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Got Borderlands for 20$ and am really enjoying it, it significantly improved the game play and quality of life features over borderlands 2, the written and story however are so terrible, it dosnt hold a candle to Borderlands 2 which had the one of best written and villains of its time, Borderlands 2 had dark humor written that has many layers, BL3 feels like it was written by a teenager who thinks that poop, fart jokes and makes everyone crazy screamers is what the series all about.
 
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Got Borderlands for 20$ and am really enjoying it, it significantly improved the game play and quality of life features over borderlands 2, the written and story however are so terrible, it dosnt hold a candle to Borderlands 2 which had the one of best written and villains of its time, Borderlands 2 had dark humor written that has many layers, BL3 feels like it was written by a teenager who thinks that poop, fart jokes and makes everyone crazy screamers is what the series all about.

At least you picked the right time to jump in, game just got its final level cap increase very recently along with other stuff like perma events that used to be timed.
I'm re farming all of my outdated gear now on both of my chars.

I'm playing the game since the launch day on EPIC with some breaks here and there,~800 hours in so far but yeah I have a little bit of 'problem' when it comes to loot based games as I can get somewhat addicted to them.:oops: 'I can thank Diablo 2 for that I guess'
Yeh BL3's story and writing is questionable to say the least but personally it didn't bother me that much since I'm mainly playing end game anyway which is what matters to me in this serie for the most part. 'Story is there for the first 1 or 2 playthrough then I rush it anyway'

Gun play and the general gameplay indeed improved a lot after the previous games, even after all the time I already put in it its still fun to blow up everything and play some crazy builds.

This damn thing is why I'm still yet to finish my Mass Effect Legendary playthrough, busy farming shet in BL 3 and it distracts me.:laugh:
 
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any good games to recommend this steam sale?
 
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any good games to recommend this steam sale?
Horizon Zero Dawn! If you haven't played it and you have a system that can push it(which your specs say you do), dig in!
40% off is a solid discount!
 
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Horizon Zero Dawn! If you haven't played it and you have a system that can push it(which your specs say you do), dig in!
40% off is a solid discount!
I would if its cheaper but i have completed the main game on ps4 and im contemplating whether to buy it for frozen wilds..
I kinda want to play frozen wilds on pc but dont wanna pay that price if you know :). Good game though
 
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Horizon Zero Dawn! If you haven't played it and you have a system that can push it(which your specs say you do), dig in!
40% off is a solid discount!

I would if they fixed the Texture issues on 4GB AMD cards, last time I checked it was still around and no matter what I do its happening when I use my native 2560x1080 resolution.
Aint playing the game until thats fixed or I get a new GPU 'yeah fat chance'.:shadedshu:
 
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E5IXMmEXMAMXSQR.jpgE5IXKcmXoAclSEp.jpg
 
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Finally, a new game. Sheet.

This is good. Slow start but holy moly this is good. @rtwjunkie for your story based games... this is pen & paper dungeon crawling material, and you're literally making the story. Procedurally generated worlds with several fixed elements, we've seen it a half dozen times before, such as 'For the King' that I played not too long ago. The execution here though is top notch. The writing... is absolutely drool worthy, it sucks you in and makes you laugh. Its not dumb, its not kindergarten/high school level 'my first book', its just pure class. Actual, solid writing, and interactive to boot.

I haven't even begun to see how the characters develop, but apparently that is a trait of the algorithms behind the game; they stay with you one way or another. Limbs shall fly, and solutions shall be found. Can't wait :D

And as you can see... UW approved. Funny how the indie devs nail it every time.

wildermyth_2021_06_30_20_03_52_417.jpg


I mean, when your first weapon drop is a choice of two cool weapons and a frying pan, there is only one option. Turns out its actually a pretty decent mace and the only weapon that had Knockback :p

wildermyth_2021_06_30_20_08_33_562.jpg


When I can catch a cool dialogue, I'll update. Still only scratching the surface but its clear, this is a winner.

Okay, that was quick; lol

wildermyth_2021_06_30_20_21_10_595.jpg



Some more under the tag:
wildermyth_2021_06_30_20_52_19_739.jpg

wildermyth_2021_06_30_20_52_25_085.jpg
 
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Sniper Ghost Warrior Contracts is quite unforgiving, especially since the enemy's aim 100% surgical and I wouldn't like to be on the end of this one!
View attachment 205442
Dying is good for Ya soldier ,puts hair on Your chest :D I am on first Contracts too ,not perfect but what is? Gotta play it if You like snipin' cheers
 
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Bought a shedload of games on sale from GOG and Steam. Very glad I have the WD Black 8TB HDD properly installed for PC games. No partitions either.

GOG: Flashback; F.E.A.R.: Platinum; JUDGE DREDD: Dredd vs. Death; Of Orcs and Men; Rollercoaster Tycoon: Deluxe Edition; THE SABOTEUR; STAR TREK: 25th Anniversary; STAR TREK: Starfleet Academy; THE SURGE: Augmented Edition; WING COMMANDER: Academy; WING COMMANDER: Armada; Zombie Night Terror.

Steam:
BAYONETTA; BORDERLANDS: Game of the Year - Enhanced Edition; CHRONO TRIGGER; DiRT 4 + 1 DLC; DISTANCE; DOOM Cubed + DLC (Not BFG Edition!); FABLE: Anniversary Edition; Graveyard Keeper + DLCs; HARD RESET REDUX; LEGO DC Super-Villains: Deluxe Edition; MAD MAX; METAL GEAR RISING REVENGEANCE; NEED FOR SPEED (2016): Deluxe Edition; PAYDAY: The Heist; REDOUT: Enhanced Edition + DLCs; RISEN 2: Dark Waters - Gold Edition; Serial Cleaner; SHENMUE III; STAR WARS: The Force Unleashed II; XCOM: Enemy Unknown - Complete Edition; YAKUZA 3 Remastered; YAKUZA 4 Remastered; YAKUZA 5 Remastered.

Received Absolute Drift, ARMA 1: Whatever Edition, and Shadowrun Trilogy free on GOG. Nice!

A lot of series near completion regarding having them, others only the most current aren't purchased because of the price, and others are waiting impatiently on the Wishlists. Thankfully not a lot of duplicates this time from both places. THE BACKLOG EXPANDS!
 
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damn you, I want this game now LMAO

With risk of being spoilery, but the last few hours went from clicking through a couple of battles to straight up rollercoaster. I lost a few party members... but wanted to have them survive so now there's two chicks minus two arms in my group. Well... minus one and a half. And this is just my lowbie party in chapter two... of the first of many campaigns... :eek:

Its all just right in some weird way. All you really do is click through fantastic mini comics all the time and do battles, plus making choices of who to travel where on the overworld map. It seems low on gameplay/content that way, but the choices are real, and there is never too much to read into but what's there is done so well, it just captures your imagination completely. And its so easy to grow fond of characters you recruit, because stuff happens to them. There is no min-maxing here. The game forces you to take chances.

Oh and if you do pen and paper RPGs... doubtful you can find a better DM. Very educative that way.

Does it run on Linux? :p
 
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sgw4.jpg

sgwc2.jpg

Stuff happens when 6 feet rule is not followed :D
 

rtwjunkie

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@Vayra86 you sold me. I will have to get Wyldermyth (spelling?) soon. Thanks!
 
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xu^

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Mostly old stuff really, but i always wait for a sale before buying stuff like this :)


Bought a few on this Steam sale:

Zombie Army Trilogy (playing now before i play Zombie Army 4)
Victor Vran
Wrath Aeon of Ruin
Supreme Commander 1+2

Also bought a couple on Gog sale:

Empire Earth
Unreal Gold
Unreal Tournament
Diablo + Hellfire
 

MxPhenom 216

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was very nostalgic and returned to Prince of Persia The Forgotten Sands 2010, and am just dripping with happy tears, the game still looks so good, and its still a very good action platformer, i dont know how everyone slept on this game back then but if you are a fan of PS3 era action platforms definitely check this game.

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What else, but more FO4.
Fallout4 2021-07-01 19-22-52.jpg

The weather is much nicer by Fort Hagan... good spouse-avenging weather. I also bagged 3 radstag with my hunting rifle here. I just picked this up... it has the "violent" legendary perk. Very good - +25% damage and limb damage. Massive boost. One of the best, and great on a powerful single shot. This with the .50 attachment will be mean. But the recoil is also at least double. I mean, it really flies up. So it's a stinger, just obliterating whatever it hits, whether it's a shoulder, kneecap, whatever. I don't keep a compensator or anything. The way range works, it starts decreasing damage very early, so a higher number really impacts damage. Especially when I'm capitalizing on a limb damage boost in order to fire faster. I'm not coming down for a second hit. It's got a 8-shot clip. So if you get within a good range to pick at a couple of closer ones and get them coming for you, you can pluck 8 enemies back to back. Just one canon shot. Body parts explode. They have to though, because if you miss more than say, 3 times and the encroach, you're done with that - I don't have the VATS capabilities and really close range is almost impossible. So it does have some limitations. It's a weapons that really rewards confidence and mastery in spades, but still quite unforgiving of the impatient.

I keep the Overseer's Guardian with two shots per bullet for closer encounters. Also just kind of hilariously aggressive. It excels at popping around corners and essentially chopping heads open... which is what you'd have to be pulling off to consistently succeed and survive using that tactic. It's realistic in that way :laugh: It is really fun and exciting to come in like a texas sharpshooter, only with an automatic rifle. A lot more fun than the clunky slog they try to put you through normally. With the auto attachments, it really does kind of just cut, though. With a 40 round clip, it does rip through ammo. Cruel, but I'm selling a ton of hoarded stuff to keep using it at this level. Not much luck stat or investment in scrounger.

And the best way to use it is to come in shooting, try to paint lead on everything that moves before it can pop out and shoot you or bear on you. I've walked casually into the middle of shuffling ghoul crowds, just taking each one out as it detects me. You have to be quick, stick ~4 rounds and move on. After you drop a few, ones who've had their backs turned get confused by the beacons from the others and become temporarily unable to find you, even 3 feet in front of you. Just keep popping them. I've managed to clear spaces of all but one this way and had the straggler get the jump on me. I killed all of his friends so fast he never caught on! I never noticed him tucked over yonder. Tactical crowd control, without ever needing to reload. As many as 10 kills per clip.

I'm really abusing them, since getting the fast reload perk. That aspect usually caps out these particular guns. You have the chambering and reload with the hunting rifle. That actually stops you from progressing at all in combat. And the combat rifle just is slower... especially with heavier stuff on it. The Oversee's Guardian is one of the heaviest normal guns in the game. It's slow. Once you basically halve the time those things take, the amount of kills you get in a given time just shoots up. It's far up the perk chain. I invest a lot to get it quick.

Still loving these interiors. It's amazing what having different light sources with different light and dark parts can do.
Fallout4 2021-06-30 22-02-31.jpg

I recently saw some recorded gameplay of 76 and to me, it sort of confirmed my theory that this is more what they wanted originally, but just couldn't or chose not to work it in for FO4. They leaned into it more for 76's interior spaces. There are actual light and dark spots in that game, which in itself just contributes to a palpable sense of depth and the illusion of space. Set off more of that HBAO, which is a tad strong, but actually good. It also creates a dynamic with materials that can both mask flaws and accentuate detail. Bethesda games have such a stark, video-gamey vibe with really oldschool colors and lighting. I hope they continue to dial in sensibilities there because it can count for a lot in exploration based games. Like, I can't explain how much this does for the experience of exploration and combat in these spaces. It adds layers of complexity to the whole thing. Such a simple thing. Subtle, yet big. Much more immersive. It is easier to be curious and cautious.

They still don't understand how light works in shooters... not with that omni pip-boy light. Like, that aspect of the environment still has little impact on the combat in 76. I guess they try to keep it easygoing for everyone, not wanting to strain eyes. But to me, if you don't use light as a combat dynamic in this day and age... and you want to have shooting mechanics? What are you doing guys? o_O I have that in my game, between heavy fog, glarey highlights and silhouetting shadows... true darkness at night (though not total blackness.) Also a lot of trees with actual leaves on the overworld map. All of this stuff factors into exchanges. Even knowing where you're going, you kind of plan, because different lighting situations will be more or less favorable to you depending on your approach and options. It just makes the moment a little more worth digging into. At least enjoying that.

I mean honestly... FO4 doesn't have much depth as either a shooter or an RPG, but if you're able to freak it a little and suspend your usual gameplay standards, you can find your way into your own fun. The shooting can be fun if you play with stats/recoil, up your speed (and fix that wierd ground magnetism you have that makes the screen jump horribly when shuffling around.) It's got some seriously satisfying gore mechanics... the weapons were all just terribly balanced from a satisfaction perpsective. Each one is nerfed in some punishing way. Again, I stress quicker, more chaotic situations where the light and environment matter a little more. You work the area more, and when you solve the puzzle of that fight area, at least one part of the fight is over. Shorter, but more engaging this way. Couple this with me going to a lot of extra areas as a result. I find the bonus stuff that boosts my character so I can continue quickly getting on top of things. Equipment can also add up for a lot. Instead of leveling, I can stop and work towards that without leveling much to gain an advantage. Try to find something good. My game rewards being more thorough. You're either fully sealing the deal or you're losing.
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Keeps what I guess you could call that Fallout charm, but now the transition between spaces is accentuated. With that dynamic comes a sense of progression. And there really is so much built into these spaces that is perfectly set up for it. It's only as effective as it is because these spaces are already so well-suited to more dynamic lighting. I can't say it enough. I think the lighting was meant to be more like this. They clearly thought about it. Literally all that I have done is turn off a lot of the 'fake' lights and tone down the backlighing, and then turn on the light sources already placed. Do that, and it actually works the majority of the time. So they worked towards it when they were designing the levels in what are pretty nontrivial ways. They had to have something like this in mind. Maybe not the colors, or this intensity. But definitely the dynamic. The give and take in these spaces just comes through so strongly. Right on the nose.
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See, I'm sneaking around, and it's like I'm *really* sneaking... in the shadows. I can see those lit areas clearly and yet my character is nearly blacked out, letting me know I'm out of the light and truly hidden in my shadowed gear. Seems like a minuscule dynamic but psychologically speaking, I find that it really isn't. Not for me. It's something that my brain pings on regularly. I catch myself looking at my gun as I traverse. This is another thing plugging me into the game environment - putting me there. It's not all about fancy tech. Just fundamentals and sensibilities will take you far. A chief complaint I've always had with Bethesda is how in the clouds their heads can be. They *forget* about these things. They're servin up burgers with nothin on em!
 
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Whew! What a ride. 110 hours in and I've finally finished this game. And it's just the base game without any of the DLCs. And what an experience it was. I love games with good stories and this game has it in spades. I should've prefaced by saying that NNK2 is my first JRPG experience, and I'm glad that it was. If anybody wants to dabble in the genre of JRPG, personally I would recommend to start with this game. Will miss the beautiful world the people at LEVEL-5 have created. The only complaint I will have is that the game should've had a New Game+ mechanic, to experience with NPCs after the story ends. But I hear a DLC tells post-story kinda. Maybe I'll look into it. To anyone reading my humble review: Highly recommended

I know I always forget to screenshoot my games so I remembered to do the most memorable ones this time:

I guess this is truly goodbye. I've used Roland as the playable character the most cause I thought he was the protagonist
 

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@Vayra86 you sold me. I will have to get Wyldermyth (spelling?) soon. Thanks!

Cool, looking forward to hearing your take on it :)
I've completed the newbie (3 chapter) campaign yesterday. It. Was. A. Blast. I did restart the whole thing after my first party got drowned in events and I ended up fighting too much, everyone started dying. The new playthrough was different enough to fall in love all over again while doing the same campaign (main story elements are unchanged). Pretty neat. Characters evolved very differently, lots of new elements, opportunities, and scenes.
 

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Some more time into Control, and for some reason I just want to play Max Payne instead. Maybe not as much "instead" as "as well". They're different games, but they feel strangely similar, and it's all in the writing. In Control I'm honestly not into the combat, because it feels flat, but I really want to continue. They both feel very organic.
 
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Some more time into Control, and for some reason I just want to play Max Payne instead. Maybe not as much "instead" as "as well". They're different games, but they feel strangely similar, and it's all in the writing. In Control I'm honestly not into the combat, because it feels flat, but I really want to continue. They both feel very organic.
How far are you? There are several moves to unlock that make it really cool. I've seen people take it so many different ways. It becomes a lot more dynamic by mid game, and even more so on the back half. I often find myself just completely changing how I'm handling things mid-combat, just because I realize I have an ability that changes the situation. As fights get bigger they become streams of change-ups, you will be doing different things just to keep up. Alternating quite often. The weapons are cool, too. Different ones kind of compliment different abilities.

I thought the combat was great. When it gets going it just feels amazing, as though you are effectively wielding chaos, transfixed within this very graceful dance of madness that seems to just envelop not only you, but the very space itself. Just something really satisfying about it, the amount of ways you have to... Control things about the situation. The way you use environments. It gets quite intense and difficult to keep up with. The fights become these bigger mad-dashes where you very well could just wind up running out of ways to deal with the onslaught. It'll start to really test what you know and how you use it. Many people will tell you it's unforgivingly hard at points. It definitely has some tough ones. There are levels of mastery and understanding to the combat, for sure. Rather than stick you with tutorials, they build it into the whole progression. I kind of like it this way, bit smoother in the end. But it doesn't feel like much at first.

And yeah... I can see the Max Payne vibes. Maybe with a more supernatural, Twilight Zone/X-Files backdrop. But it's there.

I will say this... it's not always the easiest game to get into but it does a pretty good job of rewarding you if you get down with it. I get the feeling that there was a lot of love put into it. Like, they really wanna show you things with the game. Take you through something a little different.
 
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