cues about what approach you can take and what kind of alignment you're dealing with.

Well... thats another aspect in which I found OW slightly 'meh' compared to truly good RPGs. 90% of dialogue bores down to 'Hi, we never met, but... got work?' And then sometimes, good dialogue emerges after that.
 
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Just started a new game of SYNTHETIK: Legion Rising from my Humble monthly. This games waxes poetic of Robotron and Super Smash Brothers (SNES based on the movie Running man).

 
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Yeah its truly awesome to go Evil there. In those games the evil road is also fully - and I do mean FULLY - supported. Not like in OW - there, basically you have the choice of doing quests and 'picking the evil or good option', or just shooting at everything on sight and then they will shoot back, while you see your 'Botched' quest list grow while you shoot.

In the classic CRPGs, the whole alignment and party system is built up around the good/evil choice, but on top of that there is the lawful/chaotic axis, so you can still be different sorts of evil. And so can the NPCs you meet. And its not the static 'Here, I have a problem, take this quest for your log' either. Its actual dialogue with lots of hidden and not so hidden cues about what approach you can take and what kind of alignment you're dealing with.

Well... thats another aspect in which I found OW slightly 'meh' compared to truly good RPGs. 90% of dialogue bores down to 'Hi, we never met, but... got work?' And then sometimes, good dialogue emerges after that.
I am not sure if this lawful/chaotic+ good/evil system is proprietary to wizards of the coast as owners of d&d ip.
the ever changing system of good/evil from early d&d games is nice as it allow you to respond properly on every asshole you meet w/o worrying too much your rep can suffer as you are also rewarded for good deeds you do.
I've seen evil companions leaving cause of me being too kind and doing good deeds. and I've seen companions complaining about drizzt being in the party even thou he is with good alignment
 
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Started playing hitman contracts again
One of the most atmospheric games i ever played
Non linear story telling great gameplay
 
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I am not sure if this lawful/chaotic+ good/evil system is proprietary to wizards of the coast as owners of d&d ip.
the ever changing system of good/evil from early d&d games is nice as it allow you to respond properly on every asshole you meet w/o worrying too much your rep can suffer as you are also rewarded for good deeds you do.
I've seen evil companions leaving cause of me being too kind and doing good deeds. and I've seen companions complaining about drizzt being in the party even thou he is with good alignment

No its available under 'OGL', see link. I was surprised about this (too) btw when I found out.
Pathfinder Kingmaker also uses it, for example. And many, many other games are based upon this as well.

 
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I like this article about Outer Words and developer Obsidian from Forbes.......

"‘Outer Worlds’ Makes Me Want To Give All Bethesda’s Money To Obsidian"
"As you may remember, Obsidian has been bought by Microsoft, and Outer Worlds is what they’ve made before the full fruits of that partnership have been revealed. If Microsoft was smart, they would give Obsidian a truly Bethesda-level budget to make their next game, whether it’s Outer Worlds 2 or something new, and possibly watch themselves give birth to their own in-house equivalent to Elder Scrolls or Fallout. That would be wild. And I don’t think it’s out of the realm of possibility based on what I’m seeing here."

 
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Yeah, here's hoping Microsoft drops some cash on all these studios they've been buying. As for Bethesda, the way they are currently, I have no faith in them. My expectations for the next TES are as low as they can be, sadly.
 
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So yeah, RDR2 just dropped on PC... and it's crashing on launch for majority of people.
 
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So yeah, RDR2 just dropped on PC... and it's crashing on launch for majority of people.

Uh oh seems like it may have been rushed :(
 
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