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I replayed BF3 single player campaign a couple months ago. Was awesome. Holds up well.
Did the same somewhat recently. Not only it holds well, it holds amazingly. Granted, the previous time I played it I was still running with a 965BE paired with a HD7770, and now with my 5600X and RTX3070 combo :p
 
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With a few other people on the planet, playing the open beta of D-IV

DIV_1.jpg


DIV_2.jpg


And it all started for me with the original in '97 with a cutting edge Pentium MMX 166. The graphics have improved a little since then. Still playing a Rogue.

D1.jpg
 
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Spinning an Undertale on a literal minimum spec PC:
  • the slowest 64-bit AMD desktop CPU with 1c/1t -- Sempron 2500+ from 2004
  • the slowest DX9.0c capable IGP with 128 MB system memory -- GF 6100 motherboard integrated graphics from 2005
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reqs.jpg
specs.jpg

It hits the fps cap with highest detail and resolution! Well OK... not entirely a minimum system. I overclocked the CPU to 1862 MHz, so it's close to a recommended one :roll:

ut1.jpgut2.jpgut3.jpg

Posted from the actual machine :D
 
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With a few other people on the planet, playing the open beta of D-IV

View attachment 288284

View attachment 288285

And it all started for me with the original in '97 with a cutting edge Pentium MMX 166. The graphics have improved a little since then. Still playing a Rogue.

View attachment 288286

I'm also playing it with a Sorc.:)
Sadly I couldn't really play today so I missed the world boss spawn but I will try to catch it in the morning the next day if I can wake up.:laugh: '6 and 8 in the morning where I live'

So far I like it and it also runs really well on my system on max settings.
 

Space Lynx

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Spinning an Undertale on a literal minimum spec PC:
  • the slowest 64-bit AMD desktop CPU with 1c/1t -- Sempron 2500+ from 2004
  • the slowest DX9.0c capable IGP with 128 MB system memory -- GF 6100 motherboard integrated graphics from 2005
  • 2 GB of DDR1 memory in single channel
View attachment 288370View attachment 288371

It hits the fps cap with highest detail and resolution! Well OK... not entirely a minimum system. I overclocked the CPU to 1862 MHz, so it's close to a recommended one :roll:

View attachment 288376View attachment 288377View attachment 288378

Posted from the actual machine :D

I'm looking forward to playing lots of games like this on Steam Deck, that I just never get around to on Desktop. Can't wait... still have about two weeks before Steam Deck gets here... and the weather will be nice. Might bike to the park and play Undertale under a tree... :roll:
 
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I'm also playing it with a Sorc.:)
Sadly I couldn't really play today so I missed the world boss spawn but I will try to catch it in the morning the next day if I can wake up.:laugh: '6 and 8 in the morning where I live'

So far I like it and it also runs really well on my system on max settings.

I was able to play just for a bit this morning and then I had to adult. Hoping I can get some time in tonight. I have a lot to learn as I didn't even know there were world bosses that spawn. :roll:

I'm pleasantly surprised how much I like it. I love the fact they kept some of the original sound effects earlier games. I'm really glad that this didn't turn out to be another one of the recent games that needs a super-computer, DLSS 1-15, and a small nuclear plant to get 1080p/60.

I wish it was launching sooner than June, but since there's a wait I'm going to try to play through the stories of D1, D2, and D3 before launch.
 
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Bleak Faith:Forsaken that is until Hogwarts-Legacy. This game is spell binding.
 

Keullo-e

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Resident Evil Village. Just killed the third Dimitrescu's daughter.

I was able to play just for a bit this morning and then I had to adult. Hoping I can get some time in tonight. I have a lot to learn as I didn't even know there were world bosses that spawn. :roll:

I'm pleasantly surprised how much I like it. I love the fact they kept some of the original sound effects earlier games. I'm really glad that this didn't turn out to be another one of the recent games that needs a super-computer, DLSS 1-15, and a small nuclear plant to get 1080p/60.

I wish it was launching sooner than June, but since there's a wait I'm going to try to play through the stories of D1, D2, and D3 before launch.
Now that's some serious shit! I mean, Diablo I is still a great game and I recommend everyone who likes D2 to play that.

It's also somewhat challenging on the endgame so don't be surprised if you need some grinding in some point of the game. :D
 
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Resident Evil Village. Just killed the third Dimitrescu's daughter.


Now that's some serious shit! I mean, Diablo I is still a great game and I recommend everyone who likes D2 to play that.

It's also somewhat challenging on the endgame so don't be surprised if you need some grinding in some point of the game. :D

Yeah, it's been about, *checks watch*, 25 years since I first finished D1, and maybe it's just me remembering wrong, but the new releases seem to be easier to complete.

I'm ready though - spare mice on hand and some ibuprofen for the left-click finger. :D
 

Keullo-e

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Yeah, it's been about, *checks watch*, 25 years since I first finished D1, and maybe it's just me remembering wrong, but the new releases seem to be easier to complete.

I'm ready though - spare mice on hand and some ibuprofen for the left-click finger. :D
I feel already bad for all the skeletons you're about to whack. :laugh:
 
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Kings Bounty 2, has some nice graphics but they cheaped out on other minor things. mounted camera gives me a headache and its obvious no devs ever rode a horse, turning radius is like a car.

20230319200742_1.jpg
 
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I'm ready though - spare mice on hand and some ibuprofen for the left-click finger. :D

No kidding, I dare to say that its most likely why I my mouses die faster/develop a double click issue more than usual when I'm having my ARPG fills. 'and I can relate to the finger pain :laugh:'

Anyway the pre order beta is over now, sadly I had some other stuff taking up my time on the weekend so I couldn't play it as much as I planned to but I will try to play again in the open beta on this weekend.
Spent most of my time exploring the zones/dungeons and trying out different skills with my Sorc.
I also want to try out a Necro in the open beta cause I'm still not sure what I want to start with in the full relase.:oops:

In overall from this limited time and low level '20+' gameplay I kind of like most of the changes and the different design/direction they took with the game. I assume the open world part wont be everyone's thing but I did not mind it and expected it to be more of a bother but it wasn't, just not what I was used to in a Diablo game. 'this tbh felt more like Lost Ark-ish to me but thats not a bad thing imo'
There is also more complexity to the game and its core systems from what I noticed. 'Not a PoE level complexity probably but it should be a decent middle ground for most ppl'

Game's art style and overall gfx design is also much more 'grittier/darker', this aint no teddy bears with all kind of colors like D3 so ppl shouldn't complain about that here I think.
Now my only big question is how the end game is gonna work say at lvl 90+ with a decent build in place with the right gear. 'thats my main motivation to play these kind of games'
Diablo4beta1.jpg
D4Beta2.jpg
D4transmog.jpg

O ye the game engine cutscenes currently don't support ultrawide but I hope thats something they will fix cause they do look pretty good for a game like this.
 
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Getting ready to play the original Diablo. I first thought I'd play the OG version direct from GOG, but I wanted to play on Linux this time. I'm going to use DevilutionX so that I can play with some fixes, and also so that I can use true fullscreen rather than 800x600 stretched. The launcher offers some QOL improvements, but I'm going to give it a go without, at least to start. If I can't hack it (sorry) I'll try some of the options offered.

Starting my Rogue, Vikrynay.

Diablo_DevilutionX.jpg
 
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Getting ready to play the original Diablo. I first thought I'd play the OG version direct from GOG, but I wanted to play on Linux this time. I'm going to use DevilutionX so that I can play with some fixes, and also so that I can use true fullscreen rather than 800x600 stretched. The launcher offers some QOL improvements, but I'm going to give it a go without, at least to start. If I can't hack it (sorry) I'll try some of the options offered.

Starting my Rogue, Vikrynay.

View attachment 288614

That brings back some memories even tho I did play D2 first and then D1 shortly after. 'D2 was my first game in this genre when I was like a grade 7 elementary schooler'
Rogue is nice, I remember that at first I was playing melee chars but then the ranged enemies kept running away from me in D1 and that pissed me off and tried a Rogue instead. She was so much more comfortable to play and I slowly grew a like to ranged chars/classes over the years. :laugh: 'I pretty much prefer them now with mages included'

Tbh that oldschool art style in full screen holds up pretty well/has its charm.
 

Space Lynx

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To The Moon had a 56mb update today, I can't find patch notes anywhere, anyone know what this update was for? its first game i plan to play on my steam deck when it arrives soon

edit: nm they finally posted patch notes:

Default build has been changed to run on Ancurio's MKXP engine, as is with Impostor Factory. This allows for better full screen handling (proper screen ratio), resizable window (alt-enter), a smoother experience, and rare crash bug avoidance. d-(' ' d-)
 
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Ill be damned if this season isnt defeated
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Finally getting back to Elden Ring, preparing to take on the Raya Lucaria Academy. These Guardian's Swordspears are as great as I remember. They're surprisingly strong. I buff my main hand swordspear with lightning. Even though they look like spears and are called spear, they are not spears.... nor are they swords! They have the halberd moveset. The powerstance moveset for halberds seems slow at first, but once you learn to keep the right berth, it's great for dealing massive damage, as well as doing quick crowd control as the fray approaches you.

Even the burger kings aren't an issue. I basically just need to get the drop and it's over. So I move in quickly and get them done before they start casting obnoxious glintstone spells. Even if they don't go down, I cancel their cast and get plenty of time to stick a quick finisher before they can react.

The powerstance roll attack is a heavy dual-smash that kind of flings you forward a little, like a quicker jump attack with a forward trajectory instead of an upward one. The powerstance jump itself is just a super-punishing dual-smash. Both have heavy stagger. So you can roll back or to the side and immediately flip towards your target with an aggressive slam attack. Ground pound. It buys you a couple extra frames to react as the enemy is broken out of whatever action they are doing. Powerstance running and standing attacks involve mixes of piercing and swinging. You can split up the stages across enemies by leading into an enemy on one end of the mob and at the same time you are striking them, swing your targeting to the other side of the mob in time for the swinging-slash second phase to smack all of the enemies between the two hard. Keep it going if there's more. You can use that roll attack that transitions to a lunging slam to get the drop on the next nearest combatant. Set up to do more stabbing and swinging. There have been times where I just got the first strike off when I noticed an enemy coming in for a strike from a completely different direction and all I had to do was throw the camera on them and I caught them with the end of the combo and killed them. In a few clean seconds you can wipe out multiple mobs of weak or medium-strength enemies. It's really satisfying to hang back just a little and line up chains of strikes on enemies. The damage on each hit is pretty good with em both keen +16. With the right flow, you can easily control the field on all horizontal axes. I'm absolutely destroying those giant crayfish all around Liurnia. They are a two-hit kill.

I've also got sword dance on the right-hand one. With the first L trigger press, it's just a two part swinging/lunging attack. It gives you two big lunges forward with attacks in between each lunge. Very good as a gap closer, and each hit does a lot of damage and chips down a lot of poise. You can also hit it a second time as that's finishing to get a third punishing downwards slam from over the shoulder. As a bonus, the third optional hit in the combo has hyperarmor for that guaranteed hit through almost any enemy move in the game. So if you have the vigor and negation to tank whatever hit may be coming in that moment, you can use the first two hits in the combo to get in and then all you have to do is start the 3rd and though you'll trade damage, you'll double the total damage done and deal a massive blow to their poise (often enough to set up a crit.) I like to pull off a few regular hit, maybe land a jump attack... to better ensure that the combo starts a crit, letting me stick that crit damage and then heal from the trade while they are recovering behind their iframes.

It's like this grandiose hail mary blitz. You cover a good few meters of distance across the full three attacks, too. It's a great DEX-weapon ash of war that you can get really early and apply with the very first whetstone you find... provided you are speccing into DEX. It's a bit like the Bloodhound Fang's unique multi-move, high agility, distance-cover left-trigger move, only instead of teleports you get regular lunges and hyperarmor with slower, harder-hitting attacks. And if you put it on any decently long weapon, you get a multiplication factor on the fairly great reach that Sword Dance already has. Sometimes, it is enough reach to start the combo completely beyond an enemy's attack radius and if they stagger, replace their combo with yours and basically take over the fight in terms of the damage and control that alone can net you. The first attack can start a good half-meter out your own range and still connect solidly, if you have a pollaxe-length weapon. You can sometimes even go a little further back than that and still have the first hit connect. Or you can just use it for movement and capitalize on the second and third, where more than two thirds of the damage is.

Thus far, no invader-type human enemies have survived the whole combo. It usually knocks them on their ass. The damage and knockback that move has with a heavy weapon like a halberd just overwhelms them. I also like how stylish and graceful it looks. When you have a buff on the end it really looks slick.

Sometimes I swap for an incantation seal on the left hand. Even one of these swordspears is pretty good. They actually have a unique variant of the halberd moveset shared only with Loretta's sickle. Regular light attacks are a quick upwards slash that follows up with a nice, wide slicing swoop. Looks cool and can also be used how I described above. You only get that move when you wield one. The powerstance moveset is all regular halberd. Normal heavy attack is always normal halberd. Overall, it is slightly faster than a normal halberd, though - an advantage that matters less when you powerstance, as you are essentially getting suuuper-wide, extra-heavy, distance-covering attacks in exchange for speed. Swapping to the single lets you be more reactive. And buffed with lightning, it still does major damage. It just lacks the oomph to poise, the knockback. But it can really save your ass, too. Sometimes I switch to the single mid combat just because it gets you into much tighter windows, which you may sometimes need to do very suddenly if they start getting around you with the lumbering powerstance moves. But it's like regardless of what may be coming at you, there is always another option you can switch to on the fly for dealing with it.

I only have an effective 30 DEX at level 67 (base is a measely 25 +5 from a Radagon's Soreseal I swiped before I ever leveled up,) and I'm still breezing through everything in Liurnia. I've taken advantage of these things' huge power to level vigor up to an effective 40. I also have the Scaled Armor and Scaled Grieves to make up for that negation loss. With Godrick Soldier Gauntlets and the Bandit Mask, it all adds up to 62 poise and 15%+ negation on average, in spite of having the soreseal talisman penalty in effect. Most I can wear with just a couple points invested in endurance, and the 5 level endurance boost from the soreseal. I find myself able to tank some hits pretty well - this set even has really good magic negation, though I usually don't take many hits before the damage has piled up on the enemy. Many times, even larger enemies like the crabs and the crayfish don't even get a good chance to land an attack on me before it is over. I put the claw talisman in the other slot, which I think increases jump attack damage by something like 15%. I invested a good few points into FAI, and a smidgen into INT so I could have enough to put lightning or holy buffs on my weapons.

With my physick, I gain enough FAI to use the Golden Vow incant, which is awesome to have for bosses. It gives you a flat 15% damage boost and +10% negation, both flat applied to every type. To put that into perspective, the coveted Magic Scorpion Charm talisman gotten mid-late game towards the end of Seluvis's quest gives what is a pretty great 12% boost to magic damage only, with the addition of a 10% negation PENALTY. So Golden Vow is quite a strong buff, acting like one of those damage percentage talismans, only it affects virtually all attacks, without the defense penalty, in addition to adding the same negation boost a Dragoncrest Greatshield talisman. It's like two of the best general talismans for the cost of a few measly FP. You can even stack it with damage boosts gained through other means like talismans, typed-percentage-boost crystal tears, and items. For instance, you can combine it with the lightning or fire scorpion charm to get whopping combined 27% total damage boost to anything dealing those damage types, whether they be buffs, incantations, certain ashes... And THEN, you could pair-up with the appropriate fire or lighting damage percentage tear matching the percentage talisman, to take it up to fucking 47% boost to your damage. AND you are cancelling the negation loss from that 12% talisman.

I just need to go and get it out towards Mt. Gelmir. This whole thing has been coming together so nicely. I really like this build so far.
 
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Alternating between D2R S3 and Diablo 3 S28. Hopefully I'll be able to try Diablo 4 this weekend finally...

That might be a bit problematic I assume, I had around 1+ hour queue shortly after the 'pre order' beta started last weekend but the rest of the days were fine.
Supposedly 1+ million players tried that beta out and now this one will be open beta so I expect a lot more traffic. 'hopefully it wont be that bad cause I also want to try out a Necro, only had time to try Sorc so far'

I'm also finishing my DH in D3/S28 tonight since I just put on my last Augment yesterday so I'm gonna push some GRs 'HC so it will be over one way or another as in I reach my limit or die trying:laugh:'.

After I'm done there I will go back to my Atomic Heart playthrough which I had to put on hold cause of other games.
 

Keullo-e

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Finished RE Village finally. I have to admit that I was scared to play it at first, but after few of the first monsters, I got used to them. Same happened with RE7 previously. Still too scared to play RE1 remake though. :laugh:
 
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Finished RE Village finally. I have to admit that I was scared to play it at first, but after few of the first monsters, I got used to them. Same happened with RE7 previously. Still too scared to play RE1 remake though. :laugh:
RE7 VR was one of the best VG experience i had in my life.

I've done the remake on Gamecube, it's great. (Good old times !)
They've added a whole passage with Lisa Trevor, really worth it !
 
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~72h of P5R and I'm still not even halfway. This game pays itself off very easily.
IMG_20230324_070921_299.jpg
 
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~72h of P5R and I'm still not even halfway. This game pays itself off very easily.
View attachment 289012
Yeah it's great. You still have a long way to go :D

Pro tip. If you're ever up for a replay opt for Merciless difficulty, as it includes higher multiplier for weakness attacks (for you AND the enemies). Makes grinding so much easier once you know what you're doing.
 
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