- Joined
- Nov 9, 2010
- Messages
- 5,654 (1.15/day)
System Name | Space Station |
---|---|
Processor | Intel 13700K |
Motherboard | ASRock Z790 PG Riptide |
Cooling | Arctic Liquid Freezer II 420 |
Memory | Corsair Vengeance 6400 2x16GB @ CL34 |
Video Card(s) | PNY RTX 4080 |
Storage | SSDs - Nextorage 4TB, Samsung EVO 970 500GB, Plextor M5Pro 128GB, HDDs - WD Black 6TB, 2x 1TB |
Display(s) | LG C3 OLED 42" |
Case | Corsair 7000D Airflow |
Audio Device(s) | Yamaha RX-V371 |
Power Supply | SeaSonic Vertex 1200w Gold |
Mouse | Razer Basilisk V3 |
Keyboard | Bloody B840-LK |
Software | Windows 11 Pro 23H2 |
The SIM series can't really be equated to games like BF3. You have distant views of a city that's being pieced together slowly little by little, you have AI that appear more cloned than separately scripted, you have no huge cinematic scenes taking place with lots of destruction, etc. Given the advanced tech in the FB2 engine, the size and content of the maps, and all the destruction that's happening, BF3 NEEDS to be threaded for quad.
That said, if SIMCity ever evolves to a version where you can build cities in terror ravaged corners of the world, I suppose it too would require quad threading. LOL
That said, if SIMCity ever evolves to a version where you can build cities in terror ravaged corners of the world, I suppose it too would require quad threading. LOL