While I'm certainly glad that gaming has gotten more narrative over the years and offers deeper worlds, stories, and characters (one of my favorite genres is JRPGs, after all), sometimes I wish there were still games where the primary focus was on their gameplay loops, and then only layered as simple a story as necessary on top.
Case in point; the villains in the older Spyro games has a bit of a "Saturday morning cartoon" feel, and I wouldn't mind seeing it a bit more. It's cheesy and campy but that's not always a bad thing. No deep lore that you need to engage in forum discussions after finishing the game to fully realize, no entire wikis necessary because the game doesn't explain itself, you can just pick it up and play. It's not necessarily bad when those aforementioned things are true, but it's also nice to have a simpler game once in a while to balance those things out. I know there's plenty of games that still meet this (namely indies and probably Nintendo titles in particularly, and maybe some first party Sony games to a lesser extent with things like Rachet and Clank), but I wish there were still more higher budget/polish triple A/PC games that were like this.
Nearing the end of Year of the Dragon now.
This mini-game (if you want to call it one) pleasantly surprised me. Even near the end of the game, I'm finding new ones, and I
loved going down the slide! This one (Year of the Dragon) really does improve on the second one (Ripto's Rage) by not feeling like its overusing any single mini-game/power up too much.
Lara Croft reference? It was easy to think "oh, that's an obvious reference because it's so known as its older now" only to realize the reference would have been current day when this game was originally released.