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las

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A remake of the Lynch movie or simply a new movie based on the book? The movie is ... interesting, but far from the SyFy miniseries - which is pretty good honestly - in how faithful it is to the book(s).
It should be a remake of the movie from 1984
 
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Indeed you need it lol and my story like im melee is very sad T-T. Even with white sharpness bar hitting him while he goes super saiyan 2 is a No!!!
 
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Plowing through Grim Dawn on Hardcore.
Already had a char die in Elite Malmouth lvl 75 if I remember correctly. Hopefully this one makes it to the end of elite. Much better gear this time tho. Well, aside from weapon and shield, really having some bad luck with those two item drops.

View attachment 106802View attachment 106803View attachment 106804

Soldier/Demo hm? That doesn't have much in the way of damage mitigation or fast healing. You do need big spot heals from somewhere and otherwise its entirely skill and avoidance based to not get lots of damage. Do you have a lot of % life steal to make up for that? Or Devotions?

Because... I'm lv 97 Mage Hunter at the moment and just getting into Malmouth on Ultimate and the melee spikes you can get... well... let's just say that just a fat HP pool won't cut it. You need to be able to push that health up to max many times during a brief fight. Or mitigate/avoid so much damage you won't have to.

Defense > Offense ;) You should try your luck at crafting some weapons and shields, perhaps. Also, greens are a good source, find an area that drops green weapons that align well with your stats and damage conversion (if you have it) and farm the crap out of it to get a godly roll.

I've got almost 1k hours in this game... :D Its great and the expac made it fantastic. I take it you also know that maxing out reputation is vital to keep your stats and resistances up? You can get powerful augments from the rep vendors.

Here's what I've got so far :p Fully buffed I can hit > 3100 OA and 2900 DA. Defensive Ability is king when it comes to mitigation. It prevents crits but also causes enemy misses; giving you more time to recover HP. For Crucible, its DA-based itemization almost all the way if you want an easy life. Although I don't play Hardcore, this fellow only died twice until now, both in Malmouth and on elite ;) Other lifesavers are crowd control things like strong Slow effects (works on everything), stuns and freezes. This particular character/build focuses on actually not facetanking everything. I can deal almost all of my damage by triggered abilities and damage over time, can keep running and avoiding if need be. So, a hard melee build will require much more than I've got here in terms of mitigations.

Another thing... are you cadence + WPS based, fire/chaos/physical damage focus probably? Try using Beronaths Fury (weapon component) or Troll Rage instead of Cadence. Save a load of points and get your WPS triggers from this: (and even without WPS skills, its a great default weapon attack due to the scaling of damage + a reliable source to trigger a devotion attack skill)
http://grimdawn.wikia.com/wiki/Mistborn_Talisman_(relic)

The trick with that, is that the stacking damage bonus applies to ALL attacks made while its active. So you build stacks, your WPS triggers become more and more powerful and you trigger them 33% more often because Cadence doesn't trigger WPS on a third hit. + You save about 40 points on Cadence ;) Its totally in the Crucible min-max meta right now :)

grim dawn_2018_09_13_13_11_39_966.jpg


Take note of resistances: This helps a lot with survival. Find this necklace - or something similar to overcap resistances. Also, Physical damage resistance % is huge in late game. And Damage Absorption % as well. Takes the edge off things.

grim dawn_2018_09_13_13_13_15_327.jpg
 

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FordGT90Concept

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I think I'm almost to the end of Facterio (feels like I thought that two days ago :confused:) and I'm trying to find a better way to manufacturer. The way they set up the resource consumption/production tree seems to be rigged against mass production unless you make specialized units of production (this area is going to make this one thing but a lot of them). I have some more ideas to try but each iteration ends up more complicated than the last because the game developer intended it to be that way.
 
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Indeed you need it lol and my story like im melee is very sad T-T. Even with white sharpness bar hitting him while he goes super saiyan 2 is a No!!!
My favorite Weapon to use against Kirin in general is Gun Lance . Today i have done the hr kirin not tempered with top Rathian Gun lance and was great XD .
I made the Deviljoh Gun Lance and works great but does not have a lot of shells .
 

Kursah

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I think I'm almost to the end of Factorio (feels like I thought that two days ago :confused:) and I'm trying to find a better way to manufacturer. The way they set up the resource consumption/production tree seems to be rigged against mass production unless you make specialized units of production (this area is going to make this one thing but a lot of them). I have some more ideas to try but each iteration ends up more complicated than the last because the game developer intended it to be that way.

I had that feeling at times too with Factorio, I have backed off on this a little bit but have yet to launch a rocket so I will make that happen at some point, honestly I'm still pretty early on in the game. I'm certain you've passed me by far! :) Albeit my amount of time invested in the game is pretty small at this point, only a few hours, it has been a fun experience. It is a game that keeps me thinking about how I want to make something happen while minimizing complexity...as you said though, the game's designed to be more complicated with each iteration. Overall though I like this game and feel it's got a unique niche its filling and is solid on presentation, more than I ever gave it credit for. Sure it's not AAA, but for an indie game that encompasses what this title does, I think it is very much worth the investment for entertainment if folks like strategy, manufacturing and logistics.

Honestly I picked up Warhammer 40K Sanctus Reach on sale at Humble and have been enjoying the hell out of it. I can't believe I didn't pick this up sooner. Not that I'm a hardcore WH40K fan, I've never played the table top game. But I really like the turn-based tactical battles this game presents, I know I'll get sick of the setting soon enough (the biggest complaint I'm seeing), and only have one of the DLC's as that's all Humble had on sale. But honestly, I am enjoying this one for solid ground battles, decent graphics/artwork, and solid gameplay. The game feels fairly polished for a Slitherine backed title, and I am genuinely having fun. It rekindles the fun I had playing the first Dawn of War in all honesty and for me that's saying something, as I'm generally an RTS fan over TBS any day. Sanctus Reach will go up with GalCiv3 as a turn based game I am really enjoying sinking my teeth into when I have time to game.

I was actually looking to pick up Warhammer 40K Gladius - Relics of War, which is more grand strat/4X-ish in gameplay and presentation...found Sanctus on sale and couldn't resist. I'll grab Gladius after some more patching and DLC. :)

:toast:
 

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@ShurikN @Vayra86 I have a commando as my main (2H melee, currently lvl 91) and while I'll never go hardcore the only thing that's been keeping me alive and well on Elite and Ultimate is life steal. I've been lucky with vampiric weapon drops so I've been at around 20% life steal for a long while, currently 25%. It's hard to live without once you get used to it. :D
 
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I had that feeling at times too with Factorio, I have backed off on this a little bit but have yet to launch a rocket so I will make that happen at some point, honestly I'm still pretty early on in the game. I'm certain you've passed me by far! :) Albeit my amount of time invested in the game is pretty small at this point, only a few hours, it has been a fun experience. It is a game that keeps me thinking about how I want to make something happen while minimizing complexity...as you said though, the game's designed to be more complicated with each iteration. Overall though I like this game and feel it's got a unique niche its filling and is solid on presentation, more than I ever gave it credit for. Sure it's not AAA, but for an indie game that encompasses what this title does, I think it is very much worth the investment for entertainment if folks like strategy, manufacturing and logistics.

Honestly I picked up Warhammer 40K Sanctus Reach on sale at Humble and have been enjoying the hell out of it. I can't believe I didn't pick this up sooner. Not that I'm a hardcore WH40K fan, I've never played the table top game. But I really like the turn-based tactical battles this game presents, I know I'll get sick of the setting soon enough (the biggest complaint I'm seeing), and only have one of the DLC's as that's all Humble had on sale. But honestly, I am enjoying this one for solid ground battles, decent graphics/artwork, and solid gameplay. The game feels fairly polished for a Slitherine backed title, and I am genuinely having fun. It rekindles the fun I had playing the first Dawn of War in all honesty and for me that's saying something, as I'm generally an RTS fan over TBS any day. Sanctus Reach will go up with GalCiv3 as a turn based game I am really enjoying sinking my teeth into when I have time to game.

I was actually looking to pick up Warhammer 40K Gladius - Relics of War, which is more grand strat/4X-ish in gameplay and presentation...found Sanctus on sale and couldn't resist. I'll grab Gladius after some more patching and DLC. :)

:toast:

The Warhammer 40K lore is pretty damn awesome though, if you haven't gotten into that, its worth doing and it adds a lot of flavor the 'weirdness' you see in terms of units. There is so much of it, too... you could read stuff for weeks and still only know a fraction of it.

@ShurikN @Vayra86 I have a commando as my main (2H melee, currently lvl 91) and while I'll never go hardcore the only thing that's been keeping me alive and well on Elite and Ultimate is life steal. I've been lucky with vampiric weapon drops so I've been at around 20% life steal for a long while, currently 25%. It's hard to live without once you get used to it. :D

Sounds like you need more Necromancer in your life! They have some pretty spicy life drain in the tree. Another nice lifesteal based build is something that spams Phantasmal Blades ;)

Vitality damage also pairs nicely with lifesteal, especially through devotions.
 
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My boys and I have been playing Trine 2. It's still so fun!
 
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My boys and I have been playing Trine 2. It's still so fun!

I've got all 3 and still haven't played :D

I didn't know it was co-op though. I guess that makes sense.

The Warhammer 40K lore is pretty damn awesome though, if you haven't gotten into that, its worth doing and it adds a lot of flavor the 'weirdness' you see in terms of units. There is so much of it, too... you could read stuff for weeks and still only know a fraction of it.
.

I never could get into it. Always liked WH Fantasy more.. but that's pretty much borked now.
 

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Well my Facterio idea just suicided because red circuits require copper wire + green circuits. Copper wire is in the previous stage. Making some resources jump stages complicates the design to the point it isn't worth it. I'm racking my brain for solutions and it just isn't working. The many factory approach in my previous picture seems to be the best because it vastly cuts down on logistic problems.


Edit: Decided to leave well enough alone. The rocket is 25% ready.
 
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Chloefile

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Started Alan Wake on stream.. this is great!!
 
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@Vayra86
When I started this char I wanted a mace + shield physical build, so I took soldier first. Unfortunately I'm not really happy with with the Demo pick, as I only use 2 skills from it (Temper and Vindictive Flame).

As for sustain, I just finished Malmouth Elite, and haven't had much trouble. If the going gets really tough I have second life (Menhir's will), lots of armor, and I think I could use a bit more health, but so far I've been fine. No lifesteal on gear at all.

I'm using Cadence without WPS (have a point or two in them just for a minor dps boost). Might give a chance to Troll Rage, to see how it pans out.

@Frick
A twohander would probably work nice with Demo (I'm guessing Fire Strike), but for a shield + melee the mastery is mostly useless. At least it looks like that to me.
 

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Rocket is ready but I don't have anything to put into it (apparently, the satellite is required). I have to research a few things before I can wrap this up...an hour or two, I hope...
 
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@Vayra86
When I started this char I wanted a mace + shield physical build, so I took soldier first. Unfortunately I'm not really happy with with the Demo pick, as I only use 2 skills from it (Temper and Vindictive Flame).

As for sustain, I just finished Malmouth Elite, and haven't had much trouble. If the going gets really tough I have second life (Menhir's will), lots of armor, and I think I could use a bit more health, but so far I've been fine. No lifesteal on gear at all.

I'm using Cadence without WPS (have a point or two in them just for a minor dps boost). Might give a chance to Troll Rage, to see how it pans out.

@Frick
A twohander would probably work nice with Demo (I'm guessing Fire Strike), but for a shield + melee the mastery is mostly useless. At least it looks like that to me.

WPS with Cadence is quite important - especially Zolhan's Technique to shred Defensive Ability ;)

Do you know the concept of Offensive Ability vs Def Ability and resistance / DA shredding? This ties into how often you can crit, and how high you can crit. If you want to progress into endgame and still do decent damage on Ultimate, you will need:

- -% Physical Resistance and -X Phys Resist Reduction skills, either from Devotions, items or skills. Both the hard (-X) and the % resistance reductions stack. But you cannot stack several -% resist or -X resist skills, the highest one counts. Resistance shredding is permanent once applied to an enemy. In late game, enemies can have over 100% resistance to a damage type, so without shredding that, you won't deal damage, or very little.

- -Defensive Ability and -X Reduced Defensive Ability are the two suffixes you can find to shred DA. This is even more vital than shredding resistance. OA - DA is your crit chance and the bigger the gap, the higher the chance but also: greater crit multiplier. So you want enemies to have DA as low as possible, and your OA as high as possible, to get the best damage numbers.

In your search for a second class to pair with Soldier for a future build, look for skills that do the above and you will find yourself far more effective. Occultist has a great DA/resist shred all in one skill for Soldier (offers massive -% Phys resist and hard -DA - Curse of Frailty). Inquisitor has great shredding abilities too, even a permanent, aura type one. Also, keep an eye out for the active attack skills that are available through items and components, they are really cheap ways to get effective skills, and you can always get your primary damage from Devotions that cost 0 skill points and only use your active attacks to trigger them. The points saved can go into lots stacking support and damage skills instead.

Just some food for thought ;) This game offers so much in terms of character building, I figured it might help you make the right choices.

As for Demo: the best demo builds are based on Fire Strike + some assortment of grenades like Thermite Mine or Grenado, either with melee or ranged. That also kinda locks you into Fire as a main damage type, perhaps some Chaos and Lightning, or indeed Physical. Demo and Cadence are not a really useful combination, there isn't much synergy between that. Demo also lacks the WPS skills to really capitalize on using Cadence (66% of your Cadence strikes are regular ones without WPS) - while Fire Strike is a damage boost to each default attack (and can also stack with WPS).

Can heartily recommend Occult+Soldier and then get some Chaos damage conversion in there along with Physical. It opens up super cool weapon choices too - Chaos damage is often very high, spiky damage.

Weapons such as... this (and look... two skills on a single weapon, with 0 skill points invested ;)

grim dawn_2018_09_14_10_09_24_597.jpg
 
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What improvements have been made? Is it worth it? That game is shockingly good.
It's totally worth it as long as you have a controller[USB, bluetooth, builtin]. The touch-screen controls suck. If you have an Android TV box with a decent controller, you're good to go for some big screen goodness. The graphics/audio/fx have been updated and the game just runs smooth. The original Android versions had problems and it seems those have been fixed as I haven't found a single one as of yet. It's also supposed to have all of the additional features the DS version had, but I haven't gotten quite that far.
 
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Played two rounds of BF1 MP, liked it.I'm not a MP type of gamer, but I tried division and liked it, Battlefront 2 was good as well, gonna play some more of BF1 tomoorrow. I enjoyed the night battle very much.




What is tickrate of 60Hz and does it mattter I'm playing on a high refresh g-sync monitor ?
 
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Can heartily recommend Occult+Soldier and then get some Chaos damage conversion in there along with Physical. It opens up super cool weapon choices too - Chaos damage is often very high, spiky damage.

Weapons such as... this (and look... two skills on a single weapon, with 0 skill points invested ;)

View attachment 106862
I'll give it a shot once I finish ultimate. Or die xD
A two hander melee hero is probably my #1 favorite character base.
 

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This evening when I get home from work I hope to play a couple hours of the new TR. unfortunately, that’s all the time I will have since I work tomorrow as well.

I’ll be sure to give my initial impressions tomorrow morning, and will get back at it tomorrow afternoon when back home.
 
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Didn't expect to say that after first day,not an MP gamer, but BF1 MP is great so far, I've been sucked into diiferent battle modes pretty much instantly.Conquest is great,but I liked war pigeons most.
Had some technical difficulties that bugged me. Somehow dx12 works much better than dx11 in MP, and other than my slow internet having some hiccups on huge maps, I'm getting great GPU utilization and good experience now that I'm not using dx11. Also the game completely freaks out when I've got two g-sync monitors connected, so I can't really play in borderless and use the other one at the same time.Anyway,it's good in dx12 and single display,and I'm looking to kick some ass tomorrow. Some shots


 
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