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Witcher 3 Stutter RTX 2060

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Don't expect performance improvements across the board going from a 1060 to a 2060. Drivers play a big part in midrange cards, especially in older games like The Witcher 3 since the 10xx series drivers are better optimized for The Witcher3 than the 20xx series drivers.
 
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Ok, so I moved the game to an SDD and the stutter was reduced by a lot. I still don't understand though, why in the HDD, the GTX 1060 has a better frametime than the 2060 with the very same graphic settings, and with an FPS limit, that is really what bugs me and won't let me sleep at night o_O

I also feel, like the GTX 1060 keeps the cache for a longer time, or in a better way, like if I restart after playing in the HDD , the RTX 2060 will have almost the same stutter as always, but the GTX 1060 will have reduced stutter.
Variation, you can't really know for sure what's going on.
 

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Ok, so I moved the game to an SDD and the stutter was reduced by a lot. I still don't understand though, why in the HDD, the GTX 1060 has a better frametime than the 2060 with the very same graphic settings, and with an FPS limit, that is really what bugs me and won't let me sleep at night o_O

I also feel, like the GTX 1060 keeps the cache for a longer time, or in a better way, like if I restart after playing in the HDD , the RTX 2060 will have almost the same stutter as always, but the GTX 1060 will have reduced stutter.
higher graphical settings have to be loaded from somewhere - a slower GPU doesnt need to be fed as much data.
 

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user323

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Mate do more research and talk with developers.
If you Google fever you will find users who are sure this if cancer. Your hardware is not broken. I'm turning of sub here
 

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This wouldn't apply though, because when comparing the 1060 to the 2060 I use the same graphic settings and set a frame limit for both of them.
It still can apply, because a faster GPU rendering more frames might simply need more data from the hard drive.

Did you check the link in my post? Its got comments directly related to fixing stutter in witcher 3
 
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The transfer rate between system memory and GPU memory is always the same no matter how fast the GPU is.

Data is never directly accessed from disk.
 
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Just a few days ago I was watching a video on youtube about this. At least according to that dude the issue is largely related to memory latency (not just clocks), and the video was specifically about Witcher 3.
If your RAM is running at XMP with no modifications, then you could try and tighten up primary timings. If it's already running at near max, then try dropping clocks a bit and then finding the lowest stable timings which will give you smallest memory latency.
 
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Benchmark Scores pretty fast!
Just a few days ago I was watching a video on youtube about this. At least according to that dude the issue is largely related to memory latency (not just clocks), and the video was specifically about Witcher 3.
If your RAM is running at XMP with no modifications, then you could try and tighten up primary timings. If it's already running at near max, then try dropping clocks a bit and then finding the lowest stable timings which will give you smallest memory latency.
+1 to this, when I tweaked my latencies on my 1800x the stutter in Witcher 3 was almost completely gone.
 
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Well, I already checked and moving the game to SSD reduced most of the stutter, I just want to find out why in some cases the GTX 1060 behaves a little better than the 2060. I know that in some games this is related to usage and power mode. Meaning that a game can be pushing the 1060 near max, while at the same time, pushing just half of the 2060, and this will affect the smoothness of the game because the 2060 won't be like in power mode, and it will be fluctuating speeds too much. This improves by using prefer maximum performance in the 2060. But still, sometimes the 1060 just seems to hold things somewhat better, like I might get a stutter in the 2060 that never appeared with the 1060 in another game, or something like that.
 
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