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Gone back to play Suikoden 1 and now currently at 2.

Gonna build up a system specifically for emulation and home theater.
 
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REminds me of City Skylines 2 my current Cocaine addiction. I am desperate to upgrade my rail network.
Really? CS2 is very 3D, TheoTown is isometric 2D. That seems to be a compliment to TheoTown. It is my current fav city management type game.

It is one of the reasons I bought the Vostro3750 and upgraded it's original i5 dual core to the i7 quad it has now, gave it 16GB and installed AndroidX86(BlissOS14). It's got a 960GB SSD. The system has a 17.3" 1600x900 screen, which is more than 1366x768 screen on it's previous home system so I'm happy with it.
 
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Really? CS2 is very 3D, TheoTown is isometric 2D. That seems to be a compliment to TheoTown. It is my current fav city management type game.

It is one of the reasons I bought the Vostro3750 and upgraded it's original i5 dual core to the i7 quad it has now, gave it 16GB and installed AndroidX86(BlissOS14). It's got a 960GB SSD. The system has a 17.3" 1600x900 screen, which is more than 1366x768 screen on it's previous home system so I'm happy with it.
I never thought I would be into City Builders until I watched a Youtube video that had me intrigued. Then I got it and it is the Game I play while working
 
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Really? CS2 is very 3D, TheoTown is isometric 2D. That seems to be a compliment to TheoTown. It is my current fav city management type game.
Yeah, I looked at that and my first thought was "Sim City 3000". I wouldn't have thought Cities Skylines or anything.

Funny thing about Sim City 3000; I remember in the very early 2000s (like maybe 2000 exactly, or perhaps 2001) going to Best Buy with my family, and while they were doing their thing, I looked at the PC games and saw Sim City 3000. I previously had Sim City 2000 on the Sega Saturn which is what made me familiar with it, and graphics on the box looked much nicer, haha. I didn't have the money on me yet, and I also didn't yet know a whole lot about hardware and didn't know if my old PC would work with it, so I tried to remember the "requirements" information on the the box, like the CPU and RAM at least (the "Pentium" and CPU and RAM being a number were easy enough to remember). I went home and was disappointed to find my PC was below requirements as I had an earlier, slower Pentium and less RAM. Maybe it'd have worked and been slow, but I didn't want to chance it and ended up getting Sim City 2000 instead. I no longer had my Sega Saturn copy so this was still better than nothing.

Every time I think of Sim City 3000 though (and that picture did that to me!), I remember that it's the one I didn't play in its own time, but at one point wanted to.
 
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I finally managed to get Mafia Definitive Edition running without having to alt+tab ad infinitum, by setting compatibility to 'Disable full-screen optimisations'. How weird is that?
Anyway, here are the boys collecting their protection money, Corleone style.

Mafia Definitive Edition_2024.10.04-16.55.jpg
 
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Jumped on hype train and started with Throne and Liberty.
 
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Been on a bit of a sim racing/driving rampage lately playing some LeMans Ultimate, and iRacing, and as far as driving just truckin' on American Truck Simulator. I'll sprinkle some A Plauge Tale: Requiem in there in between.

1728088418066.png
 
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That's not surprising. That setting is intended to drop the running application to a base raw code mode, which frequently solves compatibility issues.
I wish I'd known about that before!
Thanks for the tip.
 
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I picked up Tiny Glade while waiting for Silent Hill 2, and I'm sure I'll also continue to play this later (though it'd be sidelined when the other comes out).



The description literally perfectly describes what I'd like. I still need to get more familiar with it to build something better but there's what I did in an hour or two.
 

Space Lynx

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I picked up Tiny Glade while waiting for Silent Hill 2, and I'm sure I'll also continue to play this later (though it'd be sidelined when the other comes out).



The description literally perfectly describes what I'd like. I still need to get more familiar with it to build something better but there's what I did in an hour or two.

I picked this game up on the 3rd, but I have not had a chance to play it yet, hoping to get to my first session next week though. I love the unique graphics, pretty much any game with unique graphics and/or atmosphere wins me over, indie developers own me at this point :roll:
 
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After playing Starfield for quite a while before & now into Dying Light 1 & now 2.... I've turned into a nervous wreck always looking over my shoulders in case of zombie attack! :eek:
Seriously though, these games are a world literally away from the open space of Starfield.
 
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Trying to progress in Ghost of Tsushima with the scarce time I have. Game is absolutely stunning in cinematography.
 

Frick

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I finally cracked a population of 1 million people! Took over 5 months to get there.

This is TheoTown, a city building type game, for Android running on my Dell Vostro 3750(Androidx86 - BlissOS 14.10.3).

It's on Steam as well, and it's quite cheap... Might be worth a buy.

Heh. I might pick up Rimworld at some point. Graphics didn't really catch me thus far, the concept looks good. I'm pretty big on immersion in these games, so they kinda have to look the part for me.

Rimworld is quite literally Dwarf Fortfress Lite. It's a great game!
 

Ruru

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About 1/3 done on the 2nd disc of FF VIII. Feels so nostalgic to play the PS1 version after 20+ years.

edit: Disc 2 done.
 
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Forza Motorsport
Forza Motorsport 07_09_2024 20_34_41.png
Forza Motorsport 13_08_2024 03_50_04.png
Forza Motorsport 22_08_2024 08_00_26.png

So many flaws and yet still the most satisfying feeling when door to door.

Feel free to add me. GT is BlaezaLite. I race hard, but fair. Meaning you wreck me, I will hunt and destroy.
 
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Space Marine 2.

It is exactly what such a game should be. No overfilled mini maps, no collectible arsenal, no touchy-feely talky-talky, no nonsense... just pure old gore, grit, and glory as the doctor ordered.

My only criticism is minor: there's a great selection of weapons, but not much difference between them, and the story follows the pattern of Space Marine 1 a bit too much. 9/10, highly recommended!
 
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After playing Starfield for quite a while before & now into Dying Light 1 & now 2.... I've turned into a nervous wreck always looking over my shoulders in case of zombie attack! :eek:
Seriously though, these games are a world literally away from the open space of Starfield.
I can imagine that after the utter emptiness of playing Starfield, Dying Light can be overwhelming, lol you picked a perfect follow up to maximize its potential.
 
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I picked this game up on the 3rd, but I have not had a chance to play it yet, hoping to get to my first session next week though. I love the unique graphics, pretty much any game with unique graphics and/or atmosphere wins me over, indie developers own me at this point :roll:
Can pet the sheep and ducks. 10/10
 
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I finally managed to get Mafia Definitive Edition running without having to alt+tab ad infinitum, by setting compatibility to 'Disable full-screen optimisations'. How weird is that?
Anyway, here are the boys collecting their protection money, Corleone style.

View attachment 366044
I'm also planning to play that game on Gamepass and now I'm actually curious how its gonna work on my system regarding stability.
I will report back once I've started playing it.:)
 
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Space Marine 2.

It is exactly what such a game should be. No overfilled mini maps, no collectible arsenal, no touchy-feely talky-talky, no nonsense... just pure old gore, grit, and glory as the doctor ordered.

My only criticism is minor: there's a great selection of weapons, but not much difference between them, and the story follows the pattern of Space Marine 1 a bit too much. 9/10, highly recommended!

The problem with the story is exactly that: It's Space Marine 1 all over again. They should have left the Chaos out of it and just made it Tyranids as the focus. It was still fun overall.

My biggest complaint is the melee (which seems to have gotten worse since the last big patch): The lack of player interrupts. You can interrupt unblockable attacks with your own and you'll get a reeling animation, but then still receive the attack anyway even if the enemy was in the middle of a reeling animation. I also sometimes get stuck in recovery animations from taking a big hit and larger enemies will get to hit me again before the game will return control to me. I was having a lot of fun with the assault class prior to the big update, but the last game I played had us all getting smashed around in melee far more than we were previously.
 
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I love the unique graphics, pretty much any game with unique graphics and/or atmosphere wins me over, indie developers own me at this point :roll:
Definitely. Realistic graphics definitely have a place, but stylistic graphics do too, and often I prefer them a bit more (truly, a mix of both without being too extreme in either direction ends up being the best for me).
After playing Starfield for quite a while before & now into Dying Light 1 & now 2.... I've turned into a nervous wreck always looking over my shoulders in case of zombie attack! :eek:
I'm soooo looking forward to experiencing tension like that with the upcoming Silent Hill 2. I mean, maybe not to that extent, but yeah.
About 1/3 done on the 2nd disc of FF VIII. Feels so nostalgic to play the PS1 version after 20+ years.
It is. I went through Final Fantasy IX a while back (PlayStation version too) and it absolutely holds up just as well... no perhaps even better, than it did all those years ago. I was worried of the opposite but no, I guess it just shows I feel something is lacking in modern games, even if i truly enjoy them too.

The PlayStation era titles (VIII and IX especially, VII less so since it's not as good on graphics) still hold up in visual style, but they do suffer from displays having passed them by due to going to much higher resolutions, so you're stuck between filtering/CRT shaders or AI upscaling, which is passable, but VIII and IX especially deserve some modern treatment due to them being the only two that haven't gotten any re-releases, come on Square Enix! Yes, I know Final Fantasy VIII got a remaster but it was a poor excuse of one, and Final Fantasy IX got nothing at all. Everything else in the series from XII and prior got re-releases, pixel rematser, complete remakes, and sometimes multiple ones.

I definitely intend to play through Final Fantasy VIII again eventually, since it's on my favorites and it's probably been the one I haven't played in the longest so it's definitely due (and I've been listening to a lot of its music recently), but I've got too many upcoming games so it won't be anytime soon I'm afraid.
 
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It's spooky season so it's time for some spooky games.

Currently playing Dead Space 2 and loving it. The Dead Space games are action shooter games wearing the skin of a horror game and I wish more games would take this approach.

Issac is pretty tough, and ammo/supplies really are not particularly scarce.

Save stations are well spaced and plentiful.

By eliminating the "always low on supplies and far from a save station" meta stress that comes with most horror games, I find myself free to actually get into the setting and more brashly push ahead, which results in more thrill and frenetic action when I inevitably get ambushed or jump at some mood sounds of something horrible moving through the vents.

It's the perfect horror game for people who don't have time to redo the last 30 minutes of gameplay because of a cheap death or something.

I've also found that forcing players to continuously repeat sections really undermines horror games, because once the novelty of the horror is gone the core conceit of the genre is gone. Repeatedly playing sections where you know what is going to happen... Gets rid of the thrill. The devs train the player out of the fun of their own game.

Dead Space 2 (and 1 honestly) side step all of that and I love them for it.
 

Ruru

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It is. I went through Final Fantasy IX a while back (PlayStation version too) and it absolutely holds up just as well... no perhaps even better, than it did all those years ago. I was worried of the opposite but no, I guess it just shows I feel something is lacking in modern games, even if i truly enjoy them too.

The PlayStation era titles (VIII and IX especially, VII less so since it's not as good on graphics) still hold up in visual style, but they do suffer from displays having passed them by due to going to much higher resolutions, so you're stuck between filtering/CRT shaders or AI upscaling, which is passable, but VIII and IX especially deserve some modern treatment due to them being the only two that haven't gotten any re-releases, come on Square Enix! Yes, I know Final Fantasy VIII got a remaster but it was a poor excuse of one, and Final Fantasy IX got nothing at all. Everything else in the series from XII and prior got re-releases, pixel rematser, complete remakes, and sometimes multiple ones.

I definitely intend to play through Final Fantasy VIII again eventually, since it's on my favorites and it's probably been the one I haven't played in the longest so it's definitely due (and I've been listening to a lot of its music recently), but I've got too many upcoming games so it won't be anytime soon I'm afraid.
Looks like garbage with PS2 and HDTV even with component cable. But who cares if the game is good.
 
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It's spooky season so it's time for some spooky games.

Currently playing Dead Space 2 and loving it. The Dead Space games are action shooter games wearing the skin of a horror game and I wish more games would take this approach.

Issac is pretty tough, and ammo/supplies really are not particularly scarce.

Save stations are well spaced and plentiful.

By eliminating the "always low on supplies and far from a save station" meta stress that comes with most horror games, I find myself free to actually get into the setting and more brashly push ahead, which results in more thrill and frenetic action when I inevitably get ambushed or jump at some mood sounds of something horrible moving through the vents.

It's the perfect horror game for people who don't have time to redo the last 30 minutes of gameplay because of a cheap death or something.

I've also found that forcing players to continuously repeat sections really undermines horror games, because once the novelty of the horror is gone the core conceit of the genre is gone. Repeatedly playing sections where you know what is going to happen... Gets rid of the thrill. The devs train the player out of the fun of their own game.

Dead Space 2 (and 1 honestly) side step all of that and I love them for it.
I had to delete Dead Space 1 which I got free on Ubi or EA, because I found it too scary. Those creatures with long, razor arms scared the sh*t out of me :ohwell:
 
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