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Wooting Launches New 60% Analog Keyboard- Wooting 60HE

VSG

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Wooting is a brand that is near and dear to me in that it brought about the most innovating keyboard feature in ages with its analog control Flaretech switches a few years ago. It's debut product—the Wooting One—is a tenkeyless (TKL) form factor keyboard, which was then supported by the full-size Wooting Two. New switches and an updated software suite came about earlier this year with the Wooting Two HE, whose review is in the works as we speak, but that did not stop the company from seeing everyone else come out with a 60% form factor keyboard this past year too. Enter then the Wooting 60HE, and it's already a commercial success!

Wooting went the crowdfunding route with the 60HE, but hosted the campaign on its own website rather than going the Kickstarter or Indiegogo route and giving a cut to the platform. It was a risk that paid off big time clearly, with the campaign meeting its goal within 12 hours and now stretch goals in the consideration, with the first one being a differently color USB cable. If you fancy being a founder, hit up the link below and see some other cool features available, including founder's only swag and even an Easter egg on the PCB itself. The Wooting 60HE can be backed starting from €154.99 (inc. VAT), which in itself is a 10% discount over the eventual MSRP of €169.99, and delivery is slated for Q2 of 2022.



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what are the downsides of an analog gaming keyboard again? i forget. i feel like someone told me once they require you turn off software even just to alt tab and web browse? i don't remember
 
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Follow the link — it’s digital with NKRO. It’s the switches that are analog.
 
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what are the downsides of an analog gaming keyboard again? i forget. i feel like someone told me once they require you turn off software even just to alt tab and web browse? i don't remember

I have been using the Wooting Two HE (bigger version of the 60HE) for a few weeks now and I would say there are no downsides of analog switches, despite the very high price.

The Two HE has 4 profiles that you can configure, of which the first three are analog profiles and the last one is the digital profile. In digital mode the keyboard behaves like a normal digital keyboard, except that you have some more customization options like using different key layout (e.g. Dvorak) or adjusting the actuation point (since the keys are analog, you can set the actuation point wherever you want).

In analog mode you map gamepad functions like the x/y/z axes or also controller buttons to keys. The keyboard will than be recognized by the OS as both a gamepad and a keyboard at the same time. Keys that have not been mapped with a gampad function still work as normal digitals keys. You can also use them as both simultaneous (so for an example pushing "w" will then register as a "w" and x-axis up).

Another nice feature is that you can map two functions to the same key. For an example while pushing "w" half way you walk and by pushing it all the way you sprint.

The biggest problem at the moment is game compatibility. Many games do not allow simultaneous gamepad + keyboard/mouse input or are very glitchy (switching back and forth between the control schemes).
 

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The biggest problem at the moment is game compatibility. Many games do not allow simultaneous gamepad + keyboard/mouse input or are very glitchy (switching back and forth between the control schemes).
This is the exact dilemma I am facing in my review also. When it works, it's excellent. Just so happens that it doesn't work often enough sadly.
 

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I have been using the Wooting Two HE (bigger version of the 60HE) for a few weeks now and I would say there are no downsides of analog switches, despite the very high price.

The Two HE has 4 profiles that you can configure, of which the first three are analog profiles and the last one is the digital profile. In digital mode the keyboard behaves like a normal digital keyboard, except that you have some more customization options like using different key layout (e.g. Dvorak) or adjusting the actuation point (since the keys are analog, you can set the actuation point wherever you want).

In analog mode you map gamepad functions like the x/y/z axes or also controller buttons to keys. The keyboard will than be recognized by the OS as both a gamepad and a keyboard at the same time. Keys that have not been mapped with a gampad function still work as normal digitals keys. You can also use them as both simultaneous (so for an example pushing "w" will then register as a "w" and x-axis up).

Another nice feature is that you can map two functions to the same key. For an example while pushing "w" half way you walk and by pushing it all the way you sprint.

The biggest problem at the moment is game compatibility. Many games do not allow simultaneous gamepad + keyboard/mouse input or are very glitchy (switching back and forth between the control schemes).

Why would you want to switch between controller and keyboard/mouse though? Once you are in game, if Wooting works in analog mode on the keyboard, you would be good to go and enjoy that specific game. I'm not sure why I would I want to alternate between keyboard and mouse and a controller for the same game.
 
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Why would you want to switch between controller and keyboard/mouse though? Once you are in game, if Wooting works in analog mode on the keyboard, you would be good to go and enjoy that specific game. I'm not sure why I would I want to alternate between keyboard and mouse and a controller for the same game.
For an example in Cyberpunk 2077 you can map the W/A/S/D keys to the gamepad x/y axis and then walk or drive around a lot more precise (especially driving is a lot more fun with the anlog keys!). But aiming is still done with the mouse.

Edit: I just re-read your post and I misunderstood you. You do not switch between gamepad and keyboard/mouse, but since the keyboard is effectively recognized by the system as a separate keyboard and gamepad the game will automatically switch between those input modes. E.g. in Horizon Zero Dawn it will switch to gamepad controls as soon as you use one of the analog-mapped keys and then switch back to the keyboard/mouse controls when you use the mouse. But you can not use both at the same time and unfortunately the switch is not seamless and therefore unplayable.

This is the exact dilemma I am facing in my review also. When it works, it's excellent. Just so happens that it doesn't work often enough sadly.
I still think the Two HE is a very good keyboard, even if you do not use the analog functions. The switches are perfect (if you like linear switches), the build quality is solid and the configurability and SW are really good.

The problem is: Compared to other good mechanical keyboards it is way overpriced and therefore just recommendable for enthusiasts who like to play around with their stuff.
 
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This is the exact dilemma I am facing in my review also. When it works, it's excellent. Just so happens that it doesn't work often enough sadly.

I believe this is also the dilemma of potential customers who are seduced by the technology but do not want to blow unnecessary money either . What i mean is , this is all cool but then again for that price one could easely go with a conventional keyboard and gamepad combo for those instances where analog imput is required thus avoiding the hussle .
 
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I have been using the Wooting Two HE (bigger version of the 60HE) for a few weeks now and I would say there are no downsides of analog switches, despite the very high price.

The Two HE has 4 profiles that you can configure, of which the first three are analog profiles and the last one is the digital profile. In digital mode the keyboard behaves like a normal digital keyboard, except that you have some more customization options like using different key layout (e.g. Dvorak) or adjusting the actuation point (since the keys are analog, you can set the actuation point wherever you want).

In analog mode you map gamepad functions like the x/y/z axes or also controller buttons to keys. The keyboard will than be recognized by the OS as both a gamepad and a keyboard at the same time. Keys that have not been mapped with a gampad function still work as normal digitals keys. You can also use them as both simultaneous (so for an example pushing "w" will then register as a "w" and x-axis up).

Another nice feature is that you can map two functions to the same key. For an example while pushing "w" half way you walk and by pushing it all the way you sprint.

The biggest problem at the moment is game compatibility. Many games do not allow simultaneous gamepad + keyboard/mouse input or are very glitchy (switching back and forth between the control schemes).

Yes i been tempted, but like this one wanted to know how many keys are actually analog.
 

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For an example in Cyberpunk 2077 you can map the W/A/S/D keys to the gamepad x/y axis and then walk or drive around a lot more precise (especially driving is a lot more fun with the anlog keys!). But aiming is still done with the mouse.

Edit: I just re-read your post and I misunderstood you. You do not switch between gamepad and keyboard/mouse, but since the keyboard is effectively recognized by the system as a separate keyboard and gamepad the game will automatically switch between those input modes. E.g. in Horizon Zero Dawn it will switch to gamepad controls as soon as you use one of the analog-mapped keys and then switch back to the keyboard/mouse controls when you use the mouse. But you can not use both at the same time and unfortunately the switch is not seamless and therefore unplayable.


I still think the Two HE is a very good keyboard, even if you do not use the analog functions. The switches are perfect (if you like linear switches), the build quality is solid and the configurability and SW are really good.

The problem is: Compared to other good mechanical keyboards it is way overpriced and therefore just recommendable for enthusiasts who like to play around with their stuff.

I see what you mean now, wow I am dumb LOL

ok yeah that seems really broken... I think I will pass on analog gaming after all then. I'm sure for some games its great, but thats a hefty price for just a few games enjoyment.
 
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Yes i been tempted, but like this one wanted to know how many keys are actually analog.
That's the neat part: All of them are analog. You can map them however you want!
 
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Thought the first picture was a meat cleaver with keyboard print.
 
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What's with the stupid strap?

Maybe for prancing down Chelsea high street with it on your arm :laugh:

Yeah I dunno either man. That kinda just made it too hipster for me altogether then and there.

And then there's the price, plus the gaming woes. Noty
 
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What's with the stupid strap?

Maybe for prancing down Chelsea high street with it on your arm :laugh:
For a second there I thought I was looking at a chopping knife




I believe this is also the dilemma of potential customers who are seduced by the technology but do not want to blow unnecessary money either . What i mean is , this is all cool but then again for that price one could easely go with a conventional keyboard and gamepad combo for those instances where analog imput is required thus avoiding the hussle .
Ehhh... Money's no concern for people who build/buy custom keebs. I frequent r/MechanicalKeybaords and the money people throwing at keyboards is eye-watering. Wootings are more expensive compared to mainstream gaming brands and specially chinese brands for sure but not overly so considering the R&D they put into the switch and software suite. As for me I don’t like linear switches so miss me with that shit.
 

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That's the neat part: All of them are analog. You can map them however you want!

Was just a thought as this one is 60% haha.

Any compatibility list out there ?, or even a list of games it don't work with.
 
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Any compatibility list out there ?, or even a list of games it don't work with.
The Google Doc mentioned on the page above is probably the most helpful source: https://docs.google.com/spreadsheet...ILkXe5NCXH_iNFaMrxZ5RtkOY/edit#gid=1689674492
 
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