- Joined
- Jun 6, 2012
- Messages
- 550 (0.13/day)
Processor | Intel Core 2 QX6850 |
---|---|
Motherboard | ABIT AB9 Pro |
Cooling | Zalman CNPS-9900 MAX-R |
Memory | Patriot PDC24G6400LLK (4x 2 GB) |
Video Card(s) | Palit GeForce GTX 560 Ti Twin Light Turbo |
Storage | Not Enough! |
Display(s) | Samsung T240HD |
Case | NZXT Zero |
Audio Device(s) | Creative Labs Sound Blaster X-Fi Elite Pro |
Power Supply | Thortech Thunderbolt Plus TTBPK00G 1000W |
Mouse | Elecom M-DUX70BK |
Keyboard | CM Storm Trigger (Cherry MX Brown) |
Software | NOT Windows 10 |
I think the console generation disappointment has to do with the lack of a major technological leap. When the DC/PS2/XB/GC era started, we were still using 480i and/or 576i CRT TVs. Then 720p LCD TVs came along, which the PS3 and X360 took better advantage of; some games for earlier consoles had support, but they were more of a bonus feature. With computer display technology now tied to television display technology, the latter has slowed advancement since TV and movies progress in sudden leaps rather than gradual ascension. Remember that when we were playing Halo, Tales of Symphonia, and Soul Calibur 2 on our TVs at 640 x 480 and/or 768 x 576, we were also playing F.E.A.R. and Neverwinter Nights on monitors that displayed at a resolution of ranging from 1024 x 768 all the way up to 2048 x 1536.
The current generation doesn't have that big technological leap; 4K has arrived, but it still needs time before it becomes widespread. Even high-end PCs right now barely handle it. The new consoles seem to be more of a refinement. In the past, the power of new consoles were quite apparent even if the developers were still learning the ropes. Given some time, developers will be able to optimize games to handle 1080p@60fps and even fancier graphics. Take a look at the current final PS2 game, Pro Evolution Soccer 14, which came out in September 2013. Like much of the sports games that constitute most of the PS2's last games, it looks really, really pretty. Comparing it with entries from the early days of the PS2 (13 years of difference!), you can see the power of optimization. But the current generation of consoles don't have such a huge leap of power over the previous generation. We're still going to get prettier pictures, just not as soon and the difference won't be as great since it'll depend more on optimization than raw power.
You can also argue about the lack of quality games, but that's less a hardware issue and more a developer issue. Nostalgia notwithstanding, I guess that's one of the reasons why we have so many re-releases (Age of Empires 2 and Doom 3... "HD Edition" my butt, more like your sequels are becoming blatantly stagnant and you don't know how to break out of it) and throwbacks (old-school dungeon crawlers, DRPGs, are a pretty big trend in Japan right now).
As for the PS4's lead over the XB1 here in the poll, I think that has to do with the consoles' respective strong points. PS4 is likely to get most of the JRPGs whereas XB1 is likely to be getting more FPS games. JRPGs tend to be made primarily for the Japanese market, where PC gaming isn't as big as consoles, and are less likely to get PC ports. FPS games are extremely popular in the North American market, where PC gaming competes quite well with consoles, and are likely to get PC ports. Thus, the XB1's genre strong point, including its "exclusives", will likely show up on the PC as well (remember how it was for the original Xbox?) weakening its appeal on a PC-centric forum.
The current generation doesn't have that big technological leap; 4K has arrived, but it still needs time before it becomes widespread. Even high-end PCs right now barely handle it. The new consoles seem to be more of a refinement. In the past, the power of new consoles were quite apparent even if the developers were still learning the ropes. Given some time, developers will be able to optimize games to handle 1080p@60fps and even fancier graphics. Take a look at the current final PS2 game, Pro Evolution Soccer 14, which came out in September 2013. Like much of the sports games that constitute most of the PS2's last games, it looks really, really pretty. Comparing it with entries from the early days of the PS2 (13 years of difference!), you can see the power of optimization. But the current generation of consoles don't have such a huge leap of power over the previous generation. We're still going to get prettier pictures, just not as soon and the difference won't be as great since it'll depend more on optimization than raw power.
You can also argue about the lack of quality games, but that's less a hardware issue and more a developer issue. Nostalgia notwithstanding, I guess that's one of the reasons why we have so many re-releases (Age of Empires 2 and Doom 3... "HD Edition" my butt, more like your sequels are becoming blatantly stagnant and you don't know how to break out of it) and throwbacks (old-school dungeon crawlers, DRPGs, are a pretty big trend in Japan right now).
As for the PS4's lead over the XB1 here in the poll, I think that has to do with the consoles' respective strong points. PS4 is likely to get most of the JRPGs whereas XB1 is likely to be getting more FPS games. JRPGs tend to be made primarily for the Japanese market, where PC gaming isn't as big as consoles, and are less likely to get PC ports. FPS games are extremely popular in the North American market, where PC gaming competes quite well with consoles, and are likely to get PC ports. Thus, the XB1's genre strong point, including its "exclusives", will likely show up on the PC as well (remember how it was for the original Xbox?) weakening its appeal on a PC-centric forum.